改变变量随着时间间隔在音频回调



所以我想在一段时间间隔内改变for循环中的变量。在我的代码中,我的音频回调基本上运行以下伪代码:

int start = 0, target = 100;
for (int i = 0; i < frames; i++) {
    [object makeSineWave];
    [object useNum:start];
    if (target > start) {
        // Increase start over the span of time frame
    }
}

我想要做的是在一段时间间隔内(让我们说1秒以保持简单)将start增加到目标值的对数尺度。我如何在音频回调的for循环中跟踪时间?

编辑:我想我是在试着做一个过滤器扫描…我想这应该和正弦扫描差不多吧?更多的代码——
OSStatus RenderTone(void *inRefCon,
                AudioUnitRenderActionFlags *ioActionFlags,
                const AudioTimeStamp *inTimeStamp,
                UInt32 inBusNumber,
                UInt32 inNumberFrames,
                AudioBufferList *ioData) {
    // Get Audio Data
    AudioData *data = (__bridge AudioData *)inRefCon;
    static Float32 phs = 0, sub_phs = 0;
    Float32 freq = data->freq;
    // Calculate phases
    Float32 phs_incr = 2 * M_PI * freq / data->srate;
    Float32 sample;
    // Buffers
    Float32 *bufL = (Float32 *)ioData->mBuffers[0].mData;
    Float32 *bufR = (Float32 *)ioData->mBuffers[1].mData;
    // Start at 1 hz, target is 500 hz
    int start = 1, target = 500;
    // Generate Samples
    for (UInt32 i = 0; i < inNumberFrames; i++) {
        // Sine waveform
        sample = sinf(phs);
        sample = [data->filter processFilter:sample fc:start];
        // change start here using current time?
        // should not increase to target immediately, over span of 1 second
        bufL[i] = buf[R] = sample;
        // Increment phase
        phs += phs_incr;
        // Wrap phase
        phs = wrapPhase(phs);
    }
}

似乎我通过查看CCRMA的STK找到了如何做到这一点…很好的资源,我希望我能早点找到!

https://ccrma.stanford.edu/software/stk/

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