当我尝试绘制圆环时,什么都没有显示,但代码在我的朋友PC上运行得很好。我在绘制立方体或其他简单形状时没有问题。我忘记了什么或可能有什么问题吗?
法典:
#include <GL/glut.h>
#include <stdio.h>
GLint width = 600;
GLint height = 600;
GLdouble eyex = 3.0, eyey = 0.0, eyez = 5.0;
GLdouble atx = 0.0, aty = 0.0, atz = 0.0;
GLdouble vupx = 0.0, vupy = 1.0, vupz = 0.0;
GLdouble fovy = 120.0, aspect = 1.0, Znear = 1.0, Zfar = 10.0;
GLfloat position[] = {10.0, 0.0, 1.5, 10.0 };
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.5,0.1,1.1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(eyex, eyey, eyez, atx, aty, atz, vupx, vupy, vupz);
glColor3f(1.0,0.0,0.0);
glutSolidTorus(1.0,2.0,100,100);
glFlush();
}
void init(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glShadeModel(GL_FLAT);
}
void reshape(int winw, int winh) {
glViewport(0,0,winw,winh); //Otvor
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, aspect, Znear, Zfar);
}
static void key(unsigned char key, int x, int y)
{
switch (key)
{
case 27 :
exit(0);
break;
}
}
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON)
{
glPushMatrix();
glRotatef(60,0.0,5.0,0.0);;
glLightfv(GL_LIGHT0,GL_POSITION,position);
glPopMatrix();
glFlush();
}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(width,height);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutCreateWindow("Light");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glLightfv(GL_LIGHT0,GL_POSITION,position);
glutKeyboardFunc(key);
glutMainLoop();
//return EXIT_SUCCESS;
//return exit_success;
}
请求深度缓冲区:
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
并确保清除它:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);