randint()仅产生高值,而不会绘制足够的对象



对于此项目,我需要在随机斑点上绘制400个不同的正方形,并且彼此之间至少有5个像素。当前,盒子主要在窗口的底部绘制,并且在程序冻结之前只绘制了大约一半。我已经咨询了我的教授,他们很难过。

#Importing things I need
import random
from graphics import *
def enterValue(used_spots, y_spots, corner1, corner2):
    #enters the value where our square starts into the array, if it's a
    #valid value.
    used_spots.append(corner1)
    y_spots.append(corner2)
def checkPlace(used_spots,y_spots,corner1,corner2):
    #checks the placement of every square to see if our new one is valid.
    # the total size of a square is 20px edge + 5 px Border + 3 px width.
    # So we need to check based on that number.
    slot=0
    check=0
    for slot in range(0,len(used_spots)):
        #if the distance between the squares is more than 28 pixels, return
        # true. Else, stop checking and return false
        if abs(corner1-used_spots[slot])<28 and abs(corner2-y_spots[slot]<28):
            check=0
            break
        else:
            check=1
    return check
def randomCorners():
    #gets us a random variable for x and y of a box's corner
    corner1=random.randint(3,1800-28)
    corner2=random.randint(3,900-28)
    return corner1, corner2
def drawBox(corner1,corner2,EDGE,WIDTH,colors,win):
    #Draws the box
    point1=Point(corner1,corner2)
    point2=Point(corner1+EDGE,corner2+EDGE)
    square=Rectangle(point1,point2)
    square.setWidth(WIDTH)
    square.setFill(random.choice(colors))
    square.draw(win)
def main():
    #delcaring variables
    corner1=0
    corner2=0
    used_spots=[]
    y_spots=[]
    WIDTH=3
    EDGE=20
    colors=["red","orange","yellow","blue","pink","green"]
    win=GraphWin("MAINWINDOW",1800,900)
    win.setBackground("white")
    #Draws a random box at a random spot, then makes a spot for a new potential box
    #and tests it
    corner1,corner2=randomCorners()
    drawBox(corner1,corner2,EDGE,WIDTH,colors,win)
    enterValue(used_spots,y_spots,corner1,corner2)
    corner1,corner2=randomCorners()
    while len(used_spots) < 400:
        #If we can draw a box there, draw it and add coords to the lists,
        #then generates a new set of coordinates.
        if checkPlace(used_spots,y_spots,corner1,corner2)==1:
            drawBox(corner1,corner2,EDGE,WIDTH,colors,win)
            enterValue(used_spots,y_spots,corner1,corner2)
         #otherwise, make a new coordinate and try again.
        corner1,corner2=randomCorners()
main()

问题在您的checkPlace函数中:

if abs(corner1-used_spots[slot])<28 and abs(corner2-y_spots[slot]<28):

应该是

if abs(corner1-used_spots[slot])<28 and abs(corner2-y_spots[slot])<28:

(上一个括号的注意位置(。

您的代码将与abs函数相比少的结果,而不是在比较中使用abs函数的结果。

因此,每当corner2小于 y_spots[slot] + 28时,条件都会评估为true(因为比较后才调用abs(,这意味着较低的值(屏幕的顶部(将触发它,如果它们会被拒绝,如果它们会被拒绝还遇到了另一个条件。最终,used_spotsy_spots中会有足够的条目,至少有一个总是触发if中的两个条件,并且程序锁定了,粘在一个无限的环路中,试图找到有效的坐标。

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