我设法在我的Android应用程序中添加了一个分数和高分计数器。一切顺利,团结起来很好。我构建了我的应用程序,想在手机上测试它,但是使用PlayerPrefs保存的HighScore Counter不会显示...那里有很多方法,但没有任何效用:(有任何想法吗?
这是我的代码
public class Score : MonoBehaviour {
public Transform Charakter;
public Text scoreText;
public Text HighscoreText;
public void Start()
{
HighscoreText.text = PlayerPrefs.GetString("HighScore");
PlayerPrefs.Save();
}
private void Update()
{
scoreText.text = Charakter.position.x.ToString("0");
int score = int.Parse(scoreText.text);
int highscore = int.Parse(PlayerPrefs.GetString("HighScore"));
if (score > highscore)
{
PlayerPrefs.SetString("HighScore", scoreText.text);
PlayerPrefs.Save();
}
}
}
您在没有默认值的情况下调用 PlayerPrefs.GetString("HighScore")
,因此如果尚未保存高分子,它将返回 ""
。由于您在保存之前检索了高分子,因此您可能会遇到FormatException: Input string was not in a correct format.
异常,因为它正在返回"无效输入的int.Parse()
调用。您应该将该行切换到
int highscore = int.Parse(PlayerPrefs.GetString("HighScore", "0"));
更好的是,将所有内容存储为int的所有内容,并将int施加到文本字符串上,要安全得多。在本地跟踪分数和高分,以便您不必从每个帧中检索highscore!
public class Score : MonoBehaviour
{
public Transform Charakter;
public Text scoreText;
public Text HighscoreText;
private int Score;
private int HighScore;
public void Start()
{
HighScore = PlayerPrefs.GetInt("HighScore", 0);
HighScoreText.text = HighScore.ToString();
}
private void Update()
{
Score = Mathf.FloorToInt(Charakter.position.x);
scoreText.text = Score.ToString();
if (Score > HighScore)
{
HighScore = Score;
HighScoreText.text = HighScore.ToString();
PlayerPrefs.SetInt("HighScore", HighScore);
PlayerPrefs.Save();
}
}
}