我有3个类:主动脉,高光谱性和games -creenactivity。我想通过Main Activity去参加游戏续航,然后在游戏结束后,将得分传递到高光谱性。一切都成功地传递给了GamesScreenactivity,但这并不能以高度反应性来进行。
我相信这是因为具有启动性的主要目的,因此GamesCreenactivity的Finerquiz((期望将其数据归还给Main Activity。我将如何将Games -creenactivity的数据传递给高度反应性?
MainActivity((
MainActivity(){
...
private void startQuiz() {
String difficulty = spinnerDifficulty.getSelectedItem().toString();
Intent intent = new Intent(getBaseContext(), GameScreenActivity.class);
intent.putExtra(EXTRA_DIFFICULTY, difficulty);
startActivityForResult(intent, REQUEST_CODE_QUIZ);
}
}
gamesCreenactivity((
GameScreenActivity(){
...
private void finishQuiz(){
Intent resultIntent = new Intent(getBaseContext(),
HighScoreActivity.class);
resultIntent.putExtra(EXTRA_SCORE, score);
resultIntent.putExtra(EXTRA_DIFFICULTY, difficulty);
setResult(RESULT_OK, resultIntent);
startActivity(resultIntent);
}
}
HighScoreActivity((
HighScoreActivity(){
...
@Override
protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == REQUEST_CODE_QUIZ){
if (resultCode == RESULT_OK) {
int score = data.getIntExtra(GameScreenActivity.EXTRA_SCORE, 0);
String difficulty = data.getStringExtra(GameScreenActivity.EXTRA_DIFFICULTY);
if (score > highScore10) {
updateHighscore(score, difficulty);
}
}
}
}
}
---------------------------------------------------------------------------------------------------
尝试广播方法:
带广播方法的games -creenactivity((
GameScreenActivity(){
...
private void finishQuiz(){
Log.d("sender", "Broadcasting message");
Intent intent = new Intent("scoreEvent");
intent.putExtra(EXTRA_DIFFICULTY, difficulty);
intent.putExtra(EXTRA_SCORE, score);
LocalBroadcastManager.getInstance(this).sendBroadcast(intent);
sendBroadcast(intent);
Intent goToHighScores = new Intent(getBaseContext(), HighScoreActivity.class);
startActivity(goToHighScores);
}
}
使用广播方法的高光谱性((
HighScoreActivity(){
...
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_high_score);
LocalBroadcastManager.getInstance(this).registerReceiver(mMessageReceiver,
new IntentFilter("scoreEvent"));
}
@Override
protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == REQUEST_CODE_QUIZ){
if (resultCode == RESULT_OK) {
int score = data.getIntExtra(GameScreenActivity.EXTRA_SCORE, 0);
String difficulty = data.getStringExtra(GameScreenActivity.EXTRA_DIFFICULTY);
if (score > highScore10) {
updateHighscore(score, difficulty);
}
}
}
}
private BroadcastReceiver mMessageReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String message = intent.getStringExtra("message");
Log.d("receiver", "Got message: " + message);
}
};
@Override
protected void onDestroy() {
LocalBroadcastManager.getInstance(this).unregisterReceiver(mMessageReceiver);
super.onDestroy();
}
}
考虑HighScoreActivity
正在运行,您可以利用LocalBroadcastManager
用IntentFilter
在HighScoreActivity
中注册本地广播员。另外,不要忘记在 onDestroy()
现在,而不是 setResult
从 GameScreenActivity
sendBroadcast()
希望这会有所帮助。快乐编码!