我的高分有时与我的分数不匹配



当我得到我的分数(poang(到高分时,当我以5分击中障碍时。他们不会更新相同的,有时点(poang(将是18,高分将是20。

(对不起我的英语不好(

  • poang = 点
  • 林杰 = 线
  • 丽芙=生命
  • 波尔 = 球
  • poang = 点
  • 布洛克罗德 = 布洛克雷德
  • 块格伦 = 块绿

    public class Game1 : Game
    {
     GraphicsDeviceManager graphics;
     SpriteBatch spriteBatch;
     SpriteFont spritefont;
     Texture2D linje_texture;
     Texture2D linjeliten_texture;
     Texture2D boll_texture;
     Texture2D blockröd_texture;
     Texture2D blockgrön_texture;
     Texture2D gameover_texture;
     Rectangle linje_rect;
     Rectangle linjeliten_rect;
     Rectangle boll_rect;
     Rectangle blockröd_rect;
     Rectangle blockgrön_rect;
     Rectangle gameover_rect;
     Vector2 linje_speed;
     Vector2 linjeliten_speed;
     Vector2 boll_speed;
     Random random;
     StreamReader sr;
     StreamWriter sw;
     int liv = 3;
     int poang = 0;
     int highscore;
     List<Rectangle> block = new List<Rectangle>();
     List<Rectangle> block2 = new List<Rectangle>();
     bool Start = false;
     bool holdingleft = false;
     bool holdingright = false;
     bool resetballspeed = false;
     public Game1()
     {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
        graphics.PreferredBackBufferWidth = 760; 
        graphics.PreferredBackBufferHeight = 620; 
    }
    protected override void Initialize()
    {
        random = new Random();
        linje_speed.X = 6f;
        linjeliten_speed.X = 6f;
        boll_speed.X = random.Next(-1, 1);
        boll_speed.Y = 7f;
        sr = new StreamReader("highscore.txt");
        highscore = int.Parse(sr.ReadLine());
        sr.Close();
        base.Initialize();
    }
    protected override void LoadContent()
    {
        spriteBatch = new SpriteBatch(GraphicsDevice);
        spritefont = Content.Load<SpriteFont>("Fonts/Myfont");
        linje_texture = Content.Load<Texture2D>("Pics/linje-lång");
        linjeliten_texture = Content.Load<Texture2D>("Pics/linje");
        boll_texture = Content.Load<Texture2D>("Pics/boll");
        blockgrön_texture = Content.Load<Texture2D>("Pics/block-grön");
        blockröd_texture = Content.Load<Texture2D>("Pics/block-röd");
        gameover_texture = Content.Load<Texture2D>("Pics/GameOver");
        linje_rect = new Rectangle((Window.ClientBounds.Width - linje_texture.Width) / 2, 580, linje_texture.Width, linje_texture.Height);
        linjeliten_rect = new Rectangle((Window.ClientBounds.Width - linjeliten_texture.Width) / 2, 580, linjeliten_texture.Width, linjeliten_texture.Height);
        boll_rect = new Rectangle((Window.ClientBounds.Width - boll_texture.Width) / 2, 556, boll_texture.Width, boll_texture.Height);
        gameover_rect = new Rectangle((Window.ClientBounds.Width / 2) - (gameover_texture.Width / 2), (Window.ClientBounds.Height / 2) - gameover_texture.Height / 2, gameover_texture.Width, gameover_texture.Height);
        block.Add(blockgrön_rect);
        block2.Add(blockröd_rect);
        for (int i = 1; i < 2; i++)
        {
            for (int g = 1; g < 13; g++)
            {
                block2.Add(new Rectangle((g * 63) - 60, (i * 20), blockröd_texture.Width, blockröd_texture.Height));
            }
        }
        for (int i = 1; i < 4; i++)
        {
            for (int g = 1; g < 13; g++)
            {
                block.Add(new Rectangle((g * 63) - 60, (i * 20) + 20, blockgrön_texture.Width, blockgrön_texture.Height));
            }
        }
    }
    protected override void UnloadContent()
    {
        // TODO: Unload any non ContentManager content here
    }
    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
        {
            if (poang == highscore)
            {
                sw = new StreamWriter("highscore.txt");
                sw.WriteLine(poang);
                sw.Close();
            }
            Exit();
        }
        if (Start == true) 
        {
            boll_rect.X += (int)boll_speed.X;
            boll_rect.Y += (int)boll_speed.Y;
        }
        if (Start == false)
        {
            boll_rect.X = linje_rect.X + ((linje_texture.Width / 2) - (boll_texture.Width / 2)); //how the ball condition is to the long line
            boll_rect.X = linjeliten_rect.X + ((linjeliten_texture.Width / 2) - (boll_texture.Width / 2)); //the same but ball condition to small line
        }
        if (boll_rect.X > Window.ClientBounds.Width - boll_texture.Width || boll_rect.X < 0) 
            boll_speed.X *= -1;
        if (boll_rect.Y > Window.ClientBounds.Height - boll_texture.Height || boll_rect.Y < 0) 
            boll_speed.Y *= -1;
        if (boll_rect.Y > Window.ClientBounds.Height - boll_texture.Height) 
        {
            liv -= 1;
            Start = false;
            boll_rect.X = (Window.ClientBounds.Width - boll_texture.Width) / 2; 
            boll_rect.Y = 556; 
            linje_rect.X = (Window.ClientBounds.Width - linje_texture.Width) / 2;
            linje_rect.Y = 580; 
            linjeliten_rect.X = (Window.ClientBounds.Width - linjeliten_texture.Width) / 2; 
            linjeliten_rect.Y = 580; 
        }
        KeyboardState ks = Keyboard.GetState();
        if (ks.IsKeyDown(Keys.Left)) 
        {
            linje_rect.X -= (int)linje_speed.X; 
            linjeliten_rect.X -= (int)linjeliten_speed.X;
            holdingleft = true;
        }
        else if (ks.IsKeyDown(Keys.Right)) 
        {
            linje_rect.X += (int)linje_speed.X;
            linjeliten_rect.X += (int)linjeliten_speed.X;
            holdingright = true;
        }
        else if (ks.IsKeyDown(Keys.Space)) 
        {
            Start = true;
        }
        if (ks.Equals(new KeyboardState()))
        {
            resetballspeed = true;
        }
        if (linje_rect.X > Window.ClientBounds.Width - linje_texture.Width) 
            linje_rect.X = (Window.ClientBounds.Width - linje_texture.Width);
        if (linjeliten_rect.X > Window.ClientBounds.Width - linjeliten_texture.Width) 
            linjeliten_rect.X = (Window.ClientBounds.Width - linjeliten_texture.Width);
        if (linje_rect.X < 0) 
            linje_rect.X = 0;
        if (linjeliten_rect.X < 0) 
            linjeliten_rect.X = 0;
        if (linje_rect.Intersects(boll_rect)) 
        {
            boll_speed.Y *= -1;
            boll_rect.Y += (int)boll_speed.Y;
            if (holdingleft == true)
            {
                boll_speed.X -= 2;
            }
            else if (holdingright == true)
            {
                boll_speed.X += 2;
            }
            else if (resetballspeed == true)
            {
                boll_speed.X = 1;
            }
        }
        if (linjeliten_rect.Intersects(boll_rect))
        {
            boll_speed.Y *= -1;
            boll_rect.Y += (int)boll_speed.Y;
            if (holdingleft == true)
            {
                boll_speed.X -= 1;
            }
            else if (holdingright == true)
            {
                boll_speed.X += 1;
            }
            else if (resetballspeed == true)
            {
                boll_speed.X = 1;
            }
        }
        for (int j = 1; j < block.Count; j++) 
        {
            if (boll_rect.Intersects(block[j])) 
            {
                boll_speed.Y *= -1;
                poang += 1;
                block.RemoveAt(j); 
                if (poang > highscore)
                {
                    highscore++;
                }
            }
        }
        for (int k = 1; k < block2.Count; k++) 
        {
            if (boll_rect.Intersects(block2[k])) 
            {
                boll_speed.Y *= -1;
                poang += 5;
                block2.RemoveAt(k); 
                if (poang > highscore)
                {
                    highscore += 5;
                }
            }
        }
        holdingleft = false;
        holdingright = false;
    
        base.Update(gameTime);
    }
    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.Black);
        spriteBatch.Begin();
        if (liv > 0)
        {
            if (poang < 10)
            {
                spriteBatch.Draw(linje_texture, linje_rect, Color.White);
            }
            else if (poang > 9)
            {
                spriteBatch.Draw(linjeliten_texture, linjeliten_rect, Color.White);
            }
            spriteBatch.Draw(boll_texture, boll_rect, Color.White);
            spriteBatch.DrawString(spritefont, "Lives left: " + liv, Vector2.Zero, Color.White);
            spriteBatch.DrawString(spritefont, "Points: " + poang, new Vector2(350, 0), Color.White);
            spriteBatch.DrawString(spritefont, "Highscore: " + highscore, new Vector2(660, 0), Color.White);
            foreach (Rectangle g in block)
            {
                spriteBatch.Draw(blockgrön_texture, g, Color.White);
            }
            foreach (Rectangle t in block2)
            {
                spriteBatch.Draw(blockröd_texture, t, Color.White);
            }
        }
        else if (liv == 0)
        {
            spriteBatch.Draw(gameover_texture, gameover_rect, Color.White);
            if (poang == highscore)
            {
                sw = new StreamWriter("highscore.txt");
                sw.WriteLine(poang);
                sw.Close();
            }
        }
        spriteBatch.End();
        base.Draw(gameTime);
    }
    }
    

遇到以下部件的问题:

        for (int j = 1; j < block.Count; j++) //loopar igenom alla block
        {
            if (boll_rect.Intersects(block[j])) //om bollen träffar rutorna
            {
                boll_speed.Y *= -1;
                poang += 1;
                block.RemoveAt(j); //tar bort gröna blocket man träffar
                if (poang > 9)
                {
                    linje_rect.Width = 60;
                }
                if (poang > highscore)
                {
                    highscore++;
                }
            }
        }

        for (int k = 1; k < block2.Count; k++) 
        {
            if (boll_rect.Intersects(block2[k])) 
            {
                boll_speed.Y *= -1;
                poang += 5;
                block2.RemoveAt(k); 
                if (poang > highscore)
                {
                    highscore += 5;
                }
                block2.RemoveAt(k); 
            }
        }

highscore++;替换为highscore = poang;

并与highscore = poang; highscore += 5;

以避免高分和当前分数不匹配。

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