Firebase (FCM)获取APNS令牌失败Domain=com.firebase.iid代码= 1001



我正在尝试使用FCM通知。
但是<FIRInstanceID/WARNING>未能获取APNS令牌错误Domain=com.firebase.iid Code=1001 "(null)"发生,所以我无法获得通知。有什么问题吗?

在控制台,
获取APNS令牌Error Domain=com.firebase.iid Code=1001 "(null)"失败

和下面是我的代码在Appdelegate

import UIKit
import CoreData
import Alamofire
import Firebase
import FirebaseInstanceID
import FirebaseMessaging
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    var badgeCount : Int = 0;
    enum BasicValidity : String {
        case Success = "basicInfo"
        case Fail = "OauthAuthentificationError"
    }
    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        // Override point for customization after application launch.

        let uns: UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [.Alert, .Badge, .Sound], categories: nil)
        application.registerUserNotificationSettings(uns)
        application.registerForRemoteNotifications()
        FIRApp.configure()
        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(self.tokenRefreshNotification), name: kFIRInstanceIDTokenRefreshNotification, object: nil)
        if let token = FIRInstanceID.instanceID().token() {
            sendTokenToServer(token)
            print("token is < (token) >:")
        }
        return true
    }
    func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData){

        print("didRegisterForRemoteNotificationsWithDeviceToken()")
        // if FirebaseAppDelegateProxyEnabled === NO:
        FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: .Sandbox)
        print("APNS: <(deviceToken)>")
    }
    func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError){
         print("Registration for remote notification failed with error: (error.localizedDescription)")
    }
    func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]){

        print("didReceiveRemoteNotification()")
        //if FirebaseAppDelegateProxyEnabled === NO:
        FIRMessaging.messaging().appDidReceiveMessage(userInfo)
       // handler(.NoData)
    }
    // [START refresh_token]
    func tokenRefreshNotification(notification: NSNotification) {
        print("tokenRefreshNotification()")
        if let token = FIRInstanceID.instanceID().token() {
            print("InstanceID token: (token)")
            sendTokenToServer(token)
            FIRMessaging.messaging().subscribeToTopic("/topics/global")
            print("Subscribed to: /topics/global")
        }
        connectToFcm()
    }
    // [END refresh_token]
    func sendTokenToServer(currentToken: String) {
        print("sendTokenToServer() Token: (currentToken)")
        // Send token to server ONLY IF NECESSARY
    }
    // [START connect_to_fcm]
    func connectToFcm() {
        FIRMessaging.messaging().connectWithCompletion { (error) in
            if error != nil {
                print("Unable to connect with FCM. (error!)")
            } else {
                print("Connected to FCM.")
            }
        }
    }
    // [END connect_to_fcm]
    func applicationWillResignActive(application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    }
    // [START disconnect_from_fcm]
    func applicationDidEnterBackground(application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
        FIRMessaging.messaging().disconnect()
        print("Disconnected from FCM.")
    }
    func applicationWillEnterForeground(application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }
    func applicationDidBecomeActive(application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
       // UIApplication.sharedApplication().applicationIconBadgeNumber = 0
         connectToFcm()
    }
    func applicationWillTerminate(application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
        // Saves changes in the application's managed object context before the application terminates.
        self.saveContext()
    }
    如果我通过使用bundle ID发送通知,我可以从Firebase控制台获得通知。但是我不知道我们的服务器是否用令牌向特定设备发送通知。

对于我来说,我试着让它工作:

  • 重新启用功能->推送通知,密钥链共享和后台模式->远程通知
  • 重新安装应用程序(这将生成新的刷新令牌,它将在后续运行中相同,因此可能不会每次运行应用程序时都打印出来)。
  • 确保我有正确的。p12文件上传到firebase控制台->项目设置->云消息
  • 在apple开发者中心重新检查配置文件(我必须重新激活ios开发者配置文件)

您可能仍然会收到警告,但如果您尝试使用刷新令牌从firebase控制台发送通知,它将工作。

听起来您用来传递远程通知的服务器可能有您的FCM令牌的旧记录。Google FCM文档指出,FCM令牌可以在以下情况下旋转(更改):

  • 应用程序在新设备上恢复
  • 用户卸载/重新安装应用
  • 用户清除应用数据。

他们引用了使用委托回调方法更新此令牌的服务器记录的良好做法:

func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
    // Send the token to your server here
}

这种方法并不适合我,所以我不得不在每次应用启动时手动更新它(在大约20-25秒的延迟之后,因为旋转并不总是即时的)。你可以这样做:

let token = Messaging.messaging().fcmToken  // Send this to your server

在这些更改之后,我仍然得到警告控制台日志消息,但每次推送通知都能很好地工作。

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