i当前有一个设置视图controller,可以处理启动/停止音乐并调整音乐音量。
在放松设置视图controller之后,可以让音乐继续下去吗?在打开音乐并切换了ViewControllers之后,我可以重新打开"设置"浏览器并关闭音乐?请让我知道限制。
这是我的settingsviewcontroller.h
的代码#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface SettingsViewController : UIViewController <AVAudioPlayerDelegate>
{
AVAudioPlayer *audioPlayer;
IBOutlet UISwitch *Switch;
IBOutlet UISlider *Slider;
}
-(IBAction)Switch:(UISwitch *)sender;
-(IBAction)Slider:(UISlider *)sender;
@end
这是我的settingsviewcontroller.m
的代码#import "SettingsViewController.h"
@interface SettingsViewController ()
@end
@implementation SettingsViewController
-(IBAction)Switch:(UISwitch *)sender{
NSUserDefaults *standardDefaults = [NSUserDefaults standardUserDefaults];
if(sender.tag == 0){
if(sender.on){
[standardDefaults setObject:@"On" forKey:@"keyName"];
//choosing and setting the music file
NSString *music = [[NSBundle mainBundle]pathForResource:@"bgmusic1" ofType:@"mp3"];
audioPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL fileURLWithPath:music] error:NULL];
audioPlayer.delegate = self;
audioPlayer.numberOfLoops= -1; //sets the music to loop infinitely
[audioPlayer play]; //plays the music
} else if (sender.on == 0){
[standardDefaults setObject:@"Off" forKey:@"keyName"];
[audioPlayer stop]; //stops the music
}
}
[standardDefaults synchronize];
}
-(IBAction)Slider:(UISlider *)sender{
audioPlayer.volume = sender.value / 100.0; //will adjust the volume of the music according the slider value
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
让我知道需要修改什么!
在您的appdelegate中执行此操作。
要从任何地方访问它,导入您的ViewControllers .M文件中的.H文件并使用
访问它MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];
将AudioPlayer录制到您的AppDelegate.h中的属性,以允许访问公共访问(例如您的其他viewControllers(
@interface AppDelegate: NSAppDelegate
{
IBOutlet UISwitch *Switch;
IBOutlet UISlider *Slider;
}
@property AVAudioPlayer *audioPlayer; // <------
-(IBAction)Switch:(UISwitch *)sender;
-(IBAction)Slider:(UISlider *)sender;
@end
然后调整M文件中AudioPlayer的每个呼叫,以采用H文件中的更改。
//Instead of [audioplayer doSomething] write...
[self.audioplayer doSomething];
// in modern objective-c you can use also
[_audioplayer doSomething];
从其他ViewControllers调用您的AudioPlayer,然后实现第一个提到的代码,然后称您的播放器为SO
[appDelegate.audioplayer doSomething]
,因为您的 audioPlayer
将在其父 SettingsViewController
发布时发布。
因此,您应该将其添加到全球中,并且可以使用Singleton模式进行。
创建BackgroundPlayer.h
@interface BackgroundPlayer: NSObject {
AVAudioPlayer *audioPlayer;
}
+ (id)sharedManager;
@end
和BackgroundPlayer.m
@implementation BackgroundPlayer
static BackgroundPlayer* sharedInstance = nil;
+ (BackgroundPlayer*) sharedInstance {
if (sharedInstance == nil) {
sharedInstance = [[super allocWithZone:NULL] init];
}
return sharedInstance;
}
- (id)init
{
self = [super init];
return self;
}
-(void)playAudio:(NSString *) audioPath
{
audioPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL fileURLWithPath:audioPath] error:NULL];
audioPlayer.delegate = self;
audioPlayer.numberOfLoops= -1; //sets the music to loop infinitely
[audioPlayer play]; //plays the music
}
-(void)setVolum:(float) volum {
if (audioPlayer) {
audioPlayer.volume = sender.value / 100.0;
}
}
然后您只致电
NSString *music = [[NSBundle mainBundle]pathForResource:@"bgmusic1" ofType:@"mp3"];
[[BackgroundPlayersharedInstance] playAudio:music];