使用ScanLine快速交换红/蓝字节



当前,我循环Canvas.Pixels[]属性并读取画布上的每个像素,以交换红/蓝字节(出于特定原因)。然而,每张照片平均需要2秒,我有8000多张照片需要转换(过夜)。我知道我可以使用ScanLine的方法更快地完成这项工作,但我对ScanLine一无所知——它的编码级别比我熟悉的要低得多。最快的方法是什么?我愿意等一段时间,但如果我能把时间缩短一半或更多,那就太好了。

现在,这是我使用的程序:

procedure SwapBytes(var Bmp: TBitmap);
var
  X, Y: Integer;
  R, G, B: Byte;
  C: TColor;
begin
  for Y := 0 to Bmp.Height - 1 do begin
    for X := 0 to Bmp.Width - 1 do begin
      C:= Bmp.Canvas.Pixels[X,Y];
      R:= GetRValue(C);
      G:= GetGValue(C);
      B:= GetBValue(C);
      Bmp.Canvas.Pixels[X,Y]:= RGB(B, G, R)
    end;
  end;
end;

添加注意:8000多个图像的初始转换是我需要这个的第一步。然而,我也将在我们的软件中使用相同的东西,根据需要自动转换现场的任何图像。所以第三方转换器无法工作,因为我无法将其分发给我们的客户。

我会尝试以下方法。此版本仅适用于24位位图:

procedure SwapRedBluePixels(ABitmap: TBitmap);
var
  X: Integer;
  Y: Integer;
  Red: Byte;
  Pixel: PRGBTriple;
begin
  // check for the bit depth, it must be 24-bit if you use PRGBTriple pointer
  // for line scan; if it wouldn't the iterated line pointers would point to 
  // another place in the memory
  if ABitmap.PixelFormat <> pf24bit then
  begin
    ShowMessage('Your bitmap has color depth different from 24-bit');
    Exit;
  end;
  // iterate through the image vertically
  for Y := 0 to (ABitmap.Height - 1) do
  begin
    // access the line of pixels and get the pointer to the first pixel of 
    // that line
    Pixel := ABitmap.ScanLine[Y];
    // iterate through the scanned line pixels horizontally
    for X := 0 to (ABitmap.Width - 1) do
    begin
      // store the pixel's red channel value
      Red := Pixel.rgbtRed;
      // modify the pixel's red channel value
      Pixel.rgbtRed := Pixel.rgbtBlue;
      // modify the pixel's blue channel value
      Pixel.rgbtBlue := Red;
      // increment to get the next pixel pointer of the scanned line
      Inc(Pixel);
    end;
  end;
end;

更新2:

此版本适用于24位和32位位图:

procedure SwapRedBluePixels(ABitmap: TBitmap);
var
  X: Integer;
  Y: Integer;
  Red: Byte;
  Size: Integer;
  Pixels: PByteArray;
begin
  // check the color depth and set the size of the pixel arrangement
  case ABitmap.PixelFormat of
    pf24bit: Size := SizeOf(TRGBTriple);
    pf32bit: Size := SizeOf(TRGBQuad);
  else
    // if the image is not 24-bit or 32-bit go away
    begin
      ShowMessage('Your bitmap has unsupported color depth!');
      Exit;
    end;
  end;
  // iterate through the image vertically
  for Y := 0 to (ABitmap.Height - 1) do
  begin
    // access the line of pixels and get the pointer to the first pixel of
    // that line
    Pixels := ABitmap.ScanLine[Y];
    // iterate through the scanned line pixels horizontally
    // for 24-bit images the pixels are stored like
    // B -> G -> R -> B -> G -> R etc.
    // for 32-bit images the pixels are stored like
    // B -> G -> R -> A -> B -> G -> R -> A etc.
    // so we can simply use e.g. byte array and iterate through
    // it, if we have 24-bit image, we have to read each element,
    // if 32-bit we have to skip the alpha (reserved) channel
    for X := 0 to (ABitmap.Width - 1) do
    begin
      // store the pixel's red channel value
      Red := Pixels^[(X * Size) + 2];
      // modify the pixel's red channel value
      Pixels^[(X * Size) + 2] := Pixels^[(X * Size)];
      // modify the pixel's blue channel value
      Pixels^[(X * Size)] := Red;
    end;
  end;
end;

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