C#将多个图片框中的多个图像随机化



嗨,伙计们,我正在尝试制作一个纸牌游戏,在32个图片框中分发32张卡片的图像时遇到了一些问题,但我无法编写关于如何按图像名称制作图像列表的代码。我尝试过使用按钮作为卡片的代码,并在玩家中随机分配,这是成功的,但当我尝试在图像的情况下这样做时,我无法正确处理,我将在这里发布我的两个代码。

class CardsDeck
{
    public static Random r = new Random();
    private static List<string> cards = new List<string>{ "♣ King", "♣ Queen", "♣ Jack", " ♣", "♣ 7", "♣ 8", "♣ 9", "♣ 10",
                                                          "♦ King", "♦ Queen", "♦ Jack", " ♦", "♦ 7", "♦ 8", "♦ 9", "♦ 10",
                                                          "♥ King", "♥ Queen", "♥ Jack", " ♥", "♥ 7", "♥ 8", "♥ 9", "♥ 10",
                                                          "♠ King", "♠ Queen", "♠ Jack", " ♠", "♠ 7", "♠ 8", "♠ 9", "♠ 10" };
    public string ReceiveCards()
    {
        if (cards.Count > 0)
        {
            int index = r.Next(cards.Count);
            var card = cards[index];
            cards.RemoveAt(index);
            return card;
        }
        else
        {
            return "";
        }
    }
}

在主要形式中

public partial class mainForm : Form
{
    public mainForm()
    {
        InitializeComponent();
        CardsDeck cd = new CardsDeck();
        btnA1.Text = cd.ReceiveCards();
        btnA2.Text = cd.ReceiveCards();
        btnA3.Text = cd.ReceiveCards();
        btnA4.Text = cd.ReceiveCards();
        btnB1.Text = cd.ReceiveCards();
        btnB2.Text = cd.ReceiveCards();
        btnB3.Text = cd.ReceiveCards();
        btnB4.Text = cd.ReceiveCards();

        btnC1.Text = cd.ReceiveCards();
        btnC2.Text = cd.ReceiveCards();
        btnC3.Text = cd.ReceiveCards();
        btnC4.Text = cd.ReceiveCards();

        btnD1.Text = cd.ReceiveCards();
        btnD2.Text = cd.ReceiveCards();
        btnD3.Text = cd.ReceiveCards();
        btnD4.Text = cd.ReceiveCards();

    }
    private void btnTrump_Click(object sender, EventArgs e)
    {
        CardsDeck cd = new CardsDeck();

        btnA5.Text = cd.ReceiveCards();
        btnA6.Text = cd.ReceiveCards();
        btnA7.Text = cd.ReceiveCards();
        btnA8.Text = cd.ReceiveCards();
        btnB5.Text = cd.ReceiveCards();
        btnB6.Text = cd.ReceiveCards();
        btnB7.Text = cd.ReceiveCards();
        btnB8.Text = cd.ReceiveCards();
        btnC5.Text = cd.ReceiveCards();
        btnC6.Text = cd.ReceiveCards();
        btnC7.Text = cd.ReceiveCards();
        btnC8.Text = cd.ReceiveCards();
        btnD5.Text = cd.ReceiveCards();
        btnD6.Text = cd.ReceiveCards();
        btnD7.Text = cd.ReceiveCards();
        btnD8.Text = cd.ReceiveCards();
    }
}

现在,在这种情况下,我试图用图像而不是字符串来做这件事,但我无法正确处理我的代码。有人能在这方面帮我吗

 class Card
{
    public static Random r = new Random();
    PictureBox[] picBox = new PictureBox[32]
    public static Bitmap[] pictures = new Bitmap[32];
    // What should i write here??
    bool[] usedPictures = new bool[pictures.Length];

}
public string ReceiveCards()
{
    int ICount = 0;
    while (iCount < pictures.Length)
    {
         int attempt = random.Next(0, pictures.Length);
         //Ensures you will only use an available picture
        if (usedPictures[attempt] == false)
        {            
             picBox[attempt].Image= pictures[iCount];
             doorUsed[attempt] = true;
             iCount++;
      }
 } 

您可以使用ImageList,根据List cars 的顺序在ImageList中添加图像

`private static List<string> cards = new List<string>{ "♣ King", "♣ Queen", "♣ Jack", " ♣", "♣ 7", "♣ 8", "♣ 9", "♣ 10",
                                                      "♦ King", "♦ Queen", "♦ Jack", " ♦", "♦ 7", "♦ 8", "♦ 9", "♦ 10",
                                                      "♥ King", "♥ Queen", "♥ Jack", " ♥", "♥ 7", "♥ 8", "♥ 9", "♥ 10",
                                                      "♠ King", "♠ Queen", "♠ Jack", " ♠", "♠ 7", "♠ 8", "♠ 9", "♠ 10" };

然后您可以使用卡片在ImageList中获取需求索引。

您可以在中查看如何使用http://msdn.microsoft.com/ru-ru/library/system.windows.forms.imagelist.aspx

似乎您的方法将受益于面向对象的视角。为什么不创建一个PlayingCard对象;一个具有"CardImage"属性的?这样,您就不需要维护两个单独的列表(一个是卡值,一个是卡片图像),只需维护一个PlayingCards列表,就可以访问.CardImage属性?

public class PlayingCard
{
    public enum Suit { Spades, Hearts, Diamonds, Clubs }
    public enum Rank {King =13, Queen = 12, Jack = 11, Seven = 7, Eight = 8, Nine = 9 }
    public Suit CardSuit;
    public Rank CardRank;
    public Bitmap CardImage;
}

然后在构造函数中解析Suit和Rank以确定图像。

将您的收藏创建为列表<扑克牌>

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