闪烁的Jtextfield和Jbutton


//ADDING BET FIELDS
setLayout(null); 
horseChoice = new JTextField();
horseChoice.setBounds(200, 585, 300, 20);
add(horseChoice);
setLayout(null); 
horseBet = new JTextField();
horseBet.setBounds(200, 625, 300, 20);
add(horseBet);
//ADDING BET BUTTON
setLayout(null); 
bet = new JButton("Place Bet");
bet.setBounds(250, 675, 200, 50);
add(bet);

我正在尝试创建两个Textfield,用户可以在其中输入他们想要的内容和一个按钮以将输入保存到变量。但是,当我运行程序时,文本字段和按钮闪烁,然后变得不可见。然后,如果用户单击它们,他们再次闪烁。我如何阻止这种情况发生?

班级的其余部分:

// the "main" function
public void run(){
    init();

            font = new Font ("Arial", Font.BOLD, 14);
            titleFont = new Font ("Comic Sans MS", Font.BOLD, 20);
    textColor = new Color(100, 100, 100);
            resultColor = new Color(255, 165, 0, 180);
            //ADDING HORSES
            horse1 = new Horses_1();
            horse2 = new Horses_2();
            horse3 = new Horses_3();
            horse4 = new Horses_4();

    //GAMELOOP
    while (running){
        start = System.nanoTime();
        elapsed = System.nanoTime() - start;
        wait = targetTime - elapsed / 1000000;
        try{
            Thread.sleep(wait);
        }
        catch(Exception e){
            e.printStackTrace();
        }
                    //TIMER
                    if(horse1.h1x < 1350){
                        horse1Time++;
                    }
                    if(horse2.h2x < 1350){
                        horse2Time++;
                    }
                    if(horse3.h3x < 1350){
                        horse3Time++;
                    }
                    if(horse4.h4x < 1350){
                        horse4Time++;
                    }
                    //STOP RACING TIMERS
                    if(horse1Result == true && horse1.h1x >= 1350){
                        horse1TimeStr = horse1Time + ", Dominic";
                        horse1Result = false;
                    }
                    if(horse2Result == true && horse2.h2x >= 1350){
                        horse2TimeStr = horse2Time + ", Charlie";
                        horse2Result = false;
                    }
                    if(horse3Result == true && horse3.h3x >= 1350){
                        horse3TimeStr = horse3Time + ", Admiral";
                        horse3Result = false;
                    }
                    if(horse4Result == true && horse4.h4x >= 1350){
                        horse4TimeStr = horse4Time + ", Bacardi";
                        horse4Result = false;
                    }

                    //RANDOM HORSE CHOICE & MOVE PLACES
                    if(horse1.h1x >= 1350){
                        final int[] CHOICES = { 2,3,4 };
                    }
                    else if(horse2.h2x >= 1350){
                        final int[] CHOICES = { 1,3,4 };
                    }
                    else if(horse3.h3x >= 1350){
                        final int[] CHOICES = { 1,2,4 };
                    }
                    else if(horse4.h4x >= 1350){
                        final int[] CHOICES = { 1,2,3 };
                    }
                    else{
                        final int[] CHOICES = { 1,2,3,4 };
                    }
                    randomHorse = CHOICES[rand.nextInt(CHOICES.length)];
                    randomMove = rand.nextInt(35) + 1;
                    //PLACES
        Update();
        Draw();
        drawToScreen();
    }
}


// updates the game
private void Update() {

        //UPDATE RACE COUNTER
        if(horse1.h1x == 100 && horse2.h2x == 100 && horse3.h3x == 100 && horse4.h4x == 100){
            races++;
        }
        //HORSE UPDATE

        horse1.Update();
        horse2.Update();
        horse3.Update();
        horse4.Update();
        //RESULT SETTING
        if(result == true && horse1Result == false && horse2Result == false && horse3Result == false && horse4Result == false){

            String[] horses =
                { horse1TimeStr, horse2TimeStr, horse3TimeStr, horse4TimeStr };
            Arrays.sort(horses);
            firstHorse = horses[0];
            secondHorse = horses[1];
            thirdHorse = horses[2];
            fourthHorse = horses[3];
            firstHorse = firstHorse.replaceAll("[0-9,,]","");
            secondHorse = secondHorse.replaceAll("[0-9,,]","");
            thirdHorse = thirdHorse.replaceAll("[0-9,,]","");
            fourthHorse = fourthHorse.replaceAll("[0-9,,]","");
            result = false;
        }


}
// draws the game onto an off-screen buffered image
private void Draw() {   
            //BACKGROUND COLOUR
    g.setColor(Color.WHITE);
    g.fillRect(0, 0, WIDTH, HEIGHT);
            if(button == true){
                //ADDING BET FIELDS
                setLayout(null); 
                horseChoice = new JTextField();
                horseChoice.setBounds(200, 585, 300, 20);
                add(horseChoice);
                setLayout(null); 
                horseBet = new JTextField();
                horseBet.setBounds(200, 625, 300, 20);
                add(horseBet);
                //ADDING BET BUTTON
                setLayout(null); 
                bet = new JButton("Place Bet");
                bet.setBounds(250, 675, 200, 50);
                add(bet);
                button = false;
            }

            horse1.Draw(g);
            horse2.Draw(g);
            horse3.Draw(g);
            horse4.Draw(g);
            //HORSE 1 - TRACK
            g.setColor(new Color (255, 0, 0));
            g.drawLine(100, 125, WIDTH - 100, 125);
            //HORSE 2 - TRACK
            g.setColor(new Color (0, 255, 0));
            g.drawLine(100, 225, WIDTH - 100, 225);
            //HORSE 3 - TRACK
            g.setColor(new Color (0, 0, 255));
            g.drawLine(100, 325, WIDTH - 100, 325);
            //HORSE 4 - TRACK
            g.setColor(new Color (255, 255, 0));
            g.drawLine(100, 425, WIDTH - 100, 425);  
            //FINISH LINE
            g.setColor(new Color (255, 255, 0));
            g.drawLine(WIDTH - 100, 475, WIDTH - 100, 375);
            g.setColor(new Color (0, 0, 255));
            g.drawLine(WIDTH - 100, 275, WIDTH - 100, 375);
            g.setColor(new Color (0, 255, 0));
            g.drawLine(WIDTH - 100, 175, WIDTH - 100, 275);
            g.setColor(new Color (255, 0, 0));
            g.drawLine(WIDTH - 100, 75, WIDTH - 100, 175);
            //HUD
            g.setColor(new Color (180, 180, 180));
            g.drawLine(50, 550, WIDTH - 50, 550);
            g.drawLine(550, 550, 550, 700);
            g.drawLine(900, 550, 900, 700);
            g.setColor(resultColor);
            g.setFont(titleFont);
            g.drawString("Results", 700, 540);
            g.drawString("Details", 1000, 540);
            g.drawString("Betting", 360, 540);
            //Results
            g.setColor(textColor);
    g.setFont(font);
            g.drawString("Winner : ", 600, 600);
            g.drawString("Second : ", 600, 630);
            g.drawString("Third : ", 600, 660);
            g.drawString("Fourth : ", 600, 690);
            //DETAILS
            g.drawString("Race Number :", 950, 600);
            g.drawString("Horse Choice :", 950, 630);
            g.drawString("Bet :", 950, 660);
            g.setColor(resultColor);
            g.drawString("" + races, 1250, 600);
            //BETS
            g.setColor(textColor);
            g.drawString("Horse Choice :", 75, 600);
            g.drawString("Bet :", 75, 640);

            if(horse1Result == false && horse2Result == false && horse3Result == false && horse4Result == false){
                g.setColor(resultColor);
                g.drawString(" " + firstHorse, 780, 600);
                g.drawString(" " + secondHorse, 780, 630);
                g.drawString(" " + thirdHorse, 780, 660);
                g.drawString(" " + fourthHorse, 780, 690);
            }
            g.setColor(textColor);
    g.setFont(font);
            //HORSE 1 TEXT
    String h1 = "Dominic -";
    g.drawString(h1, 10, 130);
            //HORSE 2 TEXT
            String h2 = "Charlie -";
    g.drawString(h2, 10, 230);
            //HORSE 3 TEXT
            String h3 = "Admiral -";
    g.drawString(h3, 10, 330);
            //HORSE 4 TEXT
            String h4 = "Bacardi -";
    g.drawString(h4, 10, 430);
}

看起来while(running)Thread.sleep正在给您问题。对于摇摆应用,请使用javax.swing.Timer。这是基本的构造

Timer(int delay, ActionListener listener)

delay是间隔和 listener之间延迟延迟的时间(" slept" ),就像按钮的侦听器一样,除了您不需要按下按钮要开火的事件,Timer发射了每个delay ED毫秒。你可以做这样的事情

Timer timer = new Timer(delay, new ActionListener(){
    @Override 
    public void actionPerformed(ActionEvent e) {
        // the stuff in your while loop here
    }
});
timer.starts();

这是使用Timer示例。查看 docs 有关可以与计时器一起使用的更多方法。


旁注

不建议使用空布局。请查看在容器中布置组件,以获取有关如何使用布局管理器的详细信息,因为您应该使用的那样而不是空布局。

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