我想在像这张图片这样的视图的中心画矩形。为此,我使用以下代码
public class TransparentView extends View {
public TransparentView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public TransparentView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public TransparentView(Context context) {
super(context);
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
canvas.drawColor(Color.parseColor("#60000000"));
Paint borderPaint = new Paint();
borderPaint.setARGB(255, 255, 128, 0);
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setStrokeWidth(4);
Paint innerPaint = new Paint();
innerPaint.setARGB(0, 0, 0, 0);
innerPaint.setAlpha(0);
innerPaint.setStyle(Paint.Style.FILL);
RectF drawRect = new RectF();
drawRect.set(100, 100, 100,100);
canvas.drawRect(drawRect, innerPaint);
canvas.drawRect(drawRect, borderPaint);
}
}
如何使矩形内部完全透明,使外部区域透明性差?
只需使用
innerPaint.setStyle(Paint.Style.STROKE);
而不是
innerPaint.setStyle(Paint.Style.FILL);
使用Path
并向其中添加两个Rect
,一个用于完整视图区域,一个用于"选择"。将路径填充类型设置为EVEN_ODD。现在用半透明的颜色填充它。
Path outerPath = new Path();
// add rect covering the whole view area
outerPath.addRect(0, 0, getWidth(), getHeight(), Path.Direction.CW);
// add "selection" rect;
RectF inner = new RectF(left, top, right, bottom);
outerPath.addRect(inner, Path.Direction.CW);
// set the fill rule so inner area will not be painted
outerPath.setFillType(Path.FillType.EVEN_ODD);
// set up paints
Paint outerPaint = new Paint();
outerPaint.setColor(0x60000000);
Paint borderPaint = new Paint();
borderPaint.setARGB(255, 255, 128, 0);
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setStrokeWidth(4);
// draw
canvas.drawPath(outerPath, outerPaint);
canvas.drawRect(inner, borderPaint);
请注意,为了获得更好的性能,您不应该在 onPaint() 中创建画图和路径。我建议 onSizeChanged() 对此更好。
我将图像分成 5 个矩形。主要的是完全透明的,在图形的中间。其他 4 个将是半透明的。
之后,在onDraw(画布画布)中,我用半透明的颜色在4个矩形上绘制。
这是我使用的代码。
//On constructor:
float x1,x2,y1,y2;
x1 = (screenWidth - squareSize)/2;
x2 = x1 + squareSize;
y1 = (screenHeight - squareSize)/2;
y2 = y1 + squareSize;
rect = new RectF(x1, y1, x2, y2);
dark = new RectF[]{
new RectF(0, 0, screenWidth, y1),
new RectF(0, y1, x1, y2),
new RectF(x2, y1, screenWidth, y2),
new RectF(0, y2, screenWidth, screenHeight)
};
semitransparentPaint = new Paint();
semitransparentPaint.setColor(Color.BLACK);
semitransparentPaint.setAlpha((int) (256 * (1-TRANSPARENCY)));
//Inside onDraw(Canvas canvas)
for(RectF r : dark){
canvas.drawRect(r, semitransparentPaint);
}
这可能对你有用。另外,你没有要求边框,但是在你的代码片段上,我看到你叫canvas.drawRect(drawRect,borderPaint);女巫让我相信你也想画它们,所以我将我用来画边框的代码粘贴在这里:
//Inside onDraw(Canvas canvas)
canvas.drawLines(new float[]{
rect.left, rect.top, rect.right, rect.top,
rect.right, rect.top, rect.right, rect.bottom,
rect.right, rect.bottom, rect.left, rect.bottom,
rect.left, rect.bottom, rect.left, rect.top}
, 0, 16, squareBorderPaint);
您可以使用 Paint 的setXfermode()
并将PorterDuff.Mode.ADD
和PorterDuff.Mode.ADD
作为参数传递,以获得内部透明区域。
我在下面提到了一个例子,它在另一个矩形中包含一个透明矩形,它显示了如何在Android中实现它。
Paint outerPaint = new Paint();
outerPaint.setColor(0x7f0600a6); // mention any background color
outerPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.ADD));
outerPaint.setAntiAlias(true);
Paint innerPaint = new Paint();
innerPaint.setColor(Color.TRANSPARENT);
innerPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
innerPaint.setAntiAlias(true);
canvas.drawRect(0.0F, 0.0F, width, height, outerPaint);
canvas.drawRect(150F, 150F, innerWidth, innerHeight, innerPaint);
请注意:您可以根据需要更改drawRect()
范围内的值。