我的玩家脚本
错误CS0122:"ObjectPoolingManager.Istance"由于其保护级别而无法访问
代码:
// Update is called once per frame
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
ObjectPoolingManager.Instance.GetBullet ();
GameObject bulletObject = Instantiate (bulletPrefab);
bulletObject.transform.position = playerCamera.transform.position + playerCamera.transform.forward;
bulletObject.transform.forward = playerCamera.transform.forward;
}
}
在类声明中,您必须Internal class ObjectPoolingManager()
您可以将其更改为Public class ObjectPoolingManager()