我是编程新手。对于我的第一个应用程序,我决定创建两个控制台应用程序-服务器和客户端应用程序。我想测试客户端和服务器应用程序之间的数据交易带宽(顺便说一下,我使用套接字)。我遇到的问题是,我需要测试连接速度,让我们说10秒,在这10秒之后,我需要获得接收的数据量(我在这段时间内收到的)并计算速度……我该怎么做呢?
客户端应用
namespace Example_01_Sockets_Client
{
class MainClass
{
public static void Main(string[] args)
{
try
{
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
var ownAddress = IPAddress.Parse("127.0.0.1");
var ownEndpoint = new IPEndPoint(ownAddress, 4321);
socket.Bind(ownEndpoint);
Console.WriteLine();
Console.WriteLine("Trying to connect to server...");
var serverAddress = IPAddress.Parse("127.0.0.1");
socket.Connect(serverAddress, 2222);
Console.WriteLine("Connected to server");
var buffer = new byte[1024 * 150000];
socket.ReceiveTimeout = 100;
int receivedBytesLen = socket.Receive(buffer);
Console.WriteLine("Download speed: " + ((receivedBytesLen) / 100 + "kb/s ") );
Console.WriteLine("Press any key to exit");
Console.ReadKey();
socket.Close();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
}
服务器应用
class MainClass
{
public static void Main(string[] args)
{
bool exit = false;
while (!exit)
{
var listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndpoint = new IPEndPoint(ipAddress, 2222);
listeningSocket.Bind(localEndpoint);
listeningSocket.Listen(1);
Console.WriteLine();
Console.WriteLine("Waiting for client...");
Socket connectedSocket = listeningSocket.Accept();
listeningSocket.Close();
string clientAddress = connectedSocket.RemoteEndPoint.ToString();
Console.WriteLine("Client connected (" + clientAddress + ")");
string fileName = "downTest.txt";
byte[] fileNameByte = Encoding.ASCII.GetBytes(fileName);
byte[] fileData = File.ReadAllBytes(fileName);
byte[] clientData = new byte[4 + fileNameByte.Length + fileData.Length];
byte[] fileNameLen = BitConverter.GetBytes(fileNameByte.Length);
fileNameLen.CopyTo(clientData, 0);
fileNameByte.CopyTo(clientData, 4);
fileData.CopyTo(clientData, 4 + fileNameByte.Length);
connectedSocket.Send(fileData);
//int bytesReceived = connectedSocket.Receive();
Console.WriteLine("Client connected (" + clientAddress + ")");
connectedSocket.Close();
}
}
}
谢谢你的帮助!
为什么不使用一定数量的数据(例如:4096 kb)。使用Stopwatch类在开始在客户端下载数据之前启动计时器,然后在完成发送后立即停止计时器。然后,您可以使用elapsed time属性来确定发送固定数量的数据所花费的时间。
Stopwatch timer = new Stopwatch();
timer.Start();
// Download data here
timer.Stop();
int elapsedTime = timer.Elapsed.TotalSeconds;