我有一个带有一些信息的主窗口。我无法通过计时器启动警报。我需要每10秒(带有工作主窗口)显示警报,并通过"警报"按钮更改主窗口中的标签文本。我有这个代码,但这不起作用:
object main extends JFXApp {
stage = new JFXApp.PrimaryStage() {
scene = new Scene {
val MyLabel = new Label("SomeText")
root = new VBox {
children = MyLabel
}
}
val ButtonTypeOne = new ButtonType("Change the text")
val ButtonTypeTwo = new ButtonType("No")
val alert1 = new Alert(AlertType.Warning) {
initOwner(stage)
title = "Warning!!!"
headerText = "Header"
contentText = "Do you need to change the text?"
buttonTypes = Seq(ButtonTypeOne, ButtonTypeTwo, ButtonType.Cancel)
}
val result = alert1.showAndWait()
val timerA = new PauseTransition(Duration(5000))
timerA.onFinished = { _ =>
result match {
case Some(ButtonTypeOne) => /*Here I need to change text in MyLabel */
case Some(ButtonTypeTwo) => None
case _ => None
}
timerA.playFromStart()
}
timerA.play
}
}
您的代码中有一些不同的问题:
- 您只显示一次警报,无论计时器发生了什么。
- 对计时器中警报结果的反应的代码始终查看相同的初始结果。
- 不幸的是,即使您将
val result = alert1.showAndWait
移入计时器动画更新事件的内部, javafx 使在此例程中致电showAndWait
是非法的。
解决方案是为alert1
创建一个onHidden
事件处理程序,该处理程序对其进行了反应。然后将用于关闭对话框的按钮类型存储在alert1.result
中,因此您可以使用它来确定要采取的措施。
我添加了StringProperty
来协助更改标签值。以下示例应该是您想要实现的好起点...
import scalafx.Includes._
import scalafx.animation.PauseTransition
import scalafx.application.JFXApp
import scalafx.application.JFXApp.PrimaryStage
import scalafx.beans.property.StringProperty
import scalafx.scene.Scene
import scalafx.scene.layout.VBox
import scalafx.scene.control.{Alert, ButtonType, Label}
import scalafx.scene.control.Alert.AlertType
import scalafx.util.Duration
object main extends JFXApp {
// String property for the text in myLabel.
val strProp = StringProperty("Some Text")
// Declare this so that it's accessible from timerA.onFinished.
val myLabel = new Label {
// Bind the text property to the value of strProp.
// When strProp's value changes, so does the label's text.
text <== strProp
}
stage = new PrimaryStage() {
scene = new Scene {
root = new VBox {
children = myLabel
}
}
}
// Custom buttons.
val ButtonTypeOne = new ButtonType("Change the text")
val ButtonTypeTwo = new ButtonType("No")
// Create the timer. This goes off after 5,000ms (5 seconds) - after play is called.
val timerA = new PauseTransition(Duration(5000))
// Alert dialog.
// Note: JavaFX forbids use of showAndWait within animation processing, so we must use
// an onHidden event instead.
val alert1 = new Alert(AlertType.Warning) {
initOwner(stage)
title = "Warning!!!"
headerText = "Header"
contentText = "Do you need to change the text?"
buttonTypes = Seq(ButtonTypeOne, ButtonTypeTwo, ButtonType.Cancel)
}
// React to the dialog being closed.
alert1.onHidden = {_ =>
alert1.result.value match {
// If button type one, change the property value.
// Note alert1.result.value is a JavaFX ButtonType, so use .delegate for the match.
case ButtonTypeOne.delegate => strProp.value = "Changed!"
// Otherwise, do nothing.
case _ =>
}
// Start the timer once more.
// This is going to be a very annoying app! ;-)
timerA.playFromStart()
}
// When the timer goes off, show the alert.
timerA.onFinished = {_ =>
alert1.show()
}
// Start the timer for the first time.
timerA.play
}