在 andengine 中处理多个场景是"Consumer closed input channel"异常的原因



我正在做一个简单的POC和引擎场景处理。我编写了一个简单的代码,用于在父场景中添加和删除场景。

多次执行此操作后,游戏崩溃并显示以下日志。

有关这些日志及其原因的信息或详细信息将有很大帮助。

04-18 23:43:12.410: D/AndEngine(9346): SpeedyMindActivity.onSurfaceChanged(Width=800,  Height=480) @(Thread: 'GLThread 8919')
04-18 23:45:04.824: W/InputDispatcher(136): channel '418640c8 com.aqif.speedyMind.activity/com.aqif.speedyMind.activity.SpeedyMindActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x8
04-18 23:45:04.824: E/InputDispatcher(136): channel '418640c8 com.aqif.speedyMind.activity/com.aqif.speedyMind.activity.SpeedyMindActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
04-18 23:45:04.840: I/WindowManager(136): WIN DEATH: Window{418640c8 com.aqif.speedyMind.activity/com.aqif.speedyMind.activity.SpeedyMindActivity paused=false}
04-18 23:45:04.929: W/ActivityManager(136): Force removing ActivityRecord{418f6170 com.aqif.speedyMind.activity/.SpeedyMindActivity}: app died, no saved state
04-18 23:45:04.972: W/InputDispatcher(136): Attempted to unregister already unregistered input channel '418640c8 com.aqif.speedyMind.activity/com.aqif.speedyMind.activity.SpeedyMindActivity (server)'
04-18 23:45:05.031: W/WindowManager(136): Force-removing child win Window{41951328 SurfaceView paused=false} from container Window{418640c8 com.aqif.speedyMind.activity/com.aqif.speedyMind.activity.SpeedyMindActivity paused=false}
04-18 23:45:05.203: I/WindowManager(136): WINDOW DIED Window{418640c8 com.aqif.speedyMind.activity/com.aqif.speedyMind.activity.SpeedyMindActivity paused=false}

问候阿基夫·哈米德

我没有想出这个问题的解决方案。但更好的方法是缓存场景并从引擎中替换场景。

相关内容

最新更新