我为事件添加了一个方法,但现在想在某些条件后从这些事件上删除该方法:
public MyClassConstructor()
{
otherClassObj.OnMyDataReceived += new EventHandler(analyzeValues);
}
private void analyzeValues(object sender, EventArgs e)
{
// finished analysis
otherClassObj.OnMyDataReceived -= analyzeValues;
}
这似乎使程序崩溃,但我不明白为什么。这是我的第一个c#程序。谢谢。
也许你的问题是你的事件的方式?您必须首先将事件背后的当前委托复制到一个局部变量,然后检查它是否为空,并且只有然后调用它。这样的:
var omdr = OnMyDataReceived;
if (omdr != null)
omdr(this, new EventArgs());
确保正确地编写了事件访问器。它应该看起来像这样:
private EventHandler onMyDataReceived;
public event EventHandler OnMyDataReceived
{
add
{
lock (OnMyDataReceived)
{
onMyDataReceived += value;
}
}
remove
{
lock (OnMyDataReceived)
{
onMyDataReceived -= value;
}
}
}
同时,考虑使用这个来添加事件处理程序:
otherClassObj.OnMyDataReceived += analyzeValues;
下面的应用程序演示如何订阅和取消订阅事件。您可以将此代码放入一个新的控制台应用程序中以运行它。
它显示事件第一次被引发时,您的事件处理程序被调用,然后取消订阅。第二次,不再订阅处理程序,什么也没发生。
using System;
class Program
{
static void Main(string[] args)
{
MyClass c = new MyClass();
Console.WriteLine("Ready..");
Console.ReadLine();
}
}
public class MyClass
{
OtherClass otherClassObj = new OtherClass();
public MyClass()
{
Console.WriteLine("Class constructor.. adding event");
otherClassObj.OnMyDataReceived += analyzeValues;
Console.WriteLine("Raising event 1");
otherClassObj.Raise();
Console.WriteLine("Raising event 2");
otherClassObj.Raise();
}
private void analyzeValues(object sender, EventArgs e)
{
Console.WriteLine("Event handler");
Console.WriteLine("Removing event");
otherClassObj.OnMyDataReceived -= analyzeValues;
}
}
public class OtherClass
{
public event EventHandler OnMyDataReceived;
public void Raise()
{
if (OnMyDataReceived != null)
{
OnMyDataReceived(this, EventArgs.Empty);
}
}
}