如何在WinRT中将数据从流保存到文件



我想要一个方法,它将System.IO.Stream作为输入,并使用它将数据从中写入文件。到目前为止,我有以下内容:

    public async Task SaveStreamToFileX(Stream stream, string filePath, IProgress<long> progress)
    {
        var folder = await StorageFolder.GetFolderFromPathAsync(Path.GetDirectoryName(filePath));
        var fileName = Path.GetFileName(filePath);
        StorageFile file = await folder.CreateFileAsync(fileName, CreationCollisionOption.OpenIfExists);
        var istream = stream.AsInputStream();
        var canRead = stream.CanRead; //this returns true
        using (var reader = new DataReader(istream))
        {
            using (IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
            {
                using (IOutputStream outputStream = fileStream.GetOutputStreamAt(0))
                {
                    using (DataWriter writer = new DataWriter(outputStream))
                    {
                        IBuffer buffer;
                        long readBytes = 0;
                        const int bufferSize = 8192;
                        while ((buffer = reader.ReadBuffer(bufferSize)).Length > 0) //exception System.Exception with message: Out of range ...
                        {
                            writer.WriteBuffer(buffer);
                            readBytes += bufferSize;
                            progress.Report(readBytes);
                        }
                    }
                }
            }
        }
    }

问题是,当我尝试在while循环(第一次读取)中读取数据时,会引发异常(超出范围)。流应该有数据。我不确定是否需要这么长的代码,如果有人有更好的解决方案,那就太好了。旁注:如果我尝试await reader.LoadAsync(50),它会返回50。我不确定LoadAsync应该做什么。也许我必须在读取之前调用它,为读取准备数据?我会进一步调查。。。此外,Stream.CanRead返回true。

问题不是像我最初认为的那样转换流。只是不知道如何在WinRT中处理文件(在我看来,微软的文档真的很糟糕)。

在我的同事的帮助下,我尝试了几种方法,最终得到了以下结果:

    public async Task SaveStreamToFile(Stream stream, string filePath, IProgress<long> progress )
    {
        var folder = await StorageFolder.GetFolderFromPathAsync(Path.GetDirectoryName(filePath));
        var fileName = Path.GetFileName(filePath);
        StorageFile file = await folder.CreateFileAsync(fileName, CreationCollisionOption.OpenIfExists);
        var istream = stream.AsInputStream();
        using (var reader = new DataReader(istream))
        {
            using (IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
            {
                using (IOutputStream outputStream = fileStream.GetOutputStreamAt(0))
                {
                    using (DataWriter writer = new DataWriter(outputStream))
                    {
                        long writtenBytes = 0;
                        const int bufferSize = 8192;
                        uint loadedBytes = 0;
                        while ((loadedBytes = (await reader.LoadAsync(bufferSize))) > 0) //!!!
                        {
                            IBuffer buffer = reader.ReadBuffer(loadedBytes);
                            writer.WriteBuffer(buffer);
                            uint tmpWritten = await writer.StoreAsync(); //!!!
                            writtenBytes += tmpWritten;
                            progress.Report(writtenBytes);
                        }
                    }
                }
            }
        }
    }    

我希望看到一些更简单的实现,但这是可行的。问题是LoadAsync丢失(这似乎是调用所必需的),并且在写入操作期间,必须调用StoreAsync才能提交数据(刷新是不够的)。

我希望这能帮助到别人。

我建议不要使用这种代码,而是利用Windows运行时互操作扩展方法。这将产生一个更整洁、更可读的代码,例如:

private async Task CopyToTempFile(Stream stream, string temporaryFileName) {
    var file = await ApplicationData.Current.TemporaryFolder.CreateFileAsync(temporaryFileName, CreationCollisionOption.ReplaceExisting);
    using (var outputstream = await file.OpenStreamForWriteAsync()) {
        await stream.CopyToAsync(outputstream);
    }
}

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