使用事件侦听器在移动后更改笔触样式



我试图让 strokeStyle 在手机移动后从黑色变为红色,但我似乎无法让它工作!我希望能够在手机上拉起它,当我移动手机时,画布上的曲线将变为蓝色。

这是我的代码:

canvas = document.getElementById("c");
var ctx = c.getContext("2d");
for (var i = 0; i < 2000; i++) {
  var j = 12.5 * i;
  ctx.moveTo(-200 + j, 0);
  ctx.bezierCurveTo(175 + j, 330, 1 + j, 600, j, 600);
  ctx.bezierCurveTo(-150 + j, 750, 250 + j, 800, j + 75, 850);
  //ctx.bezierCurveTo(200+j,850, 100+j, 1000, j, 1000);                                                           
}
window.addEventListener("devicemotion", handleDeviceMotion, true)
function handleDeviceMotion(e) {
  var x = e.accelerationIncludingGravity.x;
  var y = e.accelerationIncludingGravity.y;
  var z = e.accelerationIncludingGravity.z;
  document.getElementById("c").innerText = x;
  document.getElementById("c").innerText = z;
  document.getElementById("c").innerText = y;
  setStrokeColor(ctx);
}
function setStrokeColor() {
  document.getElementById("c").strokeStyle = "#FF0000";
}
//setBackgroundColor('x', color);                                                                                 
//setBackgroundColor('y', color);                                                                                 
//setBackgroundColor('z', color);                                                                                 
//function setBackgroundColor(var, color) {                                                                       
//  document.getElementbyId(var).color = "blue";                                                                  
ctx.lineWidth = 5;
ctx.strokeStyle = '#000000';
ctx.stroke();
<canvas id="c" width="1200" height="1000" style="border: 1 px solid     #c3c3c3" ;>                                      
    </canvas>

不幸的是,一旦

绘制了线条,就无法更改线条的颜色。一种选择是擦除(或重置画布的状态以清理),然后使用新颜色重新绘制线条。大致如下:

var canvas = document.getElementById("c");
var ctx = c.getContext("2d");
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
function drawLines(color) {
  for (var i = 0; i < 2000; i++) {
    var j = 12.5 * i;
    ctx.moveTo(-200 + j, 0);
    ctx.bezierCurveTo(175 + j, 330, 1 + j, 600, j, 600);
    ctx.bezierCurveTo(-150 + j, 750, 250 + j, 800, j + 75, 850);
  }
  ctx.lineWidth = 5;
  ctx.strokeStyle = color;
  ctx.stroke();
}
drawLines('#000000');
function handleDeviceMotion(e) {
  // clear the lines
  ctx.putImageData(imageData, 0, 0);
  drawLines('#FF0000');
  var x = e.accelerationIncludingGravity.x;
  var y = e.accelerationIncludingGravity.y;
  var z = e.accelerationIncludingGravity.z;
  document.getElementById("c").innerText = x;
  document.getElementById("c").innerText = z;
  document.getElementById("c").innerText = y;
}
document.getElementById("simulateMotion").addEventListener('click', function() {
  var e = {
    accelerationIncludingGravity: {
      x: 1,
      y: 1,
      z: 1
    }
  }
  handleDeviceMotion(e);
});
<button id="simulateMotion">Simulate Motion</button>
<br/>
<br/>
<canvas id="c" width="1200" height="1000" style="border: 1 px solid     #c3c3c3" ;>                                      
    </canvas>

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