继续跟踪触摸不会连续调用



我正在创建UIControl的子类,并添加到我的视图控制器的视图

- (BOOL) beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event;
- (BOOL) continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event;
- (void) endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event;

当我触摸和跟踪视图内部时,continueTrackingWithTouch被连续调用,但是即使我在跟踪...

,也不会被调用。

预先感谢...

我知道这是旧的,但是我遇到了同样的问题,请检查您的一个超级浏览器是否具有手势识别者,并在需要用户使用Uicontrol时停用它们。

我实际上结束了,改变了Uicontrol的监督,以避免这种冲突。

Try This the below code is for signature feature this will help you to see how to track touch continuously 
CGPoint lastPoint;
BOOL mouseSwiped;
int mouseMoved;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
/*  The below statements will help to get the exact point user touches with out this it will take ZERO yaxis  */
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:signatureImageView]; // replace signatureImageView with your view
lastPoint.y -= 20;     
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:signatureImageView];// replace signatureImageView with your view
currentPoint.y -= 20;
UIGraphicsBeginImageContext(signatureImageView.frame.size);
[signatureImageView.image drawInRect:CGRectMake(0, 0, signatureImageView.frame.size.width, signatureImageView.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapButt);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 1.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
signatureImageView.image = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 20) {
    mouseMoved = 0;
}
}

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