我正在开发Qt应用程序。在那里,我使用了两个线程,一个用于GUI,另一个用于处理。
我有工人班,有QTimer作为成员班。
.h文件:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTimer>
#include <QThread>
class Worker : public QObject
{
Q_OBJECT
public:
Worker();
QTimer t;
public slots:
void process();
void startWorker();
};
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
QThread workerThread;
Worker wt;
};
#endif // MAINWINDOW_H
cpp文件
#include "mainwindow.h"
#include <QDebug>
#include <iostream>
Worker::Worker() : t(this)
{
connect(&t, SIGNAL(timeout()), this, SLOT(process()));
}
void Worker::process()
{
std::cout << "triggering timer" << std::endl;
}
void Worker::startWorker()
{
t.start(1000);
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
wt.moveToThread(&workerThread);
qDebug() << "worker thread " << wt.thread();
qDebug() << "timer thread " << wt.t.thread();
connect(&workerThread, SIGNAL(started()), &wt, SLOT(startWorker()));
connect(&workerThread, &QThread::finished, &workerThread, &QObject::deleteLater);
workerThread.start();
}
MainWindow::~MainWindow()
{
workerThread.quit();
workerThread.wait();
}
我可以毫无错误地启动线程。然而,当我关闭应用程序时,我会收到警告消息。
QObject::killTimer: Timers cannot be stopped from another thread
QObject::~QObject: Timers cannot be stopped from another thread
如果QTimer是worker类的子级,并且它已经被移动到线程,为什么Qt抱怨从不同的线程停止它?注意:我添加了日志来打印线程id,它在两种情况下都输出相同的值:
worker thread QThread(0x72fdf0)
timer thread QThread(0x72fdf0)
有人能解释一下吗?我不明白这里发生了什么
提前感谢
我终于能够通过以下方式修复错误:
- 将QTimer转换为指针
- 按照@Amfasis的建议添加插槽stopWorker
- 在该插槽中,不仅停止QTimer,而且删除它
感谢所有
您应该在QObject删除其自身之前停止计时器
在.h文件中,添加析构函数:
class Worker : public QObject
{
Q_OBJECT
public:
Worker();
~Worker();
private:
QTimer t;
public slots:
void process();
void startWorker();
void stopWorker(); //this line was added
};
在.cpp文件中,添加:
Worker::stopWorker()
{
t.stop();
}
和在构造函数中
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
...
connect(&workerThread, &QThread::finished, &wt, &Worker::stopWorker); //add this line!
...
}
您应该在任务对象槽中而不是在任务构造器中新建计时器。删除任务对象时停止计时器。
我的任务对象头:Worker.h
#pragma once
#include <QObject>
class QTimer;
class Worker : public QObject
{
Q_OBJECT
public:
explicit Worker(QObject *parent = nullptr);
~Worker();
public slots:
void WorkerTaskStartSlot(void);
void TaskFinished(void);
private slots:
void TimerOutToDoSomethingSlot(void);
signals:
void WorkertResultSig(void);
private:
QTimer *m_pTimer = nullptr;
};
Worker.cpp:
#include "Worker.h"
#include <QDebug>
#include <QThread>
#include <QTimer>
Worker::Worker(QObject *parent) : QObject(parent)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
}
Worker::~Worker()
{
TaskFinished();
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
}
void Worker::WorkerTaskStartSlot(void)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
emit WorkertResultSig();
m_pTimer = new QTimer(this);
connect(m_pTimer,&QTimer::timeout,this,&Worker::TimerOutToDoSomethingSlot);
m_pTimer->start(1000);
}
void Worker::TaskFinished(void)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
if(m_pTimer)
{
if(m_pTimer->isActive())
{
m_pTimer->stop();
qDebug()<<__FUNCTION__<<"stop timer"<< QThread::currentThreadId();
}
delete m_pTimer;
m_pTimer = nullptr;
}
}
void Worker::TimerOutToDoSomethingSlot(void)
{
qDebug()<<__FUNCTION__<<"threadid"<< QThread::currentThreadId();
}
控制器标题:MainWindow.h
#pragma once
#include <QMainWindow>
class QPushButton;
class QWidget;
class Worker;
class QThread;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
void InitCtrl(void);
private slots:
void StartTaskBtnSlot(const bool &checked);
void WorkertResultSlot(void);
private:
QPushButton *m_pStartTaskBtn = nullptr;
QWidget *m_pCenterWidget = nullptr;
Worker *m_pWorker = nullptr;
QThread *m_pWorkerThread = nullptr;
};
主窗口.cpp
#include "MainWindow.h"
#include <QVBoxLayout>
#include <QPushButton>
#include <QWidget>
#include <QDebug>
#include <QThread>
#include "Worker.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
InitCtrl();
qDebug()<<__FUNCTION__<<"mainwindow thread id"<< QThread::currentThreadId();
}
MainWindow::~MainWindow()
{
}
void MainWindow::InitCtrl(void)
{
m_pCenterWidget = new QWidget(this);
m_pStartTaskBtn = new QPushButton(QStringLiteral("Start"),this);
QVBoxLayout *pvertlayout = new QVBoxLayout();
pvertlayout->addWidget(m_pStartTaskBtn);
m_pCenterWidget->setLayout(pvertlayout);
setCentralWidget(m_pCenterWidget);
m_pStartTaskBtn->setCheckable(true);
connect(m_pStartTaskBtn,&QPushButton::clicked,this,&MainWindow::StartTaskBtnSlot);
}
void MainWindow::StartTaskBtnSlot(const bool &checked)
{
if(checked)
{
m_pStartTaskBtn->setText(QStringLiteral("Close"));
m_pWorkerThread = new QThread();
m_pWorker = new Worker();
// move the task object to the thread BEFORE connecting any signal/slots
m_pWorker->moveToThread(m_pWorkerThread);
connect(m_pWorkerThread, SIGNAL(started()), m_pWorker, SLOT(WorkerTaskStartSlot()));
connect(m_pWorker, SIGNAL(WorkertResultSig()), this, SLOT(WorkertResultSlot()));
// automatically delete thread and task object when work is done:
connect(m_pWorkerThread, SIGNAL(finished()), m_pWorker, SLOT(deleteLater()));
connect(m_pWorkerThread, SIGNAL(finished()), m_pWorkerThread, SLOT(deleteLater()));
m_pWorkerThread->start();
}
else
{
m_pStartTaskBtn->setText(QStringLiteral("Start"));
m_pWorkerThread->quit();
m_pWorkerThread->wait();
}
}
void MainWindow::WorkertResultSlot(void)
{
qDebug()<<__FUNCTION__<<"threadid"<<QThread::currentThreadId();
}
最后,它将输出这样的结果:
MainWindow::MainWindow mainwindow thread id 0x2bf0
Worker::Worker threadid 0x2bf0
Worker::WorkerTaskStartSlot threadid 0x4af0
MainWindow::WorkertResultSlot threadid 0x2bf0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TimerOutToDoSomethingSlot threadid 0x4af0
Worker::TaskFinished threadid 0x4af0
Worker::TaskFinished stop timer 0x4af0
Worker::~Worker threadid 0x4af0