启动上的应用程序崩溃,我在控制台中有一个错误:
由于未被发现的例外,终止应用程序 " nsinvalidargumentException",原因:' - [Chartboost ShowInterstitial]: 未识别的选择器发送到实例0x7f844c9b74e0'
我的代码是:
#import "cocos2d.h"
#import "AppDelegate.h"
#import "IntroLayer.h"
#import "AppSpecificValues.h"
#import <RevMobAds/RevMobAds.h>
#import <Chartboost/Chartboost.h>
@implementation AppController
@synthesize gameCenterManager=gameCenterManager_, currentLeaderBoard=currentLeaderBoard_;
@synthesize window=window_, navController=navController_, director=director_;
@synthesize cb;
@synthesize nScore;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Create the main window
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8
depthFormat:0 //GL_DEPTH_COMPONENT24_OES
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
director_.wantsFullScreenLayout = YES;
// Display FSP and SPF
// [director_ setDisplayStats:YES];
// set FPS at 60
[director_ setAnimationInterval:1.0/60];
// attach the openglView to the director
[director_ setView:glView];
// for rotation and other messages
[director_ setDelegate:self];
// 2D projection
[director_ setProjection:kCCDirectorProjection2D];
// [director setProjection:kCCDirectorProjection3D];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
// On iPad HD : "-ipadhd", "-ipad", "-hd"
// On iPad : "-ipad", "-hd"
// On iPhone HD: "-hd"
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipad-hd"]; // Default on iPad RetinaDisplay is "-ipadhd"
// Assume that PVR images have premultiplied alpha
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
self.nScore = 0;
//Revmobs
[RevMobAds startSessionWithAppID:[[NSBundle mainBundle] objectForInfoDictionaryKey:@"RevMobAPI"]];
// and add the scene to the stack. The director will run it when it automatically when the view is displayed.
[director_ pushScene: [IntroLayer scene]];
[self initGameCenter];
// Create a Navigation Controller with the Director
navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;
// set the Navigation Controller as the root view controller
// [window_ addSubview:navController_.view]; // Generates flicker.
[window_ setRootViewController:navController_];
// make main window visible
[window_ makeKeyAndVisible];
return YES;
}
-(void) lunchRevmobADLink
{
[[RevMobAds session] openAdLinkWithDelegate:self];
}
- (void) setUpRevMob {
[[RevMobAds session] showFullscreen];
}
-(void) launchChartboost
{
// Initialize the Chartboost library
[Chartboost startWithAppId:@"53be6ed01873dc9741aafa"
appSignature:@"fcd1715a73c97b22c5ad557323a59d7348476"
delegate:self];
// Begin a user session. This should be done once per boot
[cb startSession];
[cb cacheInterstitial];
[cb cacheMoreApps];
}
-(void) showChartboostInterestitial
{
// Show an interstitial
[[Chartboost sharedChartboost] showInterstitial];
}
-(void) showChartboostMoreApps
{
[[Chartboost sharedChartboost] showMoreApps];
}
// Supported orientations: Landscape. Customize it for your own needs
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}
// getting a call, pause the game
-(void) applicationWillResignActive:(UIApplication *)application
{
if( [navController_ visibleViewController] == director_ )
[director_ pause];
}
// call got rejected
-(void) applicationDidBecomeActive:(UIApplication *)application
{
if( [navController_ visibleViewController] == director_ )
[director_ resume];
[self launchChartboost];
#ifdef FREE_VERSION
[self showChartboostInterestitial];
[self setUpRevMob];
[self hideAdBanner:YES];
#endif
}
和其他代码。我尝试了很多东西!所以我现在问你,如何解决这个问题???预先感谢!
根据Chartboost文档,您不是要以正确的方式显示间隙:
- 显示静态或间隙视频广告:
// Show interstitial at location HomeScreen. See Chartboost.h for available location options.
[Chartboost showInterstitial:CBLocationHomeScreen];
您这样做的方式已在他们的SDK 5.x
中删除所有对[ChartBoost sharedChartboost]的参考现在已更改为 Chartboost:
- [[ChartBoost共享Chartboost] show Interstitial:cBlocationHomescreen];现在[ChartBoost showinterstitial:cblocationhomescreen];
您在实例上调用ShowInterstitial,尽管它是类方法。它应该是[Chartboost showInterstitial...