我正试图通过学习WebGL来学习JavaScript,WebGL应该是一个半封闭的环境。我正试图弄清楚如何从命令行或浏览器中运行下面的代码。我可以需要THRE.js库,但看起来我不太容易需要文档对象。也许我需要一个JavaScript外壳?如何让Mozilla或其他浏览器运行下面的.js代码?我有以下代码:
////////////////////////////////////////////////////////////////////////////////
/*global THREE, Coordinates, $, document, window*/
//var document = require('document');
var THREE = require('three');
var camera, scene, renderer;
var windowScale;
var cameraControls;
var clock = new THREE.Clock();
function drawGoldCube() {
var cube;
var cubeSizeLength = 100;
var goldColor = "#FFDF00";
var showFrame = true;
var wireMaterial = new THREE.MeshBasicMaterial( { color: goldColor, wireframe: showFrame } ) ;
var cubeGeometry = new THREE.CubeGeometry(cubeSizeLength, cubeSizeLength, cubeSizeLength);
cube = new THREE.Mesh( cubeGeometry, wireMaterial );
cube.position.x = 0; // centered at origin
cube.position.y = 0; // centered at origin
cube.position.z = 0; // centered at origin
scene.add( cube );
}
function init() {
var canvasWidth = 846;
var canvasHeight = 494;
// For grading the window is fixed in size; here's general code:
//var canvasWidth = window.innerWidth;
//var canvasHeight = window.innerHeight;
var canvasRatio = canvasWidth / canvasHeight;
// SCENE
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x808080, 2000, 4000 );
// LIGHTS
scene.add( new THREE.AmbientLight( 0x222222 ) );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.setSize(canvasWidth, canvasHeight);
renderer.setClearColor( scene.fog.color, 1 );
var container = document.getElementById('container');
container.appendChild( renderer.domElement );
// CAMERA
camera = new THREE.PerspectiveCamera( 45, canvasRatio, 1, 4000 );
camera.position.set( -200, 200, -150 );
// CONTROLS
cameraControls = new THREE.OrbitAndPanControls(camera, renderer.domElement);
cameraControls.target.set(0,0,0);
// draw the coordinate grid
Coordinates.drawGrid({size:1000,scale:0.01});
Coordinates.drawGrid({size:1000,scale:0.01, orientation:"y"});
//Coordinates.drawGrid(size:1000,scale:0.01, orientation:"y"});
Coordinates.drawGrid({size:1000,scale:0.01, orientation:"z"});
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var delta = clock.getDelta();
cameraControls.update(delta);
renderer.render(scene, camera);
}
init();
drawGoldCube();
animate();
它在document.getElementById()行失败。
我的问题是-我可以在浏览器外运行吗?如果我在命令行,我可以运行"nodemy_webgl.js"吗?我可以安装THRE.js,但我不确定是否需要一个"文档"变量。因此,如果我取消注释,顶部的这行"var document=require('document');"将失败。
如何运行此代码?最好是从命令行。谢谢
不幸的是,没有。使用THRE.js需要您处于支持WebGL的实际浏览器窗口中(如果要使用回退,则需要画布支持)。