我想使飞机在板上移动。这应该很简单,因为我"做之前我已经setFocusable(true(,我添加了keyListener,我也请求focusinwindow((
我不知道怎么了
按下键时,它甚至不会输入按键方法
我试图打印出"嗨"测试。
package game;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
public class GUI{
/* Author: Carl Zhang
* Date:
*
*/
//player's username
public static String user;
//classes
public static GUI gui;
public static LoginPanel lp;
public static MenuPanel mp;
public static GamePanel gp;
public static HighscorePanel hp;
public static InstructionPanel ip;
//dimensions
private static final int WIDTH = 500;
private static final int HEIGHT = 500;
public GUI() {
JFrame frame = new JFrame("ZCraft");
frame.setSize(WIDTH, HEIGHT);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
//adding JPanels
lp = new LoginPanel();
frame.add(lp);
mp = new MenuPanel();
frame.add(mp);
gp = new GamePanel();
frame.add(gp);
ip = new InstructionPanel();
frame.add(ip);
hp = new HighscorePanel();
frame.add(hp);
frame.setVisible(true);
}//end constructor GUI()
public static int getWidth() {
return WIDTH;
}//end getWIDTH()
public static int getHeight() {
return HEIGHT;
}//end getHEIGHT
public static void main(String[] args) {
gui = new GUI();
}//end main
}//end class GUI
package game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.Timer;
public class GamePanel extends JPanel implements ActionListener, KeyListener {
public static GamePanel gp;
private boolean up = false;
private boolean right = false;
private boolean down = false;
private boolean left = false;
private ZCraft player;
private JButton pause, back;
public GamePanel(){
//timer
Timer timer = new Timer(5, this);
setSize(GUI.getWidth(), GUI.getHeight());
setBackground(Color.BLACK);
setLayout(null);
setVisible(false);
/*
pause = new JButton("Pause");
pause.setHorizontalAlignment(SwingConstants.CENTER);
pause.setBounds();
pause.setBackground(Color.GREEN);
pause.setForeground(Color.RED);
pause.setOpaque(true);
pause.setBorderPainted(false);
pause.addActionListener(this);
add(pause);
back = new JButton("Back");
back.setHorizontalAlignment(SwingConstants.CENTER);
back.setBounds();
back.setBackground(Color.GREEN);
back.setForeground(Color.RED);
back.setOpaque(true);
back.setBorderPainted(false);
back.addActionListener(this);
add(back);
*/
start();
timer.start();
setFocusable(true);
addKeyListener(this);
requestFocusInWindow();
//setFocusTraversalKeysEnabled(false);
//requestFocus();
}//end constructor GamePanel()
public void start() {
player = new ZCraft(GUI.user);
}//end start()
public void update() {
if(up) {
player.moveYAxis(true);
}else {
player.moveYAxis(false);
}
if(right) {
player.moveXAxis(true);
}else {
player.moveXAxis(false);
}
}//end update()
public void render(Graphics g) {
player.render(g);
}//end render(Graphics g)
protected void paintComponent(Graphics g) {
super.paintComponent(g);
render(g);
}//end paintComponent(Graphics g)
@Override
public void actionPerformed(ActionEvent e) {
update();
repaint();
}//end actionPerformed(ActionEvent e)
@Override
public void keyTyped(KeyEvent e) {}//end keyTyped(KeyEvent e)
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_UP) {
up = true;
}
if(code == KeyEvent.VK_RIGHT) {
right = true;
}
if(code == KeyEvent.VK_DOWN) {
down = true;
}
if(code == KeyEvent.VK_LEFT) {
left = true;
}
if(code == KeyEvent.VK_SPACE) {
//player.shoot();
}
if(code == KeyEvent.VK_1) {
}
}//end keyPressed(KeyEvent e)
@Override
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_UP) {
up = false;
}
if(code == KeyEvent.VK_RIGHT) {
right = false;
}
if(code == KeyEvent.VK_DOWN) {
down = false;
}
if(code == KeyEvent.VK_LEFT) {
left = false;
}
if(code == KeyEvent.VK_SPACE) {
//player.shoot();
}
}//end keyReleased(KeyEvent e)
}//end class GamePanel
我只想输入该方法,我将稍后更改运动
您似乎忽略了Jframe使用的布局管理器。JFRAME的ContentPane使用BorderLayout,并且在为此添加多个组件时,您将介绍以前添加的组件,因此您的GamePanel甚至没有显示出焦点的较少的焦点。
最佳解决方案:
- 很好地学习并使用了布局经理
- 使用密钥绑定,而不是钥匙单元。
- 在提出问题时,请在您的问题上发布有效的MCVE,一个只有必要的代码来证明您的问题,我们可以复制,粘贴,编译和运行而无需修改,因为这将有助于我们完全了解您可能做错了什么。
我的MCVE测试您的代码:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class GUI {
public static String user;
public static GUI gui;
public static LoginPanel lp;
public static MenuPanel mp;
public static GamePanel gp;
public static HighscorePanel hp;
public static InstructionPanel ip;
private static final int WIDTH = 500;
private static final int HEIGHT = 500;
public GUI() {
JFrame frame = new JFrame("ZCraft");
frame.setSize(WIDTH, HEIGHT);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
lp = new LoginPanel();
frame.add(lp);
mp = new MenuPanel();
frame.add(mp);
gp = new GamePanel();
frame.add(gp);
ip = new InstructionPanel();
frame.add(ip);
hp = new HighscorePanel();
frame.add(hp);
frame.setVisible(true);
}
public static int getWidth() {
return WIDTH;
}
public static int getHeight() {
return HEIGHT;
}
public static void main(String[] args) {
gui = new GUI();
}
}
class GamePanel extends JPanel implements ActionListener, KeyListener {
public static GamePanel gp;
private boolean up = false;
private boolean right = false;
private boolean down = false;
private boolean left = false;
private ZCraft player;
private JButton pause, back;
public GamePanel() {
setBorder(BorderFactory.createTitledBorder("GamePanel")); // !!
Timer timer = new Timer(5, this);
setSize(GUI.getWidth(), GUI.getHeight());
setBackground(Color.BLACK);
setLayout(null);
setVisible(false);
start();
timer.start();
setFocusable(true);
addKeyListener(this);
requestFocusInWindow();
}
public void start() {
player = new ZCraft(GUI.user);
}
public void update() {
if (up) {
player.moveYAxis(true);
} else {
player.moveYAxis(false);
}
if (right) {
player.moveXAxis(true);
} else {
player.moveXAxis(false);
}
}
public void render(Graphics g) {
player.render(g);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
render(g);
}
@Override
public void actionPerformed(ActionEvent e) {
update();
repaint();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
System.out.println("keypressed: " + e);
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP) {
up = true;
}
if (code == KeyEvent.VK_RIGHT) {
right = true;
}
if (code == KeyEvent.VK_DOWN) {
down = true;
}
if (code == KeyEvent.VK_LEFT) {
left = true;
}
if (code == KeyEvent.VK_SPACE) {
}
if (code == KeyEvent.VK_1) {
}
}
@Override
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP) {
up = false;
}
if (code == KeyEvent.VK_RIGHT) {
right = false;
}
if (code == KeyEvent.VK_DOWN) {
down = false;
}
if (code == KeyEvent.VK_LEFT) {
left = false;
}
if (code == KeyEvent.VK_SPACE) {
}
}
}
class LoginPanel extends MyJPanel {
}
class MenuPanel extends MyJPanel {
}
class HighscorePanel extends MyJPanel {
}
class InstructionPanel extends MyJPanel {
}
class MyJPanel extends JPanel {
public MyJPanel() {
setBorder(BorderFactory.createTitledBorder(getClass().getSimpleName()));
}
}
class ZCraft {
public ZCraft(String user) {
}
public void render(Graphics g) {
}
public void moveXAxis(boolean b) {
}
public void moveYAxis(boolean b) {
}
}
请注意,只有HighScore Jpanel显示。
其他无关的问题:
- 您严重使用静态修饰符,使测试代码和增强代码更加困难。
- 您正在使用
null
布局,这是一件非常危险的事情,这使得很难升级/更新程序。
例如:
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class GUI2 extends JPanel {
private static final int PREF_W = 500;
private static final int PREF_H = PREF_W;
private LoginPanel lp = new LoginPanel();
private MenuPanel mp = new MenuPanel();
private MyGamePanel gp = new MyGamePanel();
private HighscorePanel hp= new HighscorePanel();
private InstructionPanel ip = new InstructionPanel();
private JPanel[] panels = {lp, mp, gp, hp, ip};
private DefaultComboBoxModel<String> comboModel = new DefaultComboBoxModel<>();
private JComboBox<String> panelsCombo = new JComboBox<>(comboModel);
private CardLayout cardLayout = new CardLayout();
private JPanel cardHolderPanel = new JPanel(cardLayout);
public GUI2() {
for (JPanel panel : panels) {
String key = panel.getClass().getSimpleName();
cardHolderPanel.add(panel, key);
comboModel.addElement(key);
}
JPanel bottomPanel = new JPanel();
bottomPanel.add(panelsCombo);
panelsCombo.setFocusable(false);
panelsCombo.addActionListener(e -> {
String selection = (String) panelsCombo.getSelectedItem();
cardLayout.show(cardHolderPanel, selection);
});
setLayout(new BorderLayout());
add(cardHolderPanel, BorderLayout.CENTER);
add(bottomPanel, BorderLayout.PAGE_END);
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
GUI2 mainPanel = new GUI2();
JFrame frame = new JFrame("GUI2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
@SuppressWarnings("serial")
class MyGamePanel extends MyJPanel {
public MyGamePanel() {
setKeyBindings();
}
private void setKeyBindings() {
int condition = WHEN_IN_FOCUSED_WINDOW;
InputMap inputMap = getInputMap(condition);
ActionMap actionMap = getActionMap();
KeyStroke enterStroke = KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0);
String enterStrokeKey = enterStroke.toString();
inputMap.put(enterStroke, enterStrokeKey);
actionMap.put(enterStrokeKey, new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Enter pressed");
}
});
intoMap(inputMap, actionMap, Direction.UP, KeyEvent.VK_UP);
intoMap(inputMap, actionMap, Direction.DOWN, KeyEvent.VK_DOWN);
intoMap(inputMap, actionMap, Direction.LEFT, KeyEvent.VK_LEFT);
intoMap(inputMap, actionMap, Direction.RIGHT, KeyEvent.VK_RIGHT);
}
private void intoMap(InputMap inputMap, ActionMap actionMap, Direction dir, int keyCode) {
KeyStroke release = KeyStroke.getKeyStroke(keyCode, 0, true);
KeyStroke pressed = KeyStroke.getKeyStroke(keyCode, 0, false);
inputMap.put(pressed, pressed.toString());
inputMap.put(release, release.toString());
actionMap.put(pressed.toString(), new DirectionAction(dir, false));
actionMap.put(release.toString(), new DirectionAction(dir, true));
}
private class DirectionAction extends AbstractAction {
private Direction dir;
private boolean onRelease;
public DirectionAction(Direction dir, boolean onRelease) {
this.dir = dir;
this.onRelease = onRelease;
}
@Override
public void actionPerformed(ActionEvent e) {
System.out.printf("Direction: %s; On Released: %b%n", dir.toString(), onRelease);
}
}
}
enum Direction {
UP, DOWN, LEFT, RIGHT
}
class LoginPanel extends MyJPanel {
}
class MenuPanel extends MyJPanel {
}
class HighscorePanel extends MyJPanel {
}
class InstructionPanel extends MyJPanel {
}
@SuppressWarnings("serial")
class MyJPanel extends JPanel {
public MyJPanel() {
setBorder(BorderFactory.createTitledBorder(getClass().getSimpleName()));
}
}
class ZCraft {
public ZCraft(String user) {
}
public void render(Graphics g) {
}
public void moveXAxis(boolean b) {
}
public void moveYAxis(boolean b) {
}
}