尝试了两种方法:
-
从
componentDidMount();
中的Starter
组件中调用connectToServer()
,并以此为单位:let socket = new Socket('ws://address/socket'); socket.connect(); dispatch({ type: Constants.SESSION_SAVE_SOCKET, socket: socket, }); const lobbyChannel = socket.channel('lobby'); lobbyChannel.join() .receive('ok', () => { dispatch({ type: Constants.SESSION_LOBBYCHANNEL_RECEIVE_OK, }); dispatch({ type: Constants.SESSION_SAVE_LOBBYCHANNEL, lobbyChannel: lobbyChannel, }); }).receive('error', (payload) => { dispatch({ type: Constants.SESSION_LOBBYCHANNEL_RECEIVE_ERROR, }); });
接下来,我通过Redux的MapStateToprops connect
接收状态。结果是组件称为四次,结果在结果时为空。
- 将所有逻辑放入还原器中,但结果是:组件用空的道具(未定义的属性)渲染,并且在我在控制台日志中看到连接已建立的时刻,但是已经呈现了组件。
如何处理这样的问题?感谢您的建议。
我发现有效的方式是为套接字设置自己的中间件。
import {createStore, applyMiddleware} from 'redux';
import startWs, {wsMiddleware} from './ws.api';
function handleData(state = {data1: {}}, action) {
switch (action.type) {
case 'ApiGotData': return Object.assign({}, state, {data1: action.data});
default: return state;
}
}
const store = createStore(handleData, applyMiddleware(wsMiddleware));
startWs(store);
export default store;
import * as Actions from './Actions';
var socket = null;
const newData = {
'React version': '15',
'Project': 'Redux with socket.io',
'currentDateTime': new Date().toLocaleString()
};
export function wsMiddleware() {
return (next) => (action) => {
if (socket && action.type === 'ApiGetData') {
console.log('ApiGetData');
socket.emit('client:GetData', {});
} else if (socket && action.type === 'ApiSetData') {
console.log('ApiSetData');
socket.emit('client:SetData', action.data);
}
return next(action);
};
}
export default function (store) {
socket = new io();
socket.on('server:GetDataDone', (data) => {
console.log('GetDataDone');
store.dispatch(Actions.apiGotData(data));
});
socket.on('server:SetDataDone', () => {
console.log('SetDataDone');
store.dispatch(Actions.apiGetData());
});
store.dispatch(Actions.apiSetData(newData));
}
项目示例是https://github.com/jmarkstevens/reaectpatterns的ReduxSocketio。