嗨,伙计们,我正在尝试制作一个纸牌游戏,在32个图片框中分发32张卡片的图像时遇到了一些问题,但我无法编写关于如何按图像名称制作图像列表的代码。我尝试过使用按钮作为卡片的代码,并在玩家中随机分配,这是成功的,但当我尝试在图像的情况下这样做时,我无法正确处理,我将在这里发布我的两个代码。
class CardsDeck
{
public static Random r = new Random();
private static List<string> cards = new List<string>{ "♣ King", "♣ Queen", "♣ Jack", " ♣", "♣ 7", "♣ 8", "♣ 9", "♣ 10",
"♦ King", "♦ Queen", "♦ Jack", " ♦", "♦ 7", "♦ 8", "♦ 9", "♦ 10",
"♥ King", "♥ Queen", "♥ Jack", " ♥", "♥ 7", "♥ 8", "♥ 9", "♥ 10",
"♠ King", "♠ Queen", "♠ Jack", " ♠", "♠ 7", "♠ 8", "♠ 9", "♠ 10" };
public string ReceiveCards()
{
if (cards.Count > 0)
{
int index = r.Next(cards.Count);
var card = cards[index];
cards.RemoveAt(index);
return card;
}
else
{
return "";
}
}
}
在主要形式中
public partial class mainForm : Form
{
public mainForm()
{
InitializeComponent();
CardsDeck cd = new CardsDeck();
btnA1.Text = cd.ReceiveCards();
btnA2.Text = cd.ReceiveCards();
btnA3.Text = cd.ReceiveCards();
btnA4.Text = cd.ReceiveCards();
btnB1.Text = cd.ReceiveCards();
btnB2.Text = cd.ReceiveCards();
btnB3.Text = cd.ReceiveCards();
btnB4.Text = cd.ReceiveCards();
btnC1.Text = cd.ReceiveCards();
btnC2.Text = cd.ReceiveCards();
btnC3.Text = cd.ReceiveCards();
btnC4.Text = cd.ReceiveCards();
btnD1.Text = cd.ReceiveCards();
btnD2.Text = cd.ReceiveCards();
btnD3.Text = cd.ReceiveCards();
btnD4.Text = cd.ReceiveCards();
}
private void btnTrump_Click(object sender, EventArgs e)
{
CardsDeck cd = new CardsDeck();
btnA5.Text = cd.ReceiveCards();
btnA6.Text = cd.ReceiveCards();
btnA7.Text = cd.ReceiveCards();
btnA8.Text = cd.ReceiveCards();
btnB5.Text = cd.ReceiveCards();
btnB6.Text = cd.ReceiveCards();
btnB7.Text = cd.ReceiveCards();
btnB8.Text = cd.ReceiveCards();
btnC5.Text = cd.ReceiveCards();
btnC6.Text = cd.ReceiveCards();
btnC7.Text = cd.ReceiveCards();
btnC8.Text = cd.ReceiveCards();
btnD5.Text = cd.ReceiveCards();
btnD6.Text = cd.ReceiveCards();
btnD7.Text = cd.ReceiveCards();
btnD8.Text = cd.ReceiveCards();
}
}
现在,在这种情况下,我试图用图像而不是字符串来做这件事,但我无法正确处理我的代码。有人能在这方面帮我吗
class Card
{
public static Random r = new Random();
PictureBox[] picBox = new PictureBox[32]
public static Bitmap[] pictures = new Bitmap[32];
// What should i write here??
bool[] usedPictures = new bool[pictures.Length];
}
public string ReceiveCards()
{
int ICount = 0;
while (iCount < pictures.Length)
{
int attempt = random.Next(0, pictures.Length);
//Ensures you will only use an available picture
if (usedPictures[attempt] == false)
{
picBox[attempt].Image= pictures[iCount];
doorUsed[attempt] = true;
iCount++;
}
}
您可以使用ImageList,根据List cars 的顺序在ImageList中添加图像
`private static List<string> cards = new List<string>{ "♣ King", "♣ Queen", "♣ Jack", " ♣", "♣ 7", "♣ 8", "♣ 9", "♣ 10",
"♦ King", "♦ Queen", "♦ Jack", " ♦", "♦ 7", "♦ 8", "♦ 9", "♦ 10",
"♥ King", "♥ Queen", "♥ Jack", " ♥", "♥ 7", "♥ 8", "♥ 9", "♥ 10",
"♠ King", "♠ Queen", "♠ Jack", " ♠", "♠ 7", "♠ 8", "♠ 9", "♠ 10" };
然后您可以使用卡片在ImageList中获取需求索引。
您可以在中查看如何使用http://msdn.microsoft.com/ru-ru/library/system.windows.forms.imagelist.aspx
似乎您的方法将受益于面向对象的视角。为什么不创建一个PlayingCard对象;一个具有"CardImage"属性的?这样,您就不需要维护两个单独的列表(一个是卡值,一个是卡片图像),只需维护一个PlayingCards列表,就可以访问.CardImage属性?
public class PlayingCard
{
public enum Suit { Spades, Hearts, Diamonds, Clubs }
public enum Rank {King =13, Queen = 12, Jack = 11, Seven = 7, Eight = 8, Nine = 9 }
public Suit CardSuit;
public Rank CardRank;
public Bitmap CardImage;
}
然后在构造函数中解析Suit和Rank以确定图像。
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