好的,所以我有我的游戏,但我有一个问题,每当我按下按钮,而按钮仍然被按下,如果我从它移走我的光标没有释放鼠标按钮,它仍然是活跃的。我如何解决它,使它无论何时鼠标不在按钮的点击区域,它是不活跃的----解释它更好和简单..如果我按下按钮,不放手,如果我把鼠标拖出按钮区域,放手按钮仍然是活跃的,我该如何解决这个问题?这是我的代码,使玩家行走。
var leftPressed:Boolean = false;
var rightPressed:Boolean = false;
var upPressed:Boolean = false;
var shootDown:Boolean = false;
var onGround:Boolean = true;
var level:Number = 1;
var bullets:Array = new Array();
var container_mc:MovieClip;
var enemies:Array = new Array();
var score:Number = 0;
var tempEnemy:MovieClip;
var tempLaser:MovieClip;
var timesHit:uint = 0;
// BUTTON EVENTS EITHER CLICKED OR NOT
left_btn.addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
right_btn.addEventListener(MouseEvent.MOUSE_DOWN, moveRight);
up_btn.addEventListener(MouseEvent.MOUSE_DOWN, moveUp);
shoot_btn.addEventListener(MouseEvent.MOUSE_DOWN, shootPressed);
left_btn.addEventListener(MouseEvent.MOUSE_UP, leftUp);
right_btn.addEventListener(MouseEvent.MOUSE_UP, rightUp);
up_btn.addEventListener(MouseEvent.MOUSE_UP, upUp);
player.gotoAndStop('still');
stage.addEventListener(Event.ENTER_FRAME,onenter);
function onenter(e:Event):void{
if (rightPressed == true && leftPressed == false){
player.x += 8;
player.scaleX = 1;
player.gotoAndStop("walking");
cloud.x -= 8;
} else if (leftPressed == true && rightPressed == false){
player.x -= 8;
player.scaleX = -1;
player.gotoAndStop('walking');
cloud.x += 8;
} else if(upPressed == true && leftPressed == false && rightPressed == false){
}
else{
rightPressed = false;
leftPressed = false;
player.gotoAndStop('still')}
}
// **** MOVEMENT CONTROLS *********
function shootPressed(e:MouseEvent):void{
shootDown = true;
if(shootDown == true){
fireBullet();
}
}
function fireBullet():void
{
var playerDirection:String;
if(player.scaleX < 0){
playerDirection = "left";
} else if(player.scaleX > 0){
playerDirection = "right";
}
var bullet:Bullet = new Bullet(player.x, player.y, playerDirection);
//bullets = new Array();
bullet.y = player.y + 8;
stage.addChild(bullet);
bullets.push(bullet);
trace(bullets);
}
// BUTTON FUNCTIONS
function moveLeft(e:MouseEvent):void
{
if(MouseEvent.MOUSE_DOWN){
leftPressed = true;
}else if (MouseEvent.MOUSE_UP) {
leftPressed = false;
}
}
function moveRight(e:MouseEvent):void
{
if (MouseEvent.MOUSE_DOWN){
rightPressed = true;
}else if (MouseEvent.MOUSE_UP){
rightPressed = false;
}
}
function moveUp(e:MouseEvent):void
{
if(MouseEvent.MOUSE_DOWN){
upPressed = true;
onGround = false;
player.y -= 100;
}
}
function leftUp(e:MouseEvent):void
{
leftPressed = false;
}
function rightUp(e:MouseEvent):void
{
rightPressed = false;
}
function upUp(e:MouseEvent):void
{
upPressed = false;
if(upPressed == false){
player.y += 100;
}
}
我想这就是你要找的。这应该足够了。
left_btn.addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
left_btn.addEventListener(MouseEvent.MOUSE_UP, LeftUp);
function moveLeft(e:MouseEvent):void
{
leftPressed = true;
left_btn.addEventListener(MouseEvent.MOUSE_OUT, LeftOut);
}
function leftUp(e:MouseEvent):void
{
leftPressed = false;
left_btn.removeEventListener(MouseEvent.MOUSE_OUT, LeftOut);
}
function leftOut(e:MouseEvent):void
{
leftPressed = false;
left_btn.removeEventListener(MouseEvent.MOUSE_OUT, LeftOut);
}
MOUSE_OUT只是在鼠标离开对象时触发,所以你只需要为这种类型的事件添加一个EventListener。当然,您可能会理解,如果您之前没有单击过btn,那么侦听此事件是不明智的,这就是为什么我选择仅在侦听MOUSE_DOWN时添加MOUSE_OUT。因为你想要的只是设置leftPressed当你上你的鼠标,我猜你想要相同的,当你的鼠标是出去。在此之后,我删除无用的侦听器(MOUSE_OUT),以便能够再次侦听它们,因为这是一种常见的内存浪费。
但是,我真的不明白你为什么这样做:
function moveLeft(e:MouseEvent):void
{
if(MouseEvent.MOUSE_DOWN){
leftPressed = true;
}else if (MouseEvent.MOUSE_UP) {
leftPressed = false;
}
}
有什么用?
除了mouseup事件之外,还需要处理鼠标退出事件。如果不这样做,当光标从按钮移动而鼠标处于下("拖出")时,鼠标向上事件永远不会触发。
使用事件MouseEvent.MOUSE_OUT
或MouseEvent.RELEASE_OUTSIDE
最好的方法是在MOUSE_DOWN
事件触发时,为MOUSE_UP
事件和MOUSE_OUT
或RELEASE_OUTSIDE
添加事件侦听器。
代码示例:
left_btn.addEventListener(MouseEvent.MOUSE_DOWN, handleButtonDown);
function handleButtonDown(e:MouseEvent):void
{
// activate "up" listeners
e.target.addEventListener(MouseEvent.MOUSE_UP, handleButtonUp);
e.target.addEventListener(MouseEvent.MOUSE_OUT, handleButtonUp);
e.target.addEventListener(MouseEvent.RELEASE_OUTSIDE, handleButtonUp);
// call your button action function
// e.target is your button
buttonDownAction(e.target);
}
function handleButtonUp(e:MouseEvent):void
{
// activate "up" listeners
e.target.removeEventListener(MouseEvent.MOUSE_UP, handleButtonUp);
e.target.removeEventListener(MouseEvent.MOUSE_OUT, handleButtonUp);
e.target.removeEventListener(MouseEvent.RELEASE_OUTSIDE, handleButtonUp);
// call your button action function
// e.target is your button
buttonUpAction(e.target);
}
function buttonDownAction(button:MovieClip) {
switch(button) {
case left_btn:
// do your thing here
case right_btn:
// do something else here
}
}
在这个例子中,我让handleButtonDown和handleButtonUp更通用一些,这样你就可以对所有的按钮使用这两个函数。
希望它能帮助你,祝你好运!