我通过创建Qt c++插件来扩展我的应用程序的功能来链接问题。代码编译和一切工作,但只有当我使用Qt库类,如QString为例。当我从宿主应用程序中定义的类中给插件类一个对象的引用时,项目不再链接。创建插件时,我遵循Qt文档中的步骤,并考虑到给出的示例——echo和plug&paint。但是,这里没有涉及这种情况。
更新
错误如下:
并且。obj:-1:错误:LNK2019:未解析的外部符号"public: class QString __cdecl myClass::answer(void)const " (?answer@myClass@@QEBA?AVQString@@XZ)在函数中引用"public: virtual class QString __cdecl myPlugin::echo(class myClass *)"(? echo@myPlugin@@UEAA ? AVQString@@PEAVmyClass@@@Z)
这是导致它的项目:
plugtest.pro
TEMPLATE = subdirs
SUBDIRS +=
host
plugin
host.pro
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = host
TEMPLATE = app
SOURCES += main.cpp
MainWindow.cpp
myClass.cpp
HEADERS += MainWindow.h
myClass.h
plugInterface.h
FORMS += MainWindow.ui
MainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QMessageBox>
#include <QPluginLoader>
#include <QDir>
#include "myClass.h"
#include "plugInterface.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_button_clicked();
private:
bool loadPlugin();
Ui::MainWindow *ui;
plugInterface *m_interface;
myClass *m_class;
};
#endif // MAINWINDOW_H
myClass.h
#ifndef MYCLASS_H
#define MYCLASS_H
#include <QObject>
class myClass : public QObject
{
Q_OBJECT
public:
explicit myClass(QObject *parent = 0);
QString answer() const;
void setAnswer(const QString &str);
private:
QString m_answer;
};
#endif // MYCLASS_H
plugInterface.h
#ifndef PLUGINTERFACE_H
#define PLUGINTERFACE_H
#include <QString>
#include "myClass.h"
class plugInterface
{
public:
virtual ~plugInterface() {}
virtual QString echo(myClass *value) = 0;
};
#define PlugInterface_iid "example.suite.app.PluginInterface"
Q_DECLARE_INTERFACE(plugInterface, PlugInterface_iid)
#endif // PLUGINTERFACE_H
MainWindow.cpp
#include "MainWindow.h"
#include "ui_MainWindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
if (!loadPlugin())
{
QMessageBox::information(this, "Error", "Could not load the plugin");
}
m_class = new myClass(this);
m_class->setAnswer("Good!");
}
MainWindow::~MainWindow()
{
delete ui;
}
bool MainWindow::loadPlugin()
{
QDir pluginsDir(qApp->applicationDirPath());
if (pluginsDir.dirName().toLower() == "debug" || pluginsDir.dirName().toLower() == "release")
pluginsDir.cd("plugins");
foreach (QString fileName, pluginsDir.entryList(QDir::Files))
{
QPluginLoader pluginLoader(pluginsDir.absoluteFilePath(fileName));
QObject *plugin = pluginLoader.instance();
if (plugin) {
m_interface = qobject_cast<plugInterface *>(plugin);
if (m_interface)
return true;
}
}
return false;
}
void MainWindow::on_button_clicked()
{
ui->lineResult->setText(m_interface->echo(m_class));
}
myClass.cpp
#include "myClass.h"
myClass::myClass(QObject *parent) : QObject(parent)
{
}
QString myClass::answer() const
{
return m_answer;
}
void myClass::setAnswer(const QString &str)
{
m_answer = str;
}
plugin.pro
TEMPLATE = lib
CONFIG += plugin
QT += widgets
INCLUDEPATH += ../host
HEADERS = myPlugin.h
SOURCES = myPlugin.cpp
TARGET = $$qtLibraryTarget(myPlugin)
DESTDIR = ../plugins
myPlugin.h
#ifndef MYPLUGIN_H
#define MYPLUGIN_H
#include <QObject>
#include "plugInterface.h"
class myPlugin : public QObject, plugInterface
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "example.suite.app.PluginInterface")
Q_INTERFACES(plugInterface)
public:
QString echo(myClass *value) Q_DECL_OVERRIDE;
};
#endif // MYPLUGIN_H
myPlugin.cpp
#include "myPlugin.h"
QString myPlugin::echo(myClass *value)
{
return value->answer();
}
对我来说有效的解决方案是使myClass成为库的一部分,并将其动态地包含在插件和主机中。但是,我很好奇这是否可以在不创建库的情况下完成。