我的位置叠加 - 自定义图像,但没有阴影



我有一个应用程序,它使用MyLocationOverlay的自定义实现。

在实现中,我设置了一个 Bitmap 属性,该属性在指定时通过 Draw 重载使用。

使用我的自定义图像,它工作得很好,但它不显示阴影 - 就像在逐项叠加中自动完成的那样。

谁能帮忙?

这是我的类(相关代码):

public class LocationOverlay: MyLocationOverlay
{
    /// <summary>Bitmap to use for indicating the current fixed location.</summary>
    public Bitmap LocationMarker { get; set; }
    /// <summary>Uses the custom marker bitmap if one has been specified. Otherwise, the default is used.</summary>
    /// <param name="canvas"></param>
    /// <param name="mapView"></param>
    /// <param name="shadow"></param>
    /// <param name="when"></param>
    /// <returns></returns>
    public override bool Draw(Canvas canvas, MapView mapView, bool shadow, long when)
    {
        var drawShadow = shadow;
        if (LocationMarker != null && LastFix != null)
        {
            var screenPoint = new Point();
            var geoPoint = new GeoPoint((int)(LastFix.Latitude * 1E6), (int)(LastFix.Longitude * 1E6));
            mapView.Projection.ToPixels(geoPoint, screenPoint);
            canvas.DrawBitmap(LocationMarker, screenPoint.X, screenPoint.Y - 32, null);
            drawShadow = true;
        }
        base.Draw(canvas, mapView, drawShadow);
        return true;
    }
}

我认为你错过了影子论点的重点。 地图调用 draw() 方法两次,它会告诉您这是否是阴影通道。 它不会为你画阴影。 因此,您的代码将如下所示:

public override bool Draw(Canvas canvas, MapView mapView, bool shadow, long when)
{
    if (LocationMarker != null && LastFix != null)
    {
        var screenPoint = new Point();
        var geoPoint = new GeoPoint((int)(LastFix.Latitude * 1E6), (int)(LastFix.Longitude * 1E6));
        mapView.Projection.ToPixels(geoPoint, screenPoint);
        if(shadow)
        {
            // Draw your shadow bitmap here
        }
        else
        {
            canvas.DrawBitmap(LocationMarker, screenPoint.X, screenPoint.Y - 32, null);
        }
    }
    return true;
}

知道了。您可以使用 DrawAt 自动绘制阴影。

因此,我的属性成为可绘制对象

public Drawable MarkerResource
{
    set
    {
        _locationMarker = value;
        var widthOffset = _locationMarker.IntrinsicWidth / 2;
        _locationMarker.SetBounds(-widthOffset, -_locationMarker.IntrinsicHeight, widthOffset, 0);
    }
}

覆盖现在如下所示:

public override bool Draw(Canvas canvas, MapView mapView, bool shadow, long when)
{
    if (LastFix == null) return false;
    if (_locationMarker != null)
    {
        var screenPoint = new Point();
        var geoPoint = new GeoPoint((int)(LastFix.Latitude * 1E6), (int)(LastFix.Longitude * 1E6));
        mapView.Projection.ToPixels(geoPoint, screenPoint);
        DrawAt(canvas, _locationMarker, screenPoint.X, screenPoint.Y, shadow);
    }
    else if (MyLocation != null) DrawMyLocation(canvas, mapView, LastFix, MyLocation, when);
    if (IsCompassEnabled) DrawCompass(canvas, Orientation);
    return false;
}

完美工作。

现在,这也考虑启用指南针,如果未指定可绘制对象,则将使用默认技术进行绘制。

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