使用多个客户端进行Java Socket编程



我有一段代码可以使用一个客户端连接。我需要的是服务器使用多线程方法处理多个客户端请求的能力。

我找到了一些解决方案,但它不符合我的要求,比如这个,或者这个

Server.java

import java.io.IOException;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
public class Server extends User {
    private Socket clientSocket;
    private ServerSocket serverSocket;

    public Server() {
        super();
    }
    private void createConnection() {
        try {
            InetAddress locIP = InetAddress.getByName("127.0.0.1");
            serverSocket = new ServerSocket(9999, 0, locIP);

            //      serverSocket = new ServerSocket(4444, 4444, InetAddress.getByName("192.168.0.101"));
        } catch (IOException e) {
            System.err.println("Could not listen on port: 9999 ." + e);
            System.exit(1);
        }
    }
    private void closeConnection() {
        try {
            serverSocket.close();
        } catch (IOException e) {
            System.err.println(e);
        }
    }
    @Override
    public void connect() {
        createConnection();
        //Socket clientSocket=null;
        try {
            clientSocket = serverSocket.accept();
            System.out.println("Client connected! "
                    + "IP: "
                    + clientSocket.getInetAddress()
                    + ", port: "
                    + clientSocket.getPort());

        } catch (IOException e) {
            System.err.println("Accept failed. " + e);
            System.exit(1);
        }
    }

    @Override
    public void disconnect() {
        try {
            clientSocket.close();
        } catch (IOException e) {
            System.err.println(e);
        }
        closeConnection();
    }

    @Override
    public Socket getSocket() {
        return clientSocket;
    }
    @Override
    public String toString() {
        return new String("Server");
    }
}

Client.java

import java.io.IOException;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client extends User {
    private Socket socket;

    public Client() {
        super();
    }
    @Override
    public Socket getSocket() {
        return socket;
    }
    @Override
    public void connect() {
        try {
            InetAddress locIP = InetAddress.getByName("127.0.0.1");
          //  socket = new Socket(9999, 0, locIP);
          //  socket = new Socket("localhost", 9999);       oryginalny
              socket = new Socket(locIP, 9999);
        } catch (UnknownHostException e) {
            System.err.println("The host not found! " + e);
            System.exit(1);
        } catch (IOException e) {
            System.err.println("Can't find connection! " + e);
            System.exit(1);
        }
    }

    @Override
    public void disconnect() {
        try {
            socket.close();
        } catch (IOException e) {
            System.err.println(e);
        }
    }
    @Override
    public String toString() {
        return new String("Client");
    }
}

SendButton.java

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedOutputStream;
import java.io.IOException;
import java.io.PrintStream;

import javax.swing.JButton;
import javax.swing.JTextPane;

@SuppressWarnings("serial")
public class SendButton extends JButton {
    private JTextPane incomingMessages;
    private JTextPane messageToSend;
    private User user;
    public SendButton(User user, JTextPane incomingMessages, JTextPane messageToSend) {
        super("Send!");
        this.user = user;
        this.incomingMessages = incomingMessages;
        this.messageToSend = messageToSend;
        this.addActionListener(new SendListener());
    }
    public class Write {
        private PrintStream out;

        public Write() {
            try {
                out = new PrintStream(new BufferedOutputStream(
                        user.getSocket().getOutputStream(), 1024), false);
            } catch (IOException e) {
                System.err.println(e);
            }
        }

        public void send(String message) {
            if (message != null) {
                out.println(message);
                out.flush();

                incomingMessages.setText(new String(incomingMessages.getText() + "nMe: " + message));
            }
        }
    }

    public class SendListener implements ActionListener {
        private Write write = new Write();
        private String toSend;

        @Override
        public void actionPerformed(ActionEvent event) {
            toSend = messageToSend.getText();

            if (toSend != null || event.getActionCommand() == "n") {
                write.send(toSend);
            }

            messageToSend.setText(new String(""));
        }
    }
}

您需要创建一个新的Runnable类,其数据成员由Socket及其输入和输出流组成。此类用于服务器端。其run()方法负责该客户端的所有I/O。然后你的accept()循环看起来像这样:

while (true)
{
    new Thread(new ConnectionHandler(serverSocket.accept())).start();
}

其中CCD_ 5如上所述实现CCD_。

简单地说,您需要做的就是在接受来自客户端的请求后(使用主线程),然后将请求传递到具有客户端套接字的新线程,并在新线程内处理请求。因此,主线程可以自由地接受新的请求。

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