c#tcp套接字接收循环中断逻辑



我正在编写一个c#tcp套接字服务器,它将从c++套接字应用程序接收数据。现在,除了我的c#接收线程中的循环中断逻辑之外,一切都很好。我在下面展示了一个代码片段来更好地解释。

    //creating socket object
    private Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    //accepting connections
     TcpListener tcpListener = new TcpListener(ipAdd, iPort);
     tcpListener.Start();
     this.socket = tcpListener.AcceptSocket();
     tcpListener.Stop();        
    //code for 
    //public byte[] ReceiveMessage(ref int intError)
    while (this.socket.Available > 0)
    {
      try
      {
        intBytesReceived = this.socket.Receive(byteReceivedBuffer, byteReceivedBuffer.Length, SocketFlags.None);
        Thread.Sleep(100);
      }
      catch (SocketException ex)
      {
        string str = ex.Message;
        intError = -1;
      }
    }

以下是连续接收数据的线程函数

  //Thread to continuous poll data from client
  //Now this has been done as I need to receive multiple messages from client after server ack received at client side. 
  //Thread quit logic based on manual stop button press
  //I want to have one more logic by which thread will exit if the connection closed by client socket. i.e. a call of 'CloseSocket()' function from c++ application.     
  if (TCPServerListener.serverStatus == TCPServerListener.ServerStatus.Stopped)
  {
    tcpCommunication.Disconnect();
    break;
  }
  while(true)
  {
    int sockError = 0;
    byte[] byteData = tcpCommunication.ReceiveMessage(ref sockError);
    if (byteData.Length > 0)
    {
      ParseBuffer(byteData, ref tcpCommunication);
    }
  }

为了更好的图片,我在我的通讯协议下面写下了文字。

  1. 客户端启动连接。发送数据集
  2. 服务器接收、处理、发送ack
  3. 客户端处于暂停模式,直到它从服务器接收到ack,但没有关闭套接字
  4. 这一次,服务器将不会接收到任何消息,但接收线程应该是活动的,因为我正在为每个客户端创建一个线程
  5. 一旦客户端收到ack,它将继续发送下一个数据
  6. 服务器接收线程现在将获取数据并进行相应处理
  7. 一旦客户端关闭其套接字,服务器接收器线程也应该关闭

我可以完成我的工作,但服务器接收器线程没有关闭。这是我的问题。任何建议都会很有帮助。

根据我的经验,当您使用TCP服务器/客户端套接字关系时,TCP服务器套接字端将位于一个由标志控制的线程中,以继续侦听,直到被告知停止(您的评论中提到了停止按钮)。

客户端运行,直到所有数据都完成,或者控制服务器端的相同标志被触发。

当客户端连接时,我会将AcceptSocket存储到一个列表中。当我这样做的时候,我有一个自定义类,它接受AcceptSocket,这个自定义类有计数器,比如向这个客户端发送/接收了多少消息或字节。

// This should be a threaded method if you're using a button to stop
private void StartTcpListener()
{
    List<ClientClass> clientClassList = new List<ClientClass>();
    TcpListener tcpListener = new TcpListener(ipAdd, iPort);
    tcpListener.Start();
    while (keepListening)
    {
        Socket socket = tcpListener.AcceptSocket();
        // Create a client object and store it in a list
        ClientClass clientClass = new ClientClass(socket);
        clientClassList.Add(clientClass);
        // This method would start a thread to read data from the accept socket while it was connected.
        clientClass.Start();
    }
    foreach (ClientClass client in clientClassList)
    {
        // This method would stop the thread that reads data from the accept socket and close the accept socket
        client.Stop();
    }
    tcpListener.Stop();
}

对于客户端,当从客户端接受套接字读取时,这将由线程控制,线程被中止,或者客户端关闭其末端,导致读取返回-1表示读取的字节数。

// Threaded method
private void Receive()
{
    // Don't know how much of a buffer you need
    byte[] dataIn = byte[1000];
    while (acceptSocket.Connected)
    {
        // Exception handling so you either end the thread or keep processing data
        try
        {
            int bytesRead = acceptSocket.Read(dataIn);
            if (bytesRead != -1)
            {
                // Process your data
            }
            else
            {
                // -1 Bytes read should indicate the client shutdown on their end
                break;
            }
        }
        catch(SocketException se)
        {
            // You could exit this loop depending on the SocketException
        }
        catch(ThreadAbortException tae)
        {
            // Exit the loop
        }
        catch (Exception e)
        {
            // Handle exception, but keep reading for data
        }
    }
    // You have to check in case the socket was disposed or was never successfully created
    if (acceptSocket != null)
    {
        acceptSocket.Close();
    }
}
// This is the stop method if you press your stop button
private void Stop()
{
    // Aborts your read thread and the socket should be closed in the read thread.  The read thread should have a ThreadState.Stopped if the while loop was gracefully ended and the socket has already been closed
    if (readThread != null && readThread.ThreadState != ThreadState.Stopped)
    {
        readThread.Abort();
    }
}

我认为这是我以前所做的基本工作。我相信现在有"更干净"的方法可以做到这一点。这是几年前我用来实现TCP客户端/服务器套接字对象的时候。

希望这能帮助。。。

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