我偶尔会去一个地方,在那里我不会更改数组的内容,但我需要在函数中多次知道它的计数。将数组的.count分配给变量并多次使用它是否更有效,或者编译器是否使效率等效?
让我们调查一下!myArray.count
是否等效于访问存储的属性,或者如果对非变异数组重复调用,它是否是执行一些"不必要"计算的计算属性?(无视编译器的聪明(
- swift/stdlib/public/core/Arrays.swift.gib
/// The number of elements in the array. public var count: Int { return _getCount() } // ... what is function _getCount()? internal func _getCount() -> Int { return _buffer.count } // ... what is property _buffer? internal var _buffer: _Buffer // ... what is type _Buffer? (Swift) internal typealias _Buffer = _ContiguousArrayBuffer<Element> // ... what is type _ContiguousArrayBuffer? // --> switch source file
- swift/stdlib/public/core/ContiquentArrayBuffer.swift
import SwiftShims /// Class used whose sole instance is used as storage for empty /// arrays. The instance is defined in the runtime and statically /// initialized. See stdlib/runtime/GlobalObjects.cpp for details. internal struct _ContiguousArrayBuffer<Element> : _ArrayBufferProtocol { // ... conformance to _ArrayBufferProtocol /// The number of elements the buffer stores. internal var count: Int { get { return __bufferPointer.header.count } // ... } // ... } // ... what is property __bufferPointer? var __bufferPointer: ManagedBufferPointer<_ArrayBody, Element> // what is type _ArrayBody? // we notice for now that it is used in the following class: internal final class _EmptyArrayStorage : _ContiguousArrayStorageBase { // ... var countAndCapacity: _ArrayBody // telling name for a tuple? :) } // --> proceed to core/ArrayBody.swift
- swift/stdlib/public/core/ArrayBody.swift
import SwiftShims // ... internal struct _ArrayBody { var _storage: _SwiftArrayBodyStorage // ... /// The number of elements stored in this Array. var count: Int { get { return _assumeNonNegative(_storage.count) } set(newCount) { _storage.count = newCount } } } // we are near our price! we need to look closer at _SwiftArrayBodyStorage, // the type of _storage, so lets look at SwiftShims, GlobalObjects.cpp // (as mentioned in source comments above), specifically // --> switch source file
- swift/stdlib/public/SwiftShims/GlobalObjects.h
struct _SwiftArrayBodyStorage { __swift_intptr_t count; __swift_uintptr_t _capacityAndFlags; }; // Yay, we found a stored property!
因此,最终count
是一个存储的属性,并且不是每次调用都计算的,因此不应该自己显式存储arr.count
属性。
struct _SwiftArrayBodyStorage {
__swift_intptr_t count;
__swift_uintptr_t _capacityAndFlags;
};
这是Swift实现的结构。根据这个计数,是否一直知道缓冲区中有多少元素。你可能可以使用
信息表单:https://ankit.im/swift/2016/01/08/exploring-swift-array-implementation/
编辑以获取更多信息
public var count: Int {
get {
return __bufferPointer.value.count
}
nonmutating set {
_sanityCheck(newValue >= 0)
_sanityCheck(
newValue <= capacity,
"Can't grow an array buffer past its capacity")
__bufferPointer._valuePointer.memory.count = newValue
}
}
这没关系;我建议做任何能让代码更简单、更容易理解的事情。在版本构建中,优化器应该内联,并注意到调用之间的值是相同的。无论如何,Array.count
在性能/代码生成方面基本上等同于访问局部变量。
Array.count是一个预先计算的值。由于它不是动态计算的,因此使用它所需的工作量远小于使用内存第二次存储它所需。即便如此,这两种方法都不重要,除非以数百万美元以上的价格完成。