当我单击主页按钮时,调用了暂停方法,但是当我在前面调用应用程序时,调用了Resume,然后它崩溃了。
当索引没有时有代码:
while (isRunning) {
if (!ourHolder.getSurface().isValid())
continue;
Canvas canvas = ourHolder.lockCanvas();
canvas.drawRGB(02, 02, 150);
fingerx = (x - (Gball.getWidth() / 2));
fingery = (y - (Gball.getHeight() * 2));
for (int i = 0; i < balls.size(); i++) { // here...
ballX[i] = i * 155;
canvas.drawText("" + score, 40, 100, paint);
canvas.drawBitmap(balls.get(i), ballX[i], ChangingY[i],
null);
错误是:
FATAL EXCEPTION: Thread-9140
java.lang.ArrayIndexOutOfBoundsException: length=4; index=4
at com.example.mygame.GFXSurface$GameSurface.run(GFXSurface.java:199)
at java.lang.Thread.run(Thread.java:864)
我知道这里的索引应该是 5,但如果是,应用程序甚至不会启动
在简历中:
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
ourSurfaceView.resume();
}
public void resume() {
isRunning = true;
ourThread = new Thread(this);
ourThread.start();
}
运行方法:
@Override
public void run() {
for (int j = 0; j < 4; j++) {
balls.add(j, RandomBall());
}
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setTextSize(100);
paint1.setStyle(Style.FILL);
paint1.setColor(Color.RED);
while (isRunning) {
if (!ourHolder.getSurface().isValid())
continue;
Canvas canvas = ourHolder.lockCanvas();
canvas.drawRGB(02, 02, 150);
fingerx = (x - (Gball.getWidth() / 2));
fingery = (y - (Gball.getHeight() * 2));
for (int i = 0; i < balls.size(); i++) {
ballX[i] = i * 155;
canvas.drawText("" + score, 40, 100, paint);
canvas.drawBitmap(balls.get(i), ballX[i], ChangingY[i],
null);
if (x != 0 && y != 0 && mode == 0) {
if (fingerx < 0) {
canvas.drawBitmap(Gball, 0, fingery, null);
} else if (fingery < 0) {
canvas.drawBitmap(Gball, fingerx, 0, null);
}
else
canvas.drawBitmap(Gball, fingerx, fingery, null);
checkForCollision(i);
}
if (ChangingY[i] <= canvas.getHeight()) {
ChangingY[i] += 1 * speed;
} else if (ChangingY[i] > canvas.getHeight()) {
ChangingY[i] = -72;
if (speed <= 11)
speed += 0.25;
removeAndAdd(this, i);
}
}
ourHolder.unlockCanvasAndPost(canvas);
}
}
您是根据balls
的大小进行循环的,但是在您的循环中,您可以使用索引i
访问ballX
和ChangingY
。 如果ballX
小于球,那么你将得到一个ArrayIndexOutOfBoundsException。
由于您要在循环期间ballX
更新数组中的值,因此您可能希望在循环开始之前使用 balls
的大小创建一个新数组:
ballX = new int[balls.size()];
不知道ChangeY是什么,但你需要确保它至少和球一样大。