Thread [main] (Suspended (entry into method <init> in Game))
Game.<init>() line: 36
Game.main(String[]) line: 134
由于某种原因,我一直收到此错误,但我无法弄清楚。 所有的帮助都表示赞赏
它说公共 Game() { 和新的 Game().start() 存在某种错误;我只是找不到它
这是我的游戏文件:
package ca.vanzeben.game;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import ca.vanzeben.game.gfx.Screen;
import ca.vanzeben.game.gfx.SpriteSheet;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH /12*9;
public static final int SCALE = 3;
public static final String NAME = "Wake Me Up...";
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH,HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
private Screen screen;
public Game() {
setMinimumSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
setMaximumSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void init() {
screen = new Screen(WIDTH,HEIGHT, new SpriteSheet("/SpriteSheet.png"));
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
public synchronized void stop() {
running = false;
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D / 60D;
int frames = 0;
int ticks = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
init();
while (running) {
long now = System.nanoTime();
delta += (now - lastTime)/nsPerTick;
lastTime = now;
boolean ShouldRender = true;
while (delta >= 1) {
ticks++;
tick();
delta -= 1;
ShouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (ShouldRender) {
frames++;
render();
}
if (System.currentTimeMillis()- lastTimer >= 1000){
lastTimer += 1000;
System.out.println(ticks+ "," +frames);
frames = 0;
ticks = 0;
}
}
}
public void tick() {
tickCount++;
for (int i = 0; i <pixels.length; i++) {
pixels[i] = i + tickCount;
}
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
screen.render(pixels, 0, WIDTH);
Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, getWidth(), getHeight(),null);
g.dispose();
bs.show();
}
public static void main(String[] args){
new Game().start();
}
正如我所说,所有的帮助都得到了赞赏。它一直说有一个错误,我找不到它
你正在使用 Eclipse,对吧?
您没有错误,只有一个方法入口断点。检查代码旁边的左侧栏。将有一个蓝色圆圈,带有勾号和箭头。
您有多种选择:
- 双击它,
- 它应该消失(当然,并重新开始执行)
- 右键单击,切换:断点消失
- 右键单击,禁用:断点将在那里,但不处于活动状态
- 使用"运行"(绿色播放按钮)代替"调试"(绿色错误按钮) - 断点保留在原处,但不计入计数
- 按 F8:断点保留在原处,执行继续,直到下一个断点
这看起来不像是一个错误。您正在调试器或类似的开发工具中运行应用程序,该工具似乎被指示通过断点或"在创建实例时停止"之类的规则在指定位置挂起程序。
您应该检查您的环境。使用普通java
启动器运行不会产生此类错误。