我正在尝试使用链表实现生成一字棋移动树。我一开始在棋盘上填了三个单元格,所以树应该有(9-3)!= 720个节点,但是在运行我的程序后,它很快挂起。我哪里做错了?
#include <stdlib.h>
#include <stdio.h>
struct Node {
struct Node *next_move;
int cell[3][3];
};
struct Node *root, *position, *temp;
void generate_tree(struct Node *, int move);
int main() {
root = (struct Node *) malloc (sizeof (struct Node));
root->next_move = NULL;
root->cell[0][0] = 1;
root->cell[0][1] = 1;
root->cell[0][2] = 1;
generate_tree(root, 1); // computer's next move
return 0;
}
void generate_tree(struct Node *root, int move) {
position = root; // use position to move down the linked list
print_board(root);
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) { // for all cells in root
if (root->cell[j][i] == 0) { // if cell is empty
temp = root; // copy board
temp->cell[j][i] = move; // make move
while(1) { // move to end of list
if (position->next_move == NULL) {
position->next_move = temp; // link new board at end of list
break;
} else { // move down list by 1
position = position->next_move;
}
}
if (move == 1) { // if it was the computers move
generate_tree(position, 2); // call self, with temp as new root, and opponent's move next
} else {
generate_tree(position, 1); // call self, with temp as new root, and computers's move next
}
}
}
}
}
void print_board(struct Node *node) {
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
printf("%d ",node->cell[j][i]);
}
printf("n");
}
}
最后,您再次遇到这个问题:
while(1) { // move to end of list
if (position->next_move == NULL) {
position->next_move = temp; // link new board at end of list
break;
} else { // move down list by 1
position = position->next_move;
}
}
第一次点击它时,您将root->next_move
替换为root
,将列表变成指向自身的单个节点。当你下一次进入这个循环时,第一个条件永远不会满足,循环也不会终止。
看起来问题在这里:
temp = root; // copy board
当然,这一行应该分配一个新的, 空节点:
temp = (struct Node *) malloc (sizeof (struct Node));
temp->next_move = NULL;
这并不是说这将使您的程序按照您所期望的方式工作,但它应该有助于克服您所询问的问题。