我设法创建了一个完美工作(几乎)的下一个排队系统。我可以在没有任何问题的情况下移动,删除并将歌曲添加到列表中。我唯一的问题是,当用户决定使用混音模式(例如 MPMusicShuffleMode
.songs)时,下一个视图仍然显示旧顺序(假设洗牌模式设置为关闭)。该应用程序Ecoute具有类似的排队系统,但是在改组时也可以工作。
我已经意识到Ecoute不使用MPMusicShuffleMode
,如果您在Ecoute中按Shuffle后进入股票音乐播放器,则它保持不变。我已经找到了一种显示正确的订购歌曲的顺序(只需洗牌NSMutableArray
并将其设置为新队列)。真正的问题是,当用户想"随机散装专辑"时,我将如何洗牌?如果有帮助,则NSMutableArray
包含MPMediaItem
。
非常感谢。
编辑:
此尝试有效,但对于歌曲数量的时间呈指数增长。2000年的歌曲大约需要25-35秒,非常慢。
else if(self.shuffleMode == "Songs"){
self.shuffleMode = "Albums"
self.shuffle.setTitle("Shuffle Albums", forState: UIControlState.Normal)
var queueCopy = NSMutableArray(array: self.queue.items)
var newQueue = NSMutableArray(array: [])
var albums = MPMediaQuery.albumsQuery().collections as [MPMediaItemCollection]
var albumsCopy = NSMutableArray(array: albums)
shuffleArray(albumsCopy)
for album in albumsCopy{
for item in queueCopy{
if (album.representativeItem!.valueForProperty(MPMediaItemPropertyAlbumTitle) as NSString == item.valueForProperty(MPMediaItemPropertyAlbumTitle) as NSString){
for(var i = 0; i < album.items!.count; i++){
if(album.items![i].valueForProperty(MPMediaItemPropertyTitle) as NSString == item.valueForProperty(MPMediaItemPropertyTitle) as NSString){
newQueue.addObject(item as MPMediaItem)
}
}
}
}
}
let newQueueToSet = MPMediaItemCollection(items: newQueue)
let appDelegate = UIApplication.sharedApplication().delegate as AppDelegate
appDelegate.currentQueue = newQueueToSet
self.queue = newQueueToSet
self.player.setQueueWithItemCollection(newQueueToSet)
}
编辑2:
设法将其降低到8秒,但距离Ecoute的1到2秒都远不及。
8第二版:
var albumNames = [String]()
for item in queueCopy{
albumNames.append(item.valueForProperty(MPMediaItemPropertyAlbumTitle) as NSString)
}
let unique = NSSet(array: albumNames).allObjects as [MPMediaItem]
var uniqueAlbumNames = NSMutableArray(array: unique)
shuffleArray(uniqueAlbumNames)
for name in uniqueAlbumNames{
for item in queueCopy{
if item.valueForProperty(MPMediaItemPropertyAlbumTitle) as NSString == name as NSString{
newQueue.addObject(item as MPMediaItem)
}
}
}
最终编辑:
我坚持使用的最后一件代码。近3000首歌曲大约需要7-8秒。
@IBAction func shufflePressed(sender: AnyObject) {
if self.shuffleMode == "Off"{
self.shuffleMode = "Songs"
self.shuffle.setTitle("Shuffle All", forState: UIControlState.Normal)
self.shuffle.setTitle("Shuffling", forState: UIControlState.Highlighted)
var queueCopy = NSMutableArray(array: self.queue.items)
self.unshuffledQueueCopy = self.queue
shuffleArray(queueCopy)
let newQueue = MPMediaItemCollection(items: queueCopy)
let appDelegate = UIApplication.sharedApplication().delegate as AppDelegate
appDelegate.currentQueue = newQueue
self.queue = newQueue
self.player.setQueueWithItemCollection(newQueue)
}
else if(self.shuffleMode == "Songs"){
self.shuffleMode = "Albums"
self.shuffle.setTitle("Shuffle Albums", forState: UIControlState.Normal)
var queueCopy = NSMutableArray(array: self.queue.items)
var newQueue = NSMutableArray(array: [])
var albums = MPMediaQuery.albumsQuery().collections as [MPMediaItemCollection]
var albumsCopy = NSMutableArray(array: albums)
shuffleArray(albumsCopy)
// Takes 8 seconds for 3000 songs
var albumNames = [String]()
for item in queueCopy{
albumNames.append(item.valueForProperty(MPMediaItemPropertyAlbumTitle) as NSString)
}
let unique = NSSet(array: albumNames).allObjects as [MPMediaItem]
var uniqueAlbumNames = NSMutableArray(array: unique)
shuffleArray(uniqueAlbumNames)
for name in uniqueAlbumNames{
for item in queueCopy{
if item.valueForProperty(MPMediaItemPropertyAlbumTitle) as NSString == name as NSString{
newQueue.addObject(item as MPMediaItem)
}
}
}
let newQueueToSet = MPMediaItemCollection(items: newQueue)
let appDelegate = UIApplication.sharedApplication().delegate as AppDelegate
appDelegate.currentQueue = newQueueToSet
self.queue = newQueueToSet
self.player.setQueueWithItemCollection(newQueueToSet)
}
else if(self.shuffleMode == "Albums"){
self.shuffleMode = "Off"
self.shuffle.setTitle("Shuffle", forState: UIControlState.Normal)
var queueCopy = NSMutableArray(array: self.unshuffledQueueCopy.items)
var nowPlayingItem = self.player.nowPlayingItem
for(var i = 0; i < queueCopy.count; i++){
if(queueCopy[i] as MPMediaItem == nowPlayingItem){
self.fromIndex = i
}
}
let newQueue = MPMediaItemCollection(items: queueCopy)
let appDelegate = UIApplication.sharedApplication().delegate as AppDelegate
appDelegate.currentQueue = newQueue
self.queue = newQueue
self.player.setQueueWithItemCollection(newQueue)
self.fromItem = newQueue.items[fromIndex + 1] as MPMediaItem
}
因此,在伪代码中看起来像以下内容。
- 循环阵列制作新的专辑的新数组
- 洗牌新专辑数组
- 循环新专辑阵列,浏览该专辑中项目的原始数组。
- 在比赛中,将这些歌曲写入将成为您的新播放列表的第三个数组。
谢谢