如何从安卓中的调色板 API 中选择模糊颜色



我正在显示从服务器获取的每个图像的布局背景图像,并且它工作正常。我需要布局背景图像以模糊。我为同样的人写了一个类。

我的问题是:如何从调色板 API 中选择模糊颜色?

更蓝.java

public class BlurBuilder {
    private static final float BITMAP_SCALE = 0.4f;
    private static final float BLUR_RADIUS = 7.5f;
    public static Bitmap blur(Context context, Bitmap image) {
        int width = Math.round(image.getWidth() * BITMAP_SCALE);
        int height = Math.round(image.getHeight() * BITMAP_SCALE);
        Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false);
        Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
        RenderScript rs = RenderScript.create(context);
        ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
        Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
        theIntrinsic.setRadius(BLUR_RADIUS);
        theIntrinsic.setInput(tmpIn);
        theIntrinsic.forEach(tmpOut);
        tmpOut.copyTo(outputBitmap);
        return outputBitmap;
    }
}

主活动.java

final LinearLayout mMainLayout = (LinearLayout)findViewById(R.id.revi_main_layout);
target = new Target() {
    @Override
    public void onBitmapLoaded(final Bitmap bitmap, Picasso.LoadedFrom from) {
        mMainLayout.setBackground(new BitmapDrawable(bitmap));
        Palette.generateAsync(bitmap, new Palette.PaletteAsyncListener() {
            public void onGenerated(Palette palette) {
                movie_image.setImageBitmap(bitmap);
                int defaultColor = getResources().getColor(R.color.whiteColor);
                toolbar.setBackgroundColor(palette.getLightVibrantColor(defaultColor));
                toolbar.setTitleTextColor(palette.getDarkMutedColor(defaultColor));
                toolbar.setTitle(getString(R.string.title_activity_news_update_fulldec));
            }
        });
    }
    @Override
    public void onBitmapFailed(Drawable errorDrawable) {
    }
    @Override
    public void onPrepareLoad(Drawable placeHolderDrawable) {
    }
};
Picasso.with(getApplicationContext()).load((Reviews_update.revData.get(mov_pos))
                                        .getNewsImage()).into(target);

请帮助我如何模糊我的布局背景图像,模糊调色板 API 中的颜色?

提前谢谢你

RenderScript 要求 sdk 版本 22.2 作为最低 sdk。此方法也适用于旧版本。使用此方法:

public Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) {
    int width = Math.round(sentBitmap.getWidth() * scale);
    int height = Math.round(sentBitmap.getHeight() * scale);
    sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);
    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    if (radius < 1) {
        return (null);
    }
    int w = bitmap.getWidth();
    int h = bitmap.getHeight();
    int[] pix = new int[w * h];
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;
    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];
    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }
    yw = yi = 0;
    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;
    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;
        for (x = 0; x < w; x++) {
            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];
            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;
            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];
            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];
            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;
            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];
            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];
            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;
            sir = stack[i + radius];
            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];
            rbs = r1 - Math.abs(i);
            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];
            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;
            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];
            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];
            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];
            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];
            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;
            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];
            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];
            yi += w;
        }
    }
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    return (bitmap);
}

例:

 Drawable myDrawable = getResources().getDrawable(R.drawable.pp);
 Bitmap myLogo = ((BitmapDrawable) myDrawable).getBitmap();
 Bitmap bitmap = fastblur(myLogo, 0.9f, (int) 7.5f);

让我知道它是否有效

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