PYQT 在图片上绘制选择矩形



我对如何在用户加载的图片上单击和绘制矩形感到困惑。我发现了一些我试图遵循的示例,但似乎没有任何效果,我不确定为什么或如何修复它。

我已经放了一些断点,它似乎没有进入mouseMoveEvent函数,但我不确定为什么。任何帮助将不胜感激。

我想要什么

我希望能够单击并拖动已加载到QGraphics中的图片并让它绘制一个框,然后在状态栏中输出矩形两点的 X 和 Y 坐标。我还希望矩形留在那里,直到用户第二次单击图片。

我找到的例子

我想要什么

简单示例

当前代码

class MainWindow(QMainWindow, Ui_MainWindow):
    def __init__(self, *args, **kwargs):
        QMainWindow.__init__(self, *args, **kwargs)
        self.setupUi(self)
        self.setUpMainUiFunction()
    def setUpMainUiFunction(self):
        self.actionOpen.triggered.connect(self.OpenDialog)
        self.Button_LoadPhoto.clicked.connect(self.OpenDialog)
        open = QAction(QIcon("icons/open.bmp"), "open", self)
        save = QAction(QIcon("icons/save.bmp"), "save", self)
        NormalCursor = QAction(QIcon("icons/cursor-normal.png"), "NormalCursor", self)
        CrosshairCursor = QAction(QIcon("icons/crosshair.png"), "CrosshairCursor", self)
        self.TopToolBar.addAction(open)
        self.TopToolBar.addAction(save)
        self.LeftToolBar.addAction(NormalCursor)
        self.LeftToolBar.addAction(CrosshairCursor)
        # self.TopToolBar.actionTriggered[QAction].connect(self.toolbtnpressed)
    def OpenDialog(self):
        options = QFileDialog.Options()
        options |= QFileDialog.DontUseNativeDialog
        PicturePath = QStandardPaths.standardLocations(QStandardPaths.PicturesLocation)[0]
        filenames, _ = QFileDialog.getOpenFileNames(self, "Open File", PicturePath, "JPEG File (*.png)", options=options)
        for filename in filenames:
            pixmap = QPixmap(filename)
            self.showPicture(pixmap)
            self.statusbar.showMessage("Successfully Loaded: {}".format(filename))
    def showPicture(self, picture):
        sub = QMdiSubWindow(self)
        loadPicture = LoadPicture(picture, sub)
        sub.setWidget(loadPicture)
        sub.setObjectName("Load_Picture_window")
        sub.setWindowTitle("New Photo")
        self.mdiArea.addSubWindow(sub)
        sub.show()
        sub.resize(picture.size())
        loadPicture.log.MousePixmapSignal.connect(self.updatePixel)
    def updatePixel(self, point, color):
        self.UserInput_PixelValue_X.setText("{}".format(point.x()))
        self.UserInput_PixelValue_Y.setText("{}".format(point.y()))
        self.UserInput_PixelValue_R.setText("{}".format(color.red()))
        self.UserInput_PixelValue_G.setText("{}".format(color.green()))
        self.UserInput_PixelValue_B.setText("{}".format(color.blue()))

这是在一个单独的文件中。

class LogObject(QObject):
    MousePixmapSignal = pyqtSignal(QPoint, QColor)

class PictureItem(QGraphicsPixmapItem):
    def __init__(self, log, *args, **kwargs):
        QGraphicsPixmapItem.__init__(self, *args, **kwargs)
        self.setAcceptHoverEvents(True)
        self.log = log
    def hoverMoveEvent(self, event):
        point = event.pos().toPoint()
        color = QColor(self.pixmap().toImage().pixel(point.x(), point.y()))
        self.log.MousePixmapSignal.emit(point, color)
        QGraphicsPixmapItem.hoverMoveEvent(self, event)
    def hoverEnterEvent(self, event):
        QApplication.setOverrideCursor(Qt.CrossCursor)
        QGraphicsPixmapItem.hoverMoveEvent(self, event)
    def hoverLeaveEvent(self, event):
        QApplication.setOverrideCursor(Qt.ArrowCursor)
        QGraphicsPixmapItem.hoverLeaveEvent(self, event)

    def paintEvent(self, event):
        qp = QPainter(self)
        br = QBrush(QColor(100, 10, 10, 40))
        qp.setBrush(br)
        qp.drawRect(QRect(self.begin, self.end))
   def mousePressEvent(self, event):
       self.begin = event.pos()
       self.end = event.pos()
       QGraphicsPixmapItem.mousePressEvent(self, event)
       self.update()
   def mouseMoveEvent(self, event):
       self.end = event.pos()
       QGraphicsPixmapItem.mouseMoveEvent(self, event)
       self.update()
   def mouseReleaseEvent(self, event):
       self.begin = event.pos()
       self.end = event.pos()
       QGraphicsPixmapItem.mouseReleaseEvent(self, event)
       self.update()   
class LoadPicture(QWidget, Ui_GraphicsArea):
    def __init__(self, pixmap, parent=None):
        QWidget.__init__(self, parent)
        self.setupUi(self)
        self.log = LogObject(self)
        self.PictureArea.setScene(QGraphicsScene())
        self.item = PictureItem(self.log, pixmap)
        self.PictureArea.scene().addItem(self.item)
        self.resize(pixmap.size())

为了实现此功能,我们必须覆盖方法mouseMoveEvent,mousePressEvent,mouseReleaseEvent of QGraphicsView,我们创建以下文件:

QGraphicsView.py

class GraphicsView(QGraphicsView):
    rectChanged = pyqtSignal(QRect)
    def __init__(self, *args, **kwargs):
        QGraphicsView.__init__(self, *args, **kwargs)
        self.rubberBand = QRubberBand(QRubberBand.Rectangle, self)
        self.setMouseTracking(True)
        self.origin = QPoint()
        self.changeRubberBand = False
    def mousePressEvent(self, event):
        self.origin = event.pos()
        self.rubberBand.setGeometry(QRect(self.origin, QSize()))
        self.rectChanged.emit(self.rubberBand.geometry())
        self.rubberBand.show()
        self.changeRubberBand = True
        QGraphicsView.mousePressEvent(self, event)
    def mouseMoveEvent(self, event):
        if self.changeRubberBand:
            self.rubberBand.setGeometry(QRect(self.origin, event.pos()).normalized())
            self.rectChanged.emit(self.rubberBand.geometry())
        QGraphicsView.mouseMoveEvent(self, event)
    def mouseReleaseEvent(self, event):
        self.changeRubberBand = False
        QGraphicsView.mouseReleaseEvent(self, event)

必须在GraphicsArea_GUI.py中使用此类,为此我们更改以下内容:

self.PictureArea = QtWidgets.QGraphicsView(self.scrollAreaWidgetContents)

自:

from GraphicsView import GraphicsView
[...]
self.PictureArea = GraphicsView(self.scrollAreaWidgetContents)

初始类使用 QRubberBand 我们在其中更新其几何形状,因为您希望左上角位置和右下角我们发出由关联的 QRect 发送的信号,这连接到一个插槽。

    [...]
    loadPicture.log.MousePixmapSignal.connect(self.updatePixel)
    loadPicture.PictureArea.rectChanged.connect(self.onRectChanged)
def onRectChanged(self, r):
    topLeft = r.topLeft()
    bottomRight = r.bottomRight()
    print(topLeft.x(), topLeft.y(), bottomRight.x(), bottomRight.y())

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