归结的问题如下所示:
use std::marker::PhantomData;
struct WorldState<'a> {
state: &'a f64,
}
trait CalculateWorldState<T> {
fn state_value(&mut self, input: &T) -> f64;
}
trait LearningAlgorithm<T> {
fn print_learning_information(&self, &T);
}
struct EvolutionaryAlgorithm<F, T>
where
F: CalculateWorldState<T>,
{
//I need this since I only use T as a method parameter, I do not save it anywhere
//T are different ways to represent the current worldstate and are
//short-lived (new ones generated every frame)
_p_: PhantomData<T>,
//I don't actually need this one in the real example since I have
//an instatiated version of type CalculateWorldState saved in the
//struct but I use phantomdata for simplicity of the example
_p: PhantomData<F>,
}
impl<F, T> LearningAlgorithm<T> for EvolutionaryAlgorithm<F, T>
where
F: CalculateWorldState<T>,
{
fn print_learning_information(&self, input: &T) {
println!("My learning goes splendid!");
//do something with &T by calling the object of type
//CalculateWorldState which we have saved somewhere, but do
//not save the &T reference anywhere, just look at it
}
}
struct WorldIsInGoodState {}
impl<'a> CalculateWorldState<WorldState<'a>> for WorldIsInGoodState {
fn state_value(&mut self, input: &WorldState) -> f64 {
100.
}
}
fn main() {
let mut a: Box<LearningAlgorithm<WorldState>> =
Box::new(EvolutionaryAlgorithm::<WorldIsInGoodState, WorldState> {
_p: PhantomData,
_p_: PhantomData,
});
{
let state = WorldState { state: &5. };
a.print_learning_information(&state);
}
}
操场。
上面的代码编译失败:
error[E0597]: borrowed value does not live long enough
--> src/main.rs:59:5
|
57 | let state = WorldState { state: &5. };
| -- temporary value created here
58 | a.print_learning_information(&state);
59 | }
| ^ temporary value dropped here while still borrowed
60 | }
| - temporary value needs to live until here
WorldState<'a>
是一种生存期非常短的数据类型(每帧一个),而LearningAlgorithm
是一种生存期很长的数据类型(多个游戏)。但是我实现这件事的方式,Rust 渴望相信,我传递给print_learning_information
的每一WorldState
都必须比LearningAlgorithm
活得更久。
我做错了什么?否则如何处理?
我不想做的几件事:
WorldState
包含正常状态(因为实际上它包含一些向量而不是f64
,我不想在传递每个玩家自己的世界视图时将它们复制到WorldState
结构中)- 只要退出这个项目并开始一个新的项目(你们都知道,在你投入了一些时间之后,你不想把所有的工作都扔掉)
您的问题可以归结为
struct WorldState<'a> {
state: &'a f64,
}
trait LearningAlgorithm<T> {
fn print_learning_information(&self, &T);
}
struct EvolutionaryAlgorithm();
impl<T> LearningAlgorithm<T> for EvolutionaryAlgorithm
{
fn print_learning_information(&self, input: &T) {
}
}
fn main() {
// scope a
let mut a: Box<LearningAlgorithm<WorldState>> =
Box::new(EvolutionaryAlgorithm());
{ // scope b
let val = 5.;
let state = WorldState { state: &val };
a.print_learning_information(&state);
}
}
请注意,WorldState
是类型构造函数,而不是具体类型。生命周期 elision 允许您编写没有为WorldState
显式指定生命周期参数的Box<LearningAlgorithm<WorldState>>
,但它只是意味着编译器选择了一些适当的生命周期参数。
在这种情况下,为WorldState
选择的生存期是scope a
,因此a
的类型是Box<LearningAlgorithm<WorldState<'scope_a>>>
。因此,state
应该有类型WorldState<'scope_a>
,并且它包含的引用应该对scope a
有效,但引用指向的值只存在于scope b
中。
你需要支持更高级的类型来使你的示例按原样工作,但 Rust 没有提供它。
最简单的解决方案是通过用Rc
替换引用来摆脱WorldState
的生命周期参数。也许有人会想出更好的解决方案。