三.js + 轨道控制 - 未捕获类型错误:无法读取未定义的属性'render'



我正在编写一个用于旋转立方体的类,但是每次旋转或缩放时,都会收到错误"无法读取未定义的属性'渲染'"。我做错了什么?我想范围有问题。这是我的班级:

myclass = function() {
    this.camera = null;
    this.scene = null;
    this.renderer = null;
    this.product = null;
    this.init = function (container) {
        this.scene = new THREE.Scene();
        this.camera = createCamera();
        this.product = createProduct();
        this.scene.add(this.product);
        this.createRenderer();
        this.setControls();
        container.appendChild(this.renderer.domElement);
        this.animate();
    };
    function createCamera() {
        var camera = new THREE.PerspectiveCamera(20, 300 / 400, 1, 10000);
        camera.position.z = 1800;
        return camera;
    }
    function createProduct() {
        var geometry = new THREE.BoxGeometry(300, 200, 200);
        var materials = ...;
    var product = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    return product;
    }
    this.createRenderer = function () {
    this.renderer = new THREE.WebGLRenderer({antialias: true});
    this.renderer.setClearColor(0xffffff);
    this.renderer.setSize(this.sceneWidth, this.sceneHeight);
     };
    this.setControls = function () {
    this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
    this.controls.addEventListener('change', this.render);
    };
    this.animate = function () {
        requestAnimationFrame(this.animate.bind(this));
        this.render();
    };
    this.render = function () {
    this.renderer.render(this.scene, this.camera);
    };
 };

叽喳喳。

此处指定的回调中存在范围问题:

this.controls.addEventListener( 'change', this.render );

在您的课程中,添加

var scope = this;

然后像这样重写render()方法:

this.render = function () {
    scope.renderer.render( scope.scene, scope.camera );
};

此外,添加事件侦听器的要点是删除动画循环。

所以...,删除它,并且仅在鼠标导致相机移动时渲染。

您还必须在最初调用一次render(),并在模型加载后调用一次。

三.js 69

你可以使用绑定方法,如下所示,它将保存渲染方法的范围

this.controls.addEventListener( 'change', this.render.bind(this) );

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