我正在收到线程 [main](暂停(进入<init>游戏中的方法)),但我在任何地方都找不到错误


Thread [main] (Suspended (entry into method <init> in Game))    
Game.<init>() line: 36  
Game.main(String[]) line: 134   

由于某种原因,我一直收到此错误,但我无法弄清楚。 所有的帮助都表示赞赏

它说公共 Game() { 和新的 Game().start() 存在某种错误;我只是找不到它

这是我的游戏文件:

package ca.vanzeben.game;
    import java.awt.BorderLayout;
    import java.awt.Canvas;
    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.image.BufferStrategy;
    import java.awt.image.BufferedImage;
    import java.awt.image.DataBufferInt;
    import javax.swing.JFrame;
    import ca.vanzeben.game.gfx.Screen;
    import ca.vanzeben.game.gfx.SpriteSheet;
    public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH /12*9;
public static final int SCALE = 3;
public static final String NAME = "Wake Me Up...";
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH,HEIGHT,                BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
private Screen screen;
public Game() {
    setMinimumSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
    setMaximumSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
    setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
    frame = new JFrame(NAME);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setLayout(new BorderLayout());
    frame.add(this, BorderLayout.CENTER);
    frame.pack();
    frame.setResizable(false);
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
}
public void init() {
    screen = new Screen(WIDTH,HEIGHT, new SpriteSheet("/SpriteSheet.png"));
}
public synchronized void start() {
    running = true;
    new Thread(this).start();
}
public synchronized void stop() {
    running = false;
}
public void run() {
    long lastTime = System.nanoTime();
    double nsPerTick = 1000000000D / 60D;
    int frames = 0;
    int ticks = 0;
    long lastTimer = System.currentTimeMillis();
    double delta = 0;
    init();
    while (running) {
        long now = System.nanoTime();
        delta += (now - lastTime)/nsPerTick;
        lastTime = now;
        boolean ShouldRender = true;
        while (delta >= 1) {
        ticks++;
        tick();
        delta -= 1;
        ShouldRender = true;
   }
        try {
            Thread.sleep(2);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        if (ShouldRender) {
        frames++;
        render();
        }
        if (System.currentTimeMillis()- lastTimer >= 1000){
            lastTimer += 1000;
            System.out.println(ticks+ "," +frames);
            frames = 0;
            ticks = 0;
        }
    }
}
public void tick() {
tickCount++;    
for (int i = 0; i <pixels.length; i++) {
pixels[i] = i + tickCount;
}
}
public void render() {
    BufferStrategy bs = getBufferStrategy();
    if (bs == null) {
        createBufferStrategy(3);
        return;
    }
    screen.render(pixels, 0, WIDTH);
    Graphics g = bs.getDrawGraphics();
    g.drawImage(image, 0, 0, getWidth(), getHeight(),null);
    g.dispose();
    bs.show();
}
     public static void main(String[] args){ 
    new Game().start();
    }

正如我所说,所有的帮助都得到了赞赏。它一直说有一个错误,我找不到它

你正在使用 Eclipse,对吧?

您没有错误,只有一个方法入口断点。检查代码旁边的左侧栏。将有一个蓝色圆圈,带有勾号和箭头。

您有多种选择:

    双击它,
  • 它应该消失(当然,并重新开始执行)
  • 右键单击,切换:断点消失
  • 右键单击,禁用:断点将在那里,但不处于活动状态
  • 使用"运行"(绿色播放按钮)代替"调试"(绿色错误按钮) - 断点保留在原处,但不计入计数
  • F8:断点保留在原处,执行继续,直到下一个断点

这看起来不像是一个错误。您正在调试器或类似的开发工具中运行应用程序,该工具似乎被指示通过断点或"在创建实例时停止"之类的规则在指定位置挂起程序。

您应该检查您的环境。使用普通java启动器运行不会产生此类错误。

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