我需要一种在Linux上的C程序中播放某些音符的方法。当使用窗口时,可以使用#include <dos.h>
并使用直接的函数,如sound(note/frequency)
、delay(time in ms)
和自我解释的nosound()
。Linux上有类似的东西吗?感谢
我喜欢上面关于libao的提示-我只是尝试了一下,它运行得很好。这里有一个类似的复杂程度,使用OpenAL合成PCM格式的原始音频缓冲区,然后渲染为音频
// sudo apt-get install libopenal-dev
// gcc -o openal_play_monday openal_play_monday.c -lopenal -lm
#include <stdio.h>
#include <stdlib.h> // gives malloc
#include <math.h>
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#elif __linux
#include <AL/al.h>
#include <AL/alc.h>
#include <unistd.h>
#endif
ALCdevice * openal_output_device;
ALCcontext * openal_output_context;
ALuint internal_buffer;
ALuint streaming_source[1];
int al_check_error(const char * given_label) {
ALenum al_error;
al_error = alGetError();
if(AL_NO_ERROR != al_error) {
printf("ERROR - %s (%s)n", alGetString(al_error), given_label);
return al_error;
}
return 0;
}
void MM_init_al() {
const char * defname = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
openal_output_device = alcOpenDevice(defname);
openal_output_context = alcCreateContext(openal_output_device, NULL);
alcMakeContextCurrent(openal_output_context);
// setup buffer and source
alGenBuffers(1, & internal_buffer);
al_check_error("failed call to alGenBuffers");
}
void MM_exit_al() {
ALenum errorCode = 0;
// Stop the sources
alSourceStopv(1, & streaming_source[0]); // streaming_source
int ii;
for (ii = 0; ii < 1; ++ii) {
alSourcei(streaming_source[ii], AL_BUFFER, 0);
}
// Clean-up
alDeleteSources(1, &streaming_source[0]);
alDeleteBuffers(16, &streaming_source[0]);
errorCode = alGetError();
alcMakeContextCurrent(NULL);
errorCode = alGetError();
alcDestroyContext(openal_output_context);
alcCloseDevice(openal_output_device);
}
void MM_render_one_buffer() {
/* Fill buffer with Sine-Wave */
// float freq = 440.f;
float freq = 100.f;
float incr_freq = 0.1f;
int seconds = 4;
// unsigned sample_rate = 22050;
unsigned sample_rate = 44100;
double my_pi = 3.14159;
size_t buf_size = seconds * sample_rate;
// allocate PCM audio buffer
short * samples = malloc(sizeof(short) * buf_size);
printf("nhere is freq %fn", freq);
int i=0;
for(; i<buf_size; ++i) {
samples[i] = 32760 * sin( (2.f * my_pi * freq)/sample_rate * i );
freq += incr_freq; // change freq just to make things interesting
if (100.0 > freq || freq > 5000.0) {
incr_freq *= -1.0f; // toggle direction of freq increment
}
}
/* upload buffer to OpenAL */
alBufferData( internal_buffer, AL_FORMAT_MONO16, samples, buf_size, sample_rate);
al_check_error("populating alBufferData");
free(samples);
/* Set-up sound source and play buffer */
// ALuint src = 0;
// alGenSources(1, &src);
// alSourcei(src, AL_BUFFER, internal_buffer);
alGenSources(1, & streaming_source[0]);
alSourcei(streaming_source[0], AL_BUFFER, internal_buffer);
// alSourcePlay(src);
alSourcePlay(streaming_source[0]);
// ---------------------
ALenum current_playing_state;
alGetSourcei(streaming_source[0], AL_SOURCE_STATE, & current_playing_state);
al_check_error("alGetSourcei AL_SOURCE_STATE");
while (AL_PLAYING == current_playing_state) {
printf("still playing ... so sleepn");
sleep(1); // should use a thread sleep NOT sleep() for a more responsive finish
alGetSourcei(streaming_source[0], AL_SOURCE_STATE, & current_playing_state);
al_check_error("alGetSourcei AL_SOURCE_STATE");
}
printf("end of playingn");
/* Dealloc OpenAL */
MM_exit_al();
} // MM_render_one_buffer
int main() {
MM_init_al();
MM_render_one_buffer();
}
如果你想进一步推动OpenAL。。。看看这个
https://github.com/scottstensland/render-audio-openal
开箱即用的OpenAL播放PCM音频缓冲区很好。。。然而,它留下了播放流的能力作为练习。在github repo中,我使用OpenAL编写了一个音频服务器,它实现了播放流音频。。。享受
Windows使用自己的唯一声音架构,因此您可以访问sound()
例程。
根据安装的软件包,不同的linux机器可能需要不同的方法。也许实用程序beep
(在stackexchange上没有这个问题)可以引导您走向正确的方向
单向
包括#include<conio.h>
和在side main()或您想使用调用打印("\a")的位置
printf("a");
第二路
包括头文件
#include <windows.h>
和调用函数Beep(500, 500);
Beep(freq, dur);
,其中freq=嘟嘟声频率,该频率为int,也为int 中的dutation