播放声音在代码中非常冗长,如果可能的话,我们希望创建AVAudioSession的扩展。我这样做的方式是将一个对象分配给一个变量,但需要关于如何设置这个函数的帮助/建议,以便它可以重复使用和优化。
这是我的:
func playSound(name: String, extension: String = "mp3") {
let sound = NSBundle.mainBundle().URLForResource(name, withExtension: extension)
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
UIApplication.sharedApplication().beginReceivingRemoteControlEvents()
audioPlayer = try AVAudioPlayer(contentsOfURL: sound!)
audioPlayer?.prepareToPlay()
audioPlayer?.play()
} catch { }
}
我想我必须在这个函数之外创建audioPlayer
变量,否则我很难玩任何东西。也许它可以自我控制?我希望像这样使用它:
AVAudioSession.sharedInstance().play("bebop")
直接从您的示例中获取代码,我看到两个选项:
1) 你想把它作为AVAudioSession的扩展,有什么特别的原因吗?如果没有,就自己服务吧!
class AudioPlayerService {
static let sharedInstance = AudioPlayerService()
var audioPlayer: AVAudioPlayer?
func playSound(name: String, extension: String = "mp3") {
let sound = NSBundle.mainBundle().URLForResource(name, withExtension: extension)
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
UIApplication.sharedApplication().beginReceivingRemoteControlEvents()
audioPlayer = try AVAudioPlayer(contentsOfURL: sound!)
audioPlayer?.prepareToPlay()
audioPlayer?.play()
} catch { }
}
}
2) 如果确实需要将其作为AVAudioSession的扩展,请查看相关对象
extension AVAudioSession {
private struct AssociatedKeys {
static var AudioPlayerTag = "AudioPlayerTag"
}
var audioPlayer: AVAudioPlayer? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.AudioPlayerTag) as? AVAudioPlayer
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.AudioPlayerTag,
newValue as AVAudioPlayer?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
func playSound(name: String, extension: String = "mp3") {
let sound = NSBundle.mainBundle().URLForResource(name, withExtension: extension)
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
UIApplication.sharedApplication().beginReceivingRemoteControlEvents()
audioPlayer = try AVAudioPlayer(contentsOfURL: sound!)
audioPlayer?.prepareToPlay()
audioPlayer?.play()
} catch { }
}
}
这是我发现的添加声音的最佳方法
文件名为shootMissile.wav
func shootMissileSound() {
if let soundURL = NSBundle.mainBundle().URLForResource("shootMissile", withExtension: "wav") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL, &mySound)
AudioServicesPlaySystemSound(mySound);
}
}