LibGdX 项目上的安卓目标字符串在哪里?



这可能是菜鸟问题,但在互联网上不容易找到答案,或者没有直接答案。

我正在尝试使用针对android-19的旧LibGdx项目。 我想定位安卓 25 或更高版本。 但是我找不到在哪里更改这些字符串。 我在build.gradle上搜索,但一无所获。所以现在需要帮助。

我正在附加整个Android/build.gradle:

android {
buildToolsVersion project.androidToolsVersion
compileSdkVersion project.androidSDKVersion.toInteger()
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
resources.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
instrumentTest.setRoot('tests')
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def adb = "$System.env.ANDROID_HOME/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.badlogicgames.superjumper.android/com.badlogicgames.superjumper.android.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [ project.configurations.compile ]       
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [ COMPILE: [plus:[project.configurations.compile]]]        
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value:"true")
}
}
}
}
}
}
}

看看 android/build.gradle

更新

试试看:

android {
buildToolsVersion project.androidToolsVersion
compileSdkVersion project.androidSDKVersion.toInteger()
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
resources.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
instrumentTest.setRoot('tests')
}
defaultConfig {
applicationId "com.companie.project" // I don't know if it's really usefull in your case
minSdkVersion 8
targetSdkVersion 25
}
}

在 android 模块build.gradle文件中的android标签内找到defaultConfig

defaultConfig {
applicationId "com.its.mygame"
minSdkVersion 11
targetSdkVersion 23             // This is what you want, change here
...
}

如果不存在,请打开AndoidManifest.xmlandroid 模块的文件。

<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="23" />  //change here

如果两个地方都存在怎么办?

AndroidManifest.xml的配置将被 build.gradle 的defaultConfig配置覆盖。

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