我正在使用带有钩子的功能组件。我需要从孩子中更新父母的状态。我在父母中使用道具功能。除了我的道具功能是获得以前的状态,而不是当前状态,所有功能都很好。我的Prop功能在 usestate 挂钩设置当前状态之前被执行。在USESESESTATE呼叫后,我如何等待我的回电函数被执行。我正在寻找基于类的组件的 setState(状态,回调)。
这是代码段:
function Parent() {
const [Name, setName] = useState("");
getChildChange = getChildChange.bind(this);
function getChildChange(value) {
setName(value);
}
return <div> {Name} :
<Child getChildChange={getChildChange} ></Child>
</div>
}
function Child(props) {
const [Name, setName] = useState("");
handleChange = handleChange.bind(this);
function handleChange(ele) {
setName(ele.target.value);
props.getChildChange(collectState());
}
function collectState() {
return Name;
}
return (<div>
<input onChange={handleChange} value={Name}></input>
</div>);
}
您可以使用usefect/uselayouteffect实现这一目标:
const SomeComponent = () => {
const [count, setCount] = React.useState(0)
React.useEffect(() => {
if (count > 1) {
document.title = 'Threshold of over 1 reached.';
} else {
document.title = 'No threshold reached.';
}
}, [count]);
return (
<div>
<p>{count}</p>
<button type="button" onClick={() => setCount(count + 1)}>
Increase
</button>
</div>
);
};
如果要防止回调在第一次渲染时运行,请调整以前的版本:
const SomeComponent = () => {
const [count, setCount] = React.useState(0)
const didMount = React.useRef(false);
React.useEffect(() => {
if (!didMount.current) {
didMount.current = true;
return;
}
if (count > 1) {
document.title = 'Threshold of over 1 reached.';
} else {
document.title = 'No threshold reached.';
}
}, [count]);
return (
<div>
<p>{count}</p>
<button type="button" onClick={() => setCount(count + 1)}>
Increase
</button>
</div>
);
};
在这里有更多关于它的信息。
setState(updater, callback)
for useState
实现之后的实现确实接近了类的原始setState
回调。
对接受答案的改进:
- 初始渲染时省略了回调执行 - 我们只想在State 更新上调用它
- 回调可能是每个
setState
调用的动态,例如类
用法
const App = () => {
const [state, setState] = useStateCallback(0); // same API as useState
const handleClick = () => {
setState(
prev => prev + 1,
// second argument is callback, `s` being the *updated* state
s => console.log("I am called after setState, state:", s)
);
};
return <button onClick={handleClick}>Increment</button>;
}
useStateCallback
function useStateCallback(initialState) {
const [state, setState] = useState(initialState);
const cbRef = useRef(null); // init mutable ref container for callbacks
const setStateCallback = useCallback((state, cb) => {
cbRef.current = cb; // store current, passed callback in ref
setState(state);
}, []); // keep object reference stable, exactly like `useState`
useEffect(() => {
// cb.current is `null` on initial render,
// so we only invoke callback on state *updates*
if (cbRef.current) {
cbRef.current(state);
cbRef.current = null; // reset callback after execution
}
}, [state]);
return [state, setStateCallback];
}
打字稿版本 function useStateCallback<T>(
initialState: T
): [T, (state: T, cb?: (state: T) => void) => void] {
const [state, setState] = useState(initialState);
const cbRef = useRef<((state: T) => void) | undefined>(undefined); // init mutable ref container for callbacks
const setStateCallback = useCallback((state: T, cb?: (state: T) => void) => {
cbRef.current = cb; // store current, passed callback in ref
setState(state);
}, []); // keep object reference stable, exactly like `useState`
useEffect(() => {
// cb.current is `undefined` on initial render,
// so we only invoke callback on state *updates*
if (cbRef.current) {
cbRef.current(state);
cbRef.current = undefined; // reset callback after execution
}
}, [state]);
return [state, setStateCallback];
}
进一步信息:React Hooks FAQ:是否有类似实例变量的东西?
工作示例
const App = () => {
const [state, setState] = useStateCallback(0);
const handleClick = () =>
setState(
prev => prev + 1,
// important: use `s`, not the stale/old closure value `state`
s => console.log("I am called after setState, state:", s)
);
return (
<div>
<p>Hello Comp. State: {state} </p>
<button onClick={handleClick}>Click me</button>
</div>
);
}
function useStateCallback(initialState) {
const [state, setState] = useState(initialState);
const cbRef = useRef(null);
const setStateCallback = useCallback((state, cb) => {
cbRef.current = cb;
setState(state);
}, []);
useEffect(() => {
if (cbRef.current) {
cbRef.current(state);
cbRef.current = null;
}
}, [state]);
return [state, setStateCallback];
}
ReactDOM.render(<App />, document.getElementById("root"));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.13.0/umd/react.production.min.js" integrity="sha256-32Gmw5rBDXyMjg/73FgpukoTZdMrxuYW7tj8adbN8z4=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.13.0/umd/react-dom.production.min.js" integrity="sha256-bjQ42ac3EN0GqK40pC9gGi/YixvKyZ24qMP/9HiGW7w=" crossorigin="anonymous"></script>
<script>var { useReducer, useEffect, useState, useRef, useCallback } = React</script>
<div id="root"></div>
带有react16.x和向上,如果要使用useState
钩在状态更改上调用回调函数,则可以使用附加到状态更改的useEffect
钩。
import React, { useEffect } from "react";
useEffect(() => {
props.getChildChange(name); // using camelCase for functions is recommended.
}, [name]); // this will call getChildChange on initial render and when ever name changes.
实际上,使用React Hooks时应避免使用this
。它会引起副作用。这就是React团队创建react hooks
的原因。
如果您删除试图绑定this
的代码,则只需将Parent
的setName
传递给Child
,然后将其称为handleChange
。清洁器代码!
function Parent() {
const [Name, setName] = useState("");
return <div> {Name} :
<Child setName={setName} ></Child>
</div>
}
function Child(props) {
const [Name, setName] = useState("");
function handleChange(ele) {
setName(ele.target.value);
props.setName(ele.target.value);
}
return (<div>
<input onChange={handleChange} value={Name}></input>
</div>);
}
此外,您不必创建两个Name
的副本(一个在Parent
中,另一个在Child
中)。坚持"真实的单一来源"原理,Child
不必拥有状态Name
,而是从Parent
接收到的。清洁器节点!
function Parent() {
const [Name, setName] = useState("");
return <div> {Name} :
<Child setName={setName} Name={Name}></Child>
</div>
}
function Child(props) {
function handleChange(ele) {
props.setName(ele.target.value);
}
return (<div>
<input onChange={handleChange} value={props.Name}></input>
</div>);
}
我们可以编写自定义函数,如果状态中的任何更改
import React, { useState, useEffect } from "react";
import ReactDOM from "react-dom";
import "./styles.css";
const useStateCallbackWrapper = (initilValue, callBack) => {
const [state, setState] = useState(initilValue);
useEffect(() => callBack(state), [state]);
return [state, setState];
};
const callBack = state => {
console.log("---------------", state);
};
function App() {
const [count, setCount] = useStateCallbackWrapper(0, callBack);
return (
<div className="App">
<h1>{count}</h1>
<button onClick={() => setCount(count + 1)}>+</button>
<h2>Start editing to see some magic happen!</h2>
</div>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
`
实现这一目标的另一种方法:
const [Name, setName] = useState({val:"", callback: null});
React.useEffect(()=>{
console.log(Name)
const {callback} = Name;
callback && callback();
}, [Name]);
setName({val:'foo', callback: ()=>setName({val: 'then bar'})})
您可以利用usecallback钩子来执行此操作。
function Parent() {
const [name, setName] = useState("");
const getChildChange = useCallback( (updatedName) => {
setName(updatedName);
}, []);
return <div> {name} :
<Child getChildChange={getChildChange} ></Child>
</div>
}
function Child(props) {
const [name, setName] = useState("");
function handleChange(ele) {
setName(ele.target.value);
props.getChildChange(ele.target.value);
}
function collectState() {
return name;
}
return (<div>
<input onChange={handleChange} value={name}></input>
</div>);
}
function Parent() {
const [Name, setName] = useState("");
getChildChange = getChildChange.bind(this);
function getChildChange(value) {
setName(value);
}
return <div> {Name} :
<Child getChildChange={getChildChange} ></Child>
</div>
}
function Child(props) {
const [Name, setName] = useState("");
handleChange = handleChange.bind(this);
collectState = collectState.bind(this);
function handleChange(ele) {
setName(ele.target.value);
}
function collectState() {
return Name;
}
useEffect(() => {
props.getChildChange(collectState());
});
return (<div>
<input onChange={handleChange} value={Name}></input>
</div>);
}
useEffect
充当componentdidmount,componentDidupdate,因此更新状态后它将工作