PySDL2 issue with SDL_Surface / LP_SDL_Surface



Im使用python 3.3和PySDL2 0.5运行win7。创建曲面时(无论使用何种方法),我都会得到LP_SDL_Surface,而不是SDL_Surface。LP_SDL_Surface缺少您期望它具有的任何方法和属性。以下是使用文档中的示例代码的问题:

import os
os.environ["PYSDL2_DLL_PATH"] = os.path.dirname(os.path.abspath(__file__))
import sys
import ctypes
from sdl2 import *
def main():
    SDL_Init(SDL_INIT_VIDEO)
    window = SDL_CreateWindow(b"Hello World",
                              SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
                              592, 460, SDL_WINDOW_SHOWN)
    windowsurface = SDL_GetWindowSurface(window)
    image = SDL_LoadBMP(b"exampleimage.bmp")
    SDL_BlitSurface(image, None, windowsurface, None)
    print(image.h)
    SDL_UpdateWindowSurface(window)
    SDL_FreeSurface(image)
    running = True
    event = SDL_Event()
    while running:
        while SDL_PollEvent(ctypes.byref(event)) != 0:
            if event.type == SDL_QUIT:
                running = False
                break
    SDL_DestroyWindow(window)
    SDL_Quit()
    return 0
if __name__ == "__main__":
    sys.exit(main())

回溯为:

Traceback (most recent call last):
File "C:/.../test.py", line 35, in <module>
sys.exit(main())
File "C:/.../test.py", line 17, in main
print(image.h)
AttributeError: 'LP_SDL_Surface' object has no attribute 'h'

在谷歌上搜索"LP_SDL_Surface"会得到0(!)个结果。

如果使用较低级别的SDL方法(例如sdl2.SDL_LoadBMP),则必须处理ctypes转换、引用(byref)和指针的取消引用(.contents.value)。

因此,对于特定的问题,正如您已经评论的那样,使用print(image.contents.h)就足够了。

然而,pysdl2(sdl2.ext)提供了一些更高级别的类和方法,如果需要,它们可以为您完成大部分转换。下面的代码实现了相同的目标,而不必触摸ctypes:

import os
os.environ["PYSDL2_DLL_PATH"] = os.path.dirname(os.path.abspath(__file__))
import sys
import sdl2
import sdl2.ext
def main():
    sdl2.ext.init()
    window = sdl2.ext.Window(
        title="Hello World!", size=(592, 460), flags=sdl2.SDL_WINDOW_SHOWN,
        position=(sdl2.SDL_WINDOWPOS_CENTERED, sdl2.SDL_WINDOWPOS_CENTERED))
    window.show()
    renderer = sdl2.ext.Renderer(window)
    factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE, renderer=renderer)
    spriterenderer = factory.create_sprite_render_system(window)
    image = factory.from_image("exampleimage.bmp")
    print(image.size[1])  # image.size = (w, h)
    running = True
    while running:
        for event in sdl2.ext.get_events():
            if event.type == sdl2.SDL_QUIT:
                running = False
                break
        spriterenderer.render(image)
    sdl2.ext.quit()
    return 0
if __name__ == '__main__':
    sys.exit(main())

它还使用纹理渲染,使用硬件加速,而不是表面闪电战(基于软件)。

最后,使用更高级别的sdl2.ext,您还可以实例化类(而不必自己编写一个全新的sprite类),如sdl2.ext.sprite.TextureSprite,并实现h属性:

class TextureSprite(sdl2.ext.TextureSprite):
    @property
    def h(self):
        """The height of the TextureSprite."""
        return self.size[1]
    @property
    def w(self):
        """The width of the TextureSprite."""
        return self.size[0]

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