Java乒乓游戏碰撞检测问题



我对Java相当陌生,可能需要一些帮助。我已经创建了Pong游戏(使用Eclipse),在大多数情况下,它运行得很好。然而,有些东西是不正确的碰撞检测。球在人类控制的球拍上弹跳得很好,但总是穿过人工智能控制的球拍,我一辈子都不知道我的代码出了什么问题。下面是代码:

主类"Tennis":

package PongV2;
import java.applet.Applet;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class Tennis extends Applet implements Runnable, KeyListener{
final int WIDTH = 700, HEIGHT = 500;
Thread thread;
HumanPaddle p1;
AIPaddle p2;
Ball b1;
boolean gameStarted;
Graphics gfx;
Image img;

public void init(){
     this.resize(WIDTH, HEIGHT);
     gameStarted = false;
     this.addKeyListener(this);
     p1 = new HumanPaddle(1);
     b1 = new Ball();
     p2 = new AIPaddle(2, b1);
     img = createImage(WIDTH, HEIGHT);
     gfx = img.getGraphics();
     thread = new Thread(this);
     thread.start();
}
public void paint(Graphics g){
    gfx.setColor(Color.black);
    gfx.fillRect(0, 0, WIDTH, HEIGHT);
    if(b1.getX() < -10 || b1.getX() > 710){
        gfx.setColor(Color.red);
        gfx.drawString("Game Over", 350, 250);
    }
    else{
    p1.draw(gfx);
    b1.draw(gfx);
    p2.draw(gfx);
}
    if(!gameStarted) {
        gfx.setColor(Color.white);
        gfx.drawString("Pong", 343, 100);
        gfx.drawString("Press Enter to Begin...", 295, 130);
    }
    g.drawImage(img, 0, 0, this);
}

public void update(Graphics g){
    paint(g);
}
public void run() {
    for(;;){
         if(gameStarted) {
        p1.move();
        p2.move();
        b1.move();
        b1.checkPaddleCollision(p1, p2);
         }
        repaint();
        try {
            Thread.sleep(10);
        } catch (InterruptedException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }
}
public void keyPressed(KeyEvent e) {
    if(e.getKeyCode() == KeyEvent.VK_UP) {
       p1.setUpAccel(true);
    } else if(e.getKeyCode() == KeyEvent.VK_DOWN){
        p1.setDownAccel(true);
    } else if(e.getKeyCode() == KeyEvent.VK_ENTER){
        gameStarted = true;
}
}
public void keyReleased(KeyEvent e) {
    if(e.getKeyCode() == KeyEvent.VK_UP) {
        p1.setUpAccel(false);
    } else if(e.getKeyCode() == KeyEvent.VK_DOWN){
        p1.setDownAccel(false);
    }
}

public void keyTyped(KeyEvent arg0) {
}
}

还有"AIPaddle"类,如果有人需要看的话:

package PongV2;
import java.awt.Color;
import java.awt.Graphics;
public class AIPaddle implements Paddle{
double y, yVel;
boolean upAccel, downAccel;
final double GRAVITY = 0.94;
int player, x;
Ball b1;
public AIPaddle(int player, Ball b){
    upAccel = false; downAccel = false;
    b1 = b;
    y = 210; yVel = 0;
    if(player == 1)
        x = 20;
    else
        x = 660;
}
public void draw(Graphics g) {
    g.setColor(Color.white);
    g.fillRect(x, (int)y, 20, 80);
}
public void move() {
    y = b1.getY() -40;

     if(y < 0)
         y = 0;
     if(y > 420)
         y = 420;
}

public int getY() {
    return (int)y;
}
}

"球"类:

package PongV2;
import java.awt.Color;
import java.awt.Graphics;
public class Ball {
double xVel, yVel, x, y;
public Ball(){
    x = 350;
    y = 250;
    xVel = getRandomSpeed() * getRandomDirection();
    yVel = getRandomSpeed() * getRandomDirection();
}
public double getRandomSpeed(){
    return(Math.random() *3 + 2);
}
public int getRandomDirection(){
    int rand = (int)(Math.random() * 2);
    if(rand == 1)
        return 1;
    else
        return -1;
}
public void draw(Graphics g){
    g.setColor(Color.white); 
    g.fillOval((int)x-10, (int)y-10, 20, 20);
}
public void checkPaddleCollision(Paddle p1, Paddle p2){
    if (x <= 50){
       if(y >= p1.getY() && y <= p1.getY() + 80){
           xVel = -xVel;
}
    else if(x >= 650){
        if(y >= p2.getY() && y <= p2.getY() + 80)
            xVel = -xVel;
    }
    }
}
public void move(){
    x += xVel;
    y += yVel;
    if(y < 10)
        yVel = -yVel;
    if(y > 490)
        yVel = -yVel;
}
public int getX(){
    return (int)x;
}
public int getY(){
    return (int)y;
}
}

有人能告诉我的代码需要纠正的地方吗?谢谢。

它是checkPaddleCollisionMethod中的if语句。你现在就有这个。

if(...) {
    if(...) {
    }
    else if(...) {
        if(...) {
        }
    }
}

else if与第二个if并行,而不是第一个if。你想要一个这样的结构。

if(...) {
    if(...) {
    }
}
else if(...) {
    if(...) {
    }
}

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