所以我正在使用xamarin构建一个应用程序。需要播放和控制音频的形式。我目前有我的音频文件在安卓和iOS上播放,但我不能得到其他控制工作,如。pause()和。stop ()
播放音频在两个例子中都有效。
我提前感谢你!
下面是每个平台的代码
ANDROID:using System;
using Xamarin.Forms;
using AudioPlayEx.Droid;
using AudioToolbox;
using Android.Media;
using Android.Content.Res;
using Android.OS;
using Android;
[assembly: Dependency(typeof(AudioService))]
namespace AudioPlayEx.Droid
{
public class AudioService : IAudio
{
public AudioService()
{
}
MediaPlayer player;
public void PlayAudioFile(string fileName)
{
var player = new MediaPlayer();
var fd = Android.App.Application.Context.Assets.OpenFd(fileName);
player.Prepared += (s, e) =>
{
player.Start();
};
player.SetDataSource(fd.FileDescriptor, fd.StartOffset, fd.Length);
player.Prepare();
}
protected MediaPlayer playme;
public void PauseAudioFile(String fileName)
{
var player = new MediaPlayer();
var fd = Android.App.Application.Context.Assets.OpenFd(fileName);
player.Prepared += (s, e) =>
{
player.Pause();
};
player.SetDataSource(fd.FileDescriptor, fd.StartOffset, fd.Length);
player.Prepare();
}
}
}
iOS: using System;
using Xamarin.Forms;
using AudioPlayEx;
using AudioPlayEx.iOS;
using System.IO;
using Foundation;
using AVFoundation;
[assembly: Dependency(typeof(AudioService))]
namespace AudioPlayEx.iOS
{
public class AudioService : IAudio
{
public AudioService()
{
}
public void PlayAudioFile(string fileName)
{
string sFilePath = NSBundle.MainBundle.PathForResource(Path.GetFileNameWithoutExtension(fileName), Path.GetExtension(fileName));
var url = NSUrl.FromString(sFilePath);
var _player = AVAudioPlayer.FromUrl(url);
_player.FinishedPlaying += (object sender, AVStatusEventArgs e) => {
_player = null;
};
_player.Play();
}
public void PauseAudioFile(string fileName)
{
string sFilePath = NSBundle.MainBundle.PathForResource(Path.GetFileNameWithoutExtension(fileName), Path.GetExtension(fileName));
var url = NSUrl.FromString(sFilePath);
var _player = AVAudioPlayer.FromUrl(url);
_player.Pause();
}
}
}
我认为你需要将AVAudioPlayer的实例保存到一个变量并在该对象上调用pause。现在你正在创建一个新的AVAudioPlayer并在它上调用pause,它什么都不做。我添加了iOS代码来说明我的意思。Android也应该类似。
iOS:public class AudioService : IAudio
{
AVAudioPlayer _player;
public void PlayAudioFile(string fileName)
{
string sFilePath = NSBundle.MainBundle.PathForResource(Path.GetFileNameWithoutExtension(fileName), Path.GetExtension(fileName));
var url = NSUrl.FromString(sFilePath);
_player = AVAudioPlayer.FromUrl(url);
_player.FinishedPlaying += (object sender, AVStatusEventArgs e) => {
_player = null;
};
_player.Play();
}
public void PauseAudioFile(string fileName)
{
_player.Pause();
}
}
这个话题很老了,但我还是这么做了:
MediaPlayer player;
public void PlayAudioFile(string fileName, string ONOF)
{
if (ONOF == "OFF")
{
player.Stop();
}
if (ONOF == "ON")
{
player = new MediaPlayer();
var fd = global::Android.App.Application.Context.Assets.OpenFd(fileName);
player.Prepared += (s, e) =>
{
player.Start();
};
player.SetDataSource(fd.FileDescriptor, fd.StartOffset, fd.Length);
player.Prepare();
}
}