未识别的选择器已发送到实例|目标C



启动上的应用程序崩溃,我在控制台中有一个错误:

由于未被发现的例外,终止应用程序 " nsinvalidargumentException",原因:' - [Chartboost ShowInterstitial]: 未识别的选择器发送到实例0x7f844c9b74e0'

我的代码是:

#import "cocos2d.h"
#import "AppDelegate.h"
#import "IntroLayer.h"
#import "AppSpecificValues.h"
#import <RevMobAds/RevMobAds.h>
#import <Chartboost/Chartboost.h>

@implementation AppController
@synthesize gameCenterManager=gameCenterManager_, currentLeaderBoard=currentLeaderBoard_;
@synthesize window=window_, navController=navController_, director=director_;
@synthesize cb;
@synthesize nScore;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    // Create the main window
    window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
    CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
                                   pixelFormat:kEAGLColorFormatRGB565   //kEAGLColorFormatRGBA8
                                   depthFormat:0    //GL_DEPTH_COMPONENT24_OES
                            preserveBackbuffer:NO
                                    sharegroup:nil
                                 multiSampling:NO
                               numberOfSamples:0];
    director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
    director_.wantsFullScreenLayout = YES;
    // Display FSP and SPF
//  [director_ setDisplayStats:YES];
    // set FPS at 60
    [director_ setAnimationInterval:1.0/60];
    // attach the openglView to the director
    [director_ setView:glView];
    // for rotation and other messages
    [director_ setDelegate:self];
    // 2D projection
    [director_ setProjection:kCCDirectorProjection2D];
//  [director setProjection:kCCDirectorProjection3D];
    // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
    if( ! [director_ enableRetinaDisplay:YES] )
        CCLOG(@"Retina Display Not supported");
    // Default texture format for PNG/BMP/TIFF/JPEG/GIF images
    // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
    // You can change anytime.
    [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
    // If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
    // On iPad HD  : "-ipadhd", "-ipad",  "-hd"
    // On iPad     : "-ipad", "-hd"
    // On iPhone HD: "-hd"
    CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
    [sharedFileUtils setEnableFallbackSuffixes:NO];             // Default: NO. No fallback suffixes are going to be used
    [sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"];      // Default on iPhone RetinaDisplay is "-hd"
    [sharedFileUtils setiPadSuffix:@"-ipad"];                   // Default on iPad is "ipad"
    [sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipad-hd"];   // Default on iPad RetinaDisplay is "-ipadhd"
    // Assume that PVR images have premultiplied alpha
    [CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
    self.nScore = 0;
    //Revmobs
    [RevMobAds startSessionWithAppID:[[NSBundle mainBundle] objectForInfoDictionaryKey:@"RevMobAPI"]];
    // and add the scene to the stack. The director will run it when it automatically when the view is displayed.
    [director_ pushScene: [IntroLayer scene]]; 
    [self initGameCenter];
    // Create a Navigation Controller with the Director
    navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
    navController_.navigationBarHidden = YES;
    // set the Navigation Controller as the root view controller
//  [window_ addSubview:navController_.view];   // Generates flicker.
    [window_ setRootViewController:navController_];
    // make main window visible
    [window_ makeKeyAndVisible];
    return YES;
}
-(void) lunchRevmobADLink
{
    [[RevMobAds session] openAdLinkWithDelegate:self];
}
- (void) setUpRevMob {
    [[RevMobAds session] showFullscreen];
}
-(void) launchChartboost
{
         // Initialize the Chartboost library
        [Chartboost startWithAppId:@"53be6ed01873dc9741aafa"
                      appSignature:@"fcd1715a73c97b22c5ad557323a59d7348476"
                          delegate:self];
    // Begin a user session. This should be done once per boot
    [cb startSession];
    [cb cacheInterstitial];
    [cb cacheMoreApps];
}
-(void) showChartboostInterestitial
{
    // Show an interstitial
    [[Chartboost sharedChartboost] showInterstitial];
}
-(void) showChartboostMoreApps
{
    [[Chartboost sharedChartboost] showMoreApps];
}
// Supported orientations: Landscape. Customize it for your own needs
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}

// getting a call, pause the game
-(void) applicationWillResignActive:(UIApplication *)application
{
    if( [navController_ visibleViewController] == director_ )
        [director_ pause];
}
// call got rejected
-(void) applicationDidBecomeActive:(UIApplication *)application
{
    if( [navController_ visibleViewController] == director_ )
        [director_ resume];
    [self launchChartboost];
#ifdef FREE_VERSION
    [self showChartboostInterestitial];
    [self setUpRevMob];
    [self hideAdBanner:YES];
#endif
}

和其他代码。我尝试了很多东西!所以我现在问你,如何解决这个问题???预先感谢!

根据Chartboost文档,您不是要以正确的方式显示间隙:

  1. 显示静态或间隙视频广告:
// Show interstitial at location HomeScreen. See Chartboost.h for available location options.
[Chartboost showInterstitial:CBLocationHomeScreen];

您这样做的方式已在他们的SDK 5.x

中删除

所有对[ChartBoost sharedChartboost]的参考现在已更改为 Chartboost:

  • [[ChartBoost共享Chartboost] show Interstitial:cBlocationHomescreen];现在[ChartBoost showinterstitial:cblocationhomescreen];

您在实例上调用ShowInterstitial,尽管它是类方法。它应该是[Chartboost showInterstitial...

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