我正在尝试为我的学校项目制作一个简单的马里奥游戏,到目前为止进展顺利,但是由于某种原因,当我的蟾蜍GIF移动以及我移动时,图形一直在闪烁我的马里奥角色。我该如何停止?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.applet.Applet;
//Questions:
//1. How do I get gravity?
//2. How do I get it to hit the higher block and then fall down?
//3. Sun as circle
//4. How do I get the background to move with the character
//5. Get Mario to move (as an animation)
//6. Think flashing entrance screen for name with polygon
//7. Figure out how to fit in an arc somewhere (Bird)
public class Mario extends Applet implements KeyListener,ActionListener
{
private Image lvlOne; //Level 1 Background
private Image marioLeft;
private Image marioRight;
private Image toad;
private int level;
private int x;
private int y;
private int marioIncrements;
private int marioLocation;
private int upDown;
private int toadLocation;
private boolean rightLeft;
private double scroll;
private Timer timer;
public void init()
{
level = -1; //Name and Assignment
lvlOne = getImage(getDocumentBase(), "background.png"); //Level 1
marioLeft = getImage(getDocumentBase(), "marioLeft.png"); //Mario Looking Left
marioRight = getImage(getDocumentBase(), "marioRight.png"); //Mario Looking Right
toad = getImage(getDocumentBase(), "toads.gif");
addKeyListener(this); //Starts Key Listener
marioIncrements = 10;
marioLocation = 100;
upDown = 700;
toadLocation = 2400;
rightLeft = true;
timer = new Timer(10,this); // timer sends a signal to our applet every 10 milliseconds
timer.start();
scroll = 0.5;
}
public void actionPerformed (ActionEvent ae){ // timer signals come here
}
public void keyReleased(KeyEvent ke){
}
public void keyPressed(KeyEvent ke){
int zzz = ke.getKeyCode();
switch(zzz){
case(KeyEvent.VK_ENTER):
level+= 1; //Enter Key Starts Game at Level 1
break;
case(KeyEvent.VK_RIGHT): //Move Right
marioLocation = marioLocation + marioIncrements;
break;
case(KeyEvent.VK_LEFT): //Move Left
marioLocation = marioLocation - marioIncrements;
//rightLeft ^= true; //THIS IS TEMPORARY
break;
case(KeyEvent.VK_SPACE):
upDown = upDown - 260; //Jump
break;
case(KeyEvent.VK_UP):
upDown = upDown - 260; //Another Option to Jump
break;
case(KeyEvent.VK_DOWN):
upDown = upDown + 260; //Temp go Down I NEED GRAVITY
break;
}
repaint();
}
public void keyTyped(KeyEvent ke){
}
public void paint(Graphics g)
{
//Determines Background to set based on level
if(level == -1){
setBackground(Color.BLACK);
g.setColor(Color.RED);
g.setFont(new Font("Comic Sans MS",Font.PLAIN,300));
g.drawString("A PROJECT BY", 200,500); //Displays Project
g.setColor(Color.WHITE);
g.setFont(new Font("Comic Sans MS",Font.PLAIN,300));
g.drawString("SUNNY GANDHI", 25,900);//Displays Name
g.setFont(new Font("Comic Sans MS",Font.PLAIN,70));
g.setColor(Color.GREEN);
g.drawString("Press Enter to Skip All This Boring Stuff", 25,100);
}
else if(level ==0){
g.drawImage(lvlOne, 0, 0, getWidth(), getHeight(),this);
//Figure out HOW TO DRAW A SUN AS A CIRCLE
//g.setColor(Color.YELLOW);
//g.drawOval(10, 10, 5, 5);
//Draw Rectangle Here
g.setColor(Color.RED);
g.setFont(new Font("Comic Sans MS",Font.PLAIN,150));
g.drawString("MARIO BROS", 1000,500); //Displays Game Title
g.setColor(Color.GREEN);
g.setFont(new Font("Comic Sans MS",Font.PLAIN,70));
g.drawString("Press Enter to Begin", 1050,600);//Displays Game Title
}
else if(level == 1){ //Level 1
g.drawImage(lvlOne, 0, 0, getWidth(), getHeight(),this);
if(rightLeft == true){ //Change Mario Direction/Location
g.drawImage(marioRight, marioLocation, upDown, 100, 150,this); //Draws beginning Mario
}
else if(rightLeft == false){ //Change Mario Direction/Location
g.drawImage(marioLeft, marioLocation, upDown, 100, 150,this);
}
//First Set of Blocks
//First Block
g.setColor(coloLibGandhi.BROWN());
g.drawRect(700,590,100,100);
g.fillRect(700,590,100,100);
//Second Block
g.setColor(Color.BLACK);
g.drawRect(600,590,100,100);
g.fillRect(600,590,100,100);
//Third Block
g.setColor(Color.GREEN);
g.drawRect(500,590,100,100);
g.fillRect(500,590,100,100);
//Middle Higher Block
g.setColor(Color.BLACK);
g.drawRect(600,200,100,100);
g.fillRect(600,200,100,100);
//Second Set of Blocks
//First Block
g.setColor(coloLibGandhi.BROWN());
g.drawRect(1500,590,100,100);
g.fillRect(1500,590,100,100);
//Second Block
g.setColor(Color.BLACK);
g.drawRect(1600,590,100,100);
g.fillRect(1600,590,100,100);
//Third Block
g.setColor(Color.GREEN);
g.drawRect(1700,590,100,100);
g.fillRect(1700,590,100,100);
//Toad
g.drawImage(toad, toadLocation, 700, 100, 150, this);
}
else if(level == 2){
}
else if(level == 3){
}
}
}
忽略我发表的一些评论,以及一些未使用的变量 - 我将稍后再访问。
谢谢!
Image bck=createImage(getWidth(), getHeigh());
Graphics g2=bck.getGraphics();
在此G2上做所有的绘画;然后
paint(graphics g) {
g.draw(bck 0, 0, this);
}
public void update(Graphics g) {
paint(g);
}