代码 128 C# 中的条形码 一个条形码的错误校验位



我一直在使用这里的代码将三位数字转换为条形码,以便在我工作的公司进行扫描。
我只发现一个条形码有问题。 当它编码"002"时,它会输出"Ì002 Î"。 我发现这不会扫描空间。 花了很多时间搜索和寻找该空间中应该包含的内容以及扫描的内容。 我发现这里的条形码生成器代码具有 Â 作为检查字符。

现在对于我的问题,我如何更改代码以正确编码?或者,是否有另一个免费的代码示例,我可以实现以获取代码 128 条形码?

我已经像这样实现它

MEKBarcodeLBL.Text = HazmatLabels.Classes.BarcodeConverter128.StringToBarcode(MEKScrapLBL.Text).PadLeft(3, '0');

提前感谢您的所有帮助!!!

条码转换器128.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HazmatLabels.Classes
{
    /// <summary>
    /// Code 128
    /// Convert an input string to the equivilant string including start and stop characters.
    /// This object compresses the values to the shortest possible code 128 barcode format 
    /// </summary>
    public static class BarcodeConverter128
    {
        /// <summary>
        /// Converts an input string to the equivilant string, that need to be produced using the 'Code 128' font.
        /// </summary>
        /// <param name="value">String to be encoded</param>
        /// <returns>Encoded string start/stop and checksum characters included</returns>
        public static string StringToBarcode(string value)
        {
            // Parameters : a string
            // Return     : a string which give the bar code when it is dispayed with CODE128.TTF font
            //           : an empty string if the supplied parameter is no good
            int charPos, minCharPos;
            int currentChar, checksum;
            bool isTableB = true, isValid = true;
            string returnValue = string.Empty;
            if (value.Length > 0)
            {
                // Check for valid characters
                for (int charCount = 0; charCount < value.Length; charCount++)
                {
                    //currentChar = char.GetNumericValue(value, charPos);
                    currentChar = (int)char.Parse(value.Substring(charCount, 1));
                    if (!(currentChar >= 32 && currentChar <= 126))
                    {
                        isValid = false;
                        break;
                    }
                }
                // Barcode is full of ascii characters, we can now process it
                if (isValid)
                {
                    charPos = 0;
                    while (charPos < value.Length)
                    {
                        if (isTableB)
                        {
                            // See if interesting to switch to table C
                            // yes for 4 digits at start or end, else if 6 digits
                            if (charPos == 0 || charPos + 4 == value.Length)
                                minCharPos = 4;
                            else
                                minCharPos = 6;

                            minCharPos = BarcodeConverter128.IsNumber(value, charPos, minCharPos);
                            if (minCharPos < 0)
                            {
                                // Choice table C
                                if (charPos == 0)
                                {
                                    // Starting with table C
                                    returnValue = ((char)205).ToString(); // char.ConvertFromUtf32(205);
                                }
                                else
                                {
                                    // Switch to table C
                                    returnValue = returnValue + ((char)199).ToString();
                                }
                                isTableB = false;
                            }
                            else
                            {
                                if (charPos == 0)
                                {
                                    // Starting with table B
                                    returnValue = ((char)204).ToString(); // char.ConvertFromUtf32(204);
                                }
                            }
                        }
                        if (!isTableB)
                        {
                            // We are on table C, try to process 2 digits
                            minCharPos = 2;
                            minCharPos = BarcodeConverter128.IsNumber(value, charPos, minCharPos);
                            if (minCharPos < 0) // OK for 2 digits, process it
                            {
                                currentChar = int.Parse(value.Substring(charPos, 2));
                                currentChar = currentChar < 95 ? currentChar + 32 : currentChar + 100;
                                returnValue = returnValue + ((char)currentChar).ToString();
                                charPos += 2;
                            }
                            else
                            {
                                // We haven't 2 digits, switch to table B
                                returnValue = returnValue + ((char)200).ToString();
                                isTableB = true;
                            }
                        }
                        if (isTableB)
                        {
                            // Process 1 digit with table B
                            returnValue = returnValue + value.Substring(charPos, 1);
                            charPos++;
                        }
                    }
                    // Calculation of the checksum
                    checksum = 0;
                    for (int loop = 0; loop < returnValue.Length; loop++)
                    {
                        currentChar = (int)char.Parse(returnValue.Substring(loop, 1));
                        currentChar = currentChar < 127 ? currentChar - 32 : currentChar - 100;
                        if (loop == 0)
                            checksum = currentChar;
                        else
                            checksum = (checksum + (loop * currentChar)) % 103;
                    }
                    // Calculation of the checksum ASCII code
                    checksum = checksum < 95 ? checksum + 32 : checksum + 100;
                    // Add the checksum and the STOP
                    returnValue = returnValue +
                        ((char)checksum).ToString() +
                        ((char)206).ToString();
                }
            }
            return returnValue;
        }

        private static int IsNumber(string InputValue, int CharPos, int MinCharPos)
        {
            // if the MinCharPos characters from CharPos are numeric, then MinCharPos = -1
            MinCharPos--;
            if (CharPos + MinCharPos < InputValue.Length)
            {
                while (MinCharPos >= 0)
                {
                    if ((int)char.Parse(InputValue.Substring(CharPos + MinCharPos, 1)) < 48
                        || (int)char.Parse(InputValue.Substring(CharPos + MinCharPos, 1)) > 57)
                    {
                        break;
                    }
                    MinCharPos--;
                }
            }
            return MinCharPos;
        }
    }
}

这是另一个代码,我不确定如何实现它。

代码128渲染.cs

    using System;
    using System.Drawing;
    using System.Diagnostics;
    namespace GenCode128
    {
        /// <summary>
        /// Summary description for Code128Rendering.
        /// </summary>
        public static class Code128Rendering
        {
            #region Code patterns
            // in principle these rows should each have 6 elements
            // however, the last one -- STOP -- has 7. The cost of the
            // extra integers is trivial, and this lets the code flow
            // much more elegantly
            private static readonly int[,] cPatter
ns =
                       {
                        {2,1,2,2,2,2,0,0},  // 0
                        {2,2,2,1,2,2,0,0},  // 1
                        {2,2,2,2,2,1,0,0},  // 2
                        {1,2,1,2,2,3,0,0},  // 3
                        {1,2,1,3,2,2,0,0},  // 4
                        {1,3,1,2,2,2,0,0},  // 5
                        {1,2,2,2,1,3,0,0},  // 6
                        {1,2,2,3,1,2,0,0},  // 7
                        {1,3,2,2,1,2,0,0},  // 8
                        {2,2,1,2,1,3,0,0},  // 9
                        {2,2,1,3,1,2,0,0},  // 10
                        {2,3,1,2,1,2,0,0},  // 11
                        {1,1,2,2,3,2,0,0},  // 12
                        {1,2,2,1,3,2,0,0},  // 13
                        {1,2,2,2,3,1,0,0},  // 14
                        {1,1,3,2,2,2,0,0},  // 15
                        {1,2,3,1,2,2,0,0},  // 16
                        {1,2,3,2,2,1,0,0},  // 17
                        {2,2,3,2,1,1,0,0},  // 18
                        {2,2,1,1,3,2,0,0},  // 19
                        {2,2,1,2,3,1,0,0},  // 20
                        {2,1,3,2,1,2,0,0},  // 21
                        {2,2,3,1,1,2,0,0},  // 22
                        {3,1,2,1,3,1,0,0},  // 23
                        {3,1,1,2,2,2,0,0},  // 24
                        {3,2,1,1,2,2,0,0},  // 25
                        {3,2,1,2,2,1,0,0},  // 26
                        {3,1,2,2,1,2,0,0},  // 27
                        {3,2,2,1,1,2,0,0},  // 28
                        {3,2,2,2,1,1,0,0},  // 29
                        {2,1,2,1,2,3,0,0},  // 30
                        {2,1,2,3,2,1,0,0},  // 31
                        {2,3,2,1,2,1,0,0},  // 32
                        {1,1,1,3,2,3,0,0},  // 33
                        {1,3,1,1,2,3,0,0},  // 34
                        {1,3,1,3,2,1,0,0},  // 35
                        {1,1,2,3,1,3,0,0},  // 36
                        {1,3,2,1,1,3,0,0},  // 37
                        {1,3,2,3,1,1,0,0},  // 38
                        {2,1,1,3,1,3,0,0},  // 39
                        {2,3,1,1,1,3,0,0},  // 40
                        {2,3,1,3,1,1,0,0},  // 41
                        {1,1,2,1,3,3,0,0},  // 42
                        {1,1,2,3,3,1,0,0},  // 43
                        {1,3,2,1,3,1,0,0},  // 44
                        {1,1,3,1,2,3,0,0},  // 45
                        {1,1,3,3,2,1,0,0},  // 46
                        {1,3,3,1,2,1,0,0},  // 47
                        {3,1,3,1,2,1,0,0},  // 48
                        {2,1,1,3,3,1,0,0},  // 49
                        {2,3,1,1,3,1,0,0},  // 50
                        {2,1,3,1,1,3,0,0},  // 51
                        {2,1,3,3,1,1,0,0},  // 52
                        {2,1,3,1,3,1,0,0},  // 53
                        {3,1,1,1,2,3,0,0},  // 54
                        {3,1,1,3,2,1,0,0},  // 55
                        {3,3,1,1,2,1,0,0},  // 56
                        {3,1,2,1,1,3,0,0},  // 57
                        {3,1,2,3,1,1,0,0},  // 58
                        {3,3,2,1,1,1,0,0},  // 59
                        {3,1,4,1,1,1,0,0},  // 60
                        {2,2,1,4,1,1,0,0},  // 61
                        {4,3,1,1,1,1,0,0},  // 62
                        {1,1,1,2,2,4,0,0},  // 63
                        {1,1,1,4,2,2,0,0},  // 64
                        {1,2,1,1,2,4,0,0},  // 65
                        {1,2,1,4,2,1,0,0},  // 66
                        {1,4,1,1,2,2,0,0},  // 67
                        {1,4,1,2,2,1,0,0},  // 68
                        {1,1,2,2,1,4,0,0},  // 69
                        {1,1,2,4,1,2,0,0},  // 70
                        {1,2,2,1,1,4,0,0},  // 71
                        {1,2,2,4,1,1,0,0},  // 72
                        {1,4,2,1,1,2,0,0},  // 73
                        {1,4,2,2,1,1,0,0},  // 74
                        {2,4,1,2,1,1,0,0},  // 75
                        {2,2,1,1,1,4,0,0},  // 76
                        {4,1,3,1,1,1,0,0},  // 77
                        {2,4,1,1,1,2,0,0},  // 78
                        {1,3,4,1,1,1,0,0},  // 79
                        {1,1,1,2,4,2,0,0},  // 80
                        {1,2,1,1,4,2,0,0},  // 81
                        {1,2,1,2,4,1,0,0},  // 82
                        {1,1,4,2,1,2,0,0},  // 83
                        {1,2,4,1,1,2,0,0},  // 84
                        {1,2,4,2,1,1,0,0},  // 85
                        {4,1,1,2,1,2,0,0},  // 86
                        {4,2,1,1,1,2,0,0},  // 87
                        {4,2,1,2,1,1,0,0},  // 88
                        {2,1,2,1,4,1,0,0},  // 89
                        {2,1,4,1,2,1,0,0},  // 90
                        {4,1,2,1,2,1,0,0},  // 91
                        {1,1,1,1,4,3,0,0},  // 92
                        {1,1,1,3,4,1,0,0},  // 93
                        {1,3,1,1,4,1,0,0},  // 94
                        {1,1,4,1,1,3,0,0},  // 95
                        {1,1,4,3,1,1,0,0},  // 96
                        {4,1,1,1,1,3,0,0},  // 97
                        {4,1,1,3,1,1,0,0},  // 98
                        {1,1,3,1,4,1,0,0},  // 99
                        {1,1,4,1,3,1,0,0},  // 100
                        {3,1,1,1,4,1,0,0},  // 101
                        {4,1,1,1,3,1,0,0},  // 102
                        {2,1,1,4,1,2,0,0},  // 103
                        {2,1,1,2,1,4,0,0},  // 104
                        {2,1,1,2,3,2,0,0},  // 105
                        {2,3,3,1,1,1,2,0}   // 106
                     };
        #endregion Code patterns
        private const int cQuietWidth = 10;
        /// <summary>
        /// Make an image of a Code128 barcode for a given string
        /// </summary>
        /// <param name="InputData">Message to be encoded</param>
        /// <param name="BarWeight">Base thickness for bar width (1 or 2 works well)</param>
        /// <param name="AddQuietZone">Add required horiz margins (use if output is tight)</param>
        /// <returns>An Image of the Code128 barcode representing the message</returns>
        public static Image MakeBarcodeImage(string InputData, int BarWeight, bool AddQuietZone)
        {
            // get the Code128 codes to represent the message
            Code128Content content = new Code128Content(InputData);
            int[] codes = content.Codes;
            int width, height;
            width = ((codes.Length - 3) * 11 + 35) * BarWeight;
            height = Convert.ToInt32(System.Math.Ceiling(Convert.ToSingle(width) * .15F));
            if (AddQuietZone)
            {
                width += 2 * cQuietWidth * BarWeight;  // on both sides
            }
            // get surface to draw on
            Image myimg = new System.Drawing.Bitmap(width, height);
            using (Graphics gr = Graphics.FromImage(myimg))
            {
                // set to white so we don't have to fill the spaces with white
                gr.FillRectangle(System.Drawing.Brushes.White, 0, 0, width, height);
                // skip quiet zone
                int cursor = AddQuietZone ? cQuietWidth * BarWeight : 0;
                for (int codeidx = 0; codeidx < codes.Length; codeidx++)
                {
                    int code = codes[codeidx];
                    // take the bars two at a time: a black and a white
                    for (int bar = 0; bar < 8; bar += 2)
                    {
                        int barwidth = cPatterns[code, bar] * BarWeight;
                        int spcwidth = cPatterns[code, bar + 1] * BarWeight;
                        // if width is zero, don't try to draw it
                        if (barwidth > 0)
                        {
                            gr.FillRectangle(System.Drawing.Brushes.Black, cursor, 0, barwidth, height);
                        }
                        // note that we never need to draw the space, since we 
                        // initialized the graphics to all white
                        // advance cursor beyond this pair
                        cursor += (barwidth + spcwidth);
                    }
                }
            }
            return myimg;
        }
    }
}

代码128内容.cs

using System;
using System.Text;
namespace GenCode128
{
    public enum CodeSet
    {
        CodeA
       , CodeB
        // ,CodeC   // not supported
    }
    /// <summary>
    /// Represent the set of code values to be output into barcode form
    /// </summary>
    public class Code128Content
    {
        private int[] mCodeList;
        /// <summary>
        /// Create content based on a string of ASCII data
        /// </summary>
        /// <param name="AsciiData">the string that should be represented</param>
        public Code128Content(string AsciiData)
        {
            mCodeList = StringToCode128(AsciiData);
        }
        /// <summary>
        /// Provides the Code128 code values representing the object's string
        /// </summary>
        public int[] Codes
        {
            get
            {
                return mCodeList;
            }
        }
        /// <summary>
        /// Transform the string into integers representing the Code128 codes
        /// necessary to represent it
        /// </summary>
        /// <param name="AsciiData">String to be encoded</param>
        /// <returns>Code128 representation</returns>
        private int[] StringToCode128(string AsciiData)
        {
            // turn the string into ascii byte data
            byte[] asciiBytes = Encoding.ASCII.GetBytes(AsciiData);
            // decide which codeset to start with
            Code128Code.CodeSetAllowed csa1 = asciiBytes.Length > 0 ? Code128Code.CodesetAllowedForChar(asciiBytes[0]) : Code128Code.CodeSetAllowed.CodeAorB;
            Code128Code.CodeSetAllowed csa2 = asciiBytes.Length > 0 ? Code128Code.CodesetAllowedForChar(asciiBytes[1]) : Code128Code.CodeSetAllowed.CodeAorB;
            CodeSet currcs = GetBestStartSet(csa1, csa2);
            // set up the beginning of the barcode
            System.Collections.ArrayList codes = new System.Collections.ArrayList(asciiBytes.Length + 3); // assume no codeset changes, account for start, checksum, and stop
            codes.Add(Code128Code.StartCodeForCodeSet(currcs));
            // add the codes for each character in the string
            for (int i = 0; i < asciiBytes.Length; i++)
            {
                int thischar = asciiBytes[i];
                int nextchar = asciiBytes.Length > (i + 1) ? asciiBytes[i + 1] : -1;
                codes.AddRange(Code128Code.CodesForChar(thischar, nextchar, ref currcs));
            }
            // calculate the check digit
            int checksum = (int)(codes[0]);
            for (int i = 1; i < codes.Count; i++)
            {
                checksum += i * (int)(codes[i]);
            }
            codes.Add(checksum % 103);
            codes.Add(Code128Code.StopCode());
            int[] result = codes.ToArray(typeof(int)) as int[];
            return result;
        }
        /// <summary>
        /// Determines the best starting code set based on the the first two 
        /// characters of the string to be encoded
        /// </summary>
        /// <param name="csa1">First character of input string</param>
        /// <param name="csa2">Second character of input string</param>
        /// <returns>The codeset determined to be best to start with</returns>
        private CodeSet GetBestStartSet(Code128Code.CodeSetAllowed csa1, Code128Code.CodeSetAllowed csa2)
        {
            int vote = 0;
            vote += (csa1 == Code128Code.CodeSetAllowed.CodeA) ? 1 : 0;
            vote += (csa1 == Code128Code.CodeSetAllowed.CodeB) ? -1 : 0;
            vote += (csa2 == Code128Code.CodeSetAllowed.CodeA) ? 1 : 0;
            vote += (csa2 == Code128Code.CodeSetAllowed.CodeB) ? -1 : 0;
            return (vote > 0) ? CodeSet.CodeA : CodeSet.CodeB;   // ties go to codeB due to my own prejudices
        }
    }
    /// <summary>
    /// Static tools for determining codes for individual characters in the content
    /// </summary>
    public static class Code128Code
    {
        #region Constants
        private const int cSHIFT = 98;
        private const int cCODEA = 101;
        private const int cCODEB = 100;
        private const int cSTARTA = 103;
        private const int cSTARTB = 104;
        private const int cSTOP = 106;
        #endregion
        /// <summary>
        /// Get the Code128 code value(s) to represent an ASCII character, with 
        /// optional look-ahead for length optimization
        /// </summary>
        /// <param name="CharAscii">The ASCII value of the character to translate</param>
        /// <param name="LookAheadAscii">The next character in sequence (or -1 if none)</param>
        /// <param name="CurrCodeSet">The current codeset, that the returned codes need to follow;
        /// if the returned codes change that, then this value will be changed to reflect it</param>
        /// <returns>An array of integers representing the codes that need to be output to produce the 
        /// given character</returns>
        public static int[] CodesForChar(int CharAscii, int LookAheadAscii, ref CodeSet CurrCodeSet)
        {
            int[] result;
            int shifter = -1;
            if (!CharCompatibleWithCodeset(CharAscii, CurrCodeSet))
            {
                // if we have a lookahead character AND if the next character is ALSO not compatible
                if ((LookAheadAscii != -1) && !CharCompatibleWithCodeset(LookAheadAscii, CurrCodeSet))
                {
                    // we need to switch code sets
                    switch (CurrCodeSet)
                    {
                        case CodeSet.CodeA:
                            shifter = cCODEB;
                            CurrCodeSet = CodeSet.CodeB;
                            break;
                        case CodeSet.CodeB:
                            shifter = cCODEA;
                            CurrCodeSet = CodeSet.CodeA;
                            break;
                    }
                }
                else
                {
                    // no need to switch code sets, a temporary SHIFT will suffice
                    shifter = cSHIFT;
                }
            }
            if (shifter != -1)
            {
                result = new int[2];
                result[0] = shifter;
                result[1] = CodeValueForChar(CharAscii);
            }
            else
            {
                result = new int[1];
                result[0] = CodeValueForChar(CharAscii);
            }
            return result;
        }
        /// <summary>
        /// Tells us which codesets a given character value is allowed in
        /// </summary>
        /// <param name="CharAscii">ASCII value of character to look at</param>
        /// <returns>Which codeset(s) can be used to represent this character</returns>
        public static CodeSetAllowed CodesetAllowedForChar(int CharAscii)
        {
            if (CharAscii >= 32 && CharAscii <= 95)
            {
                return CodeSetAllowed.CodeAorB;
            }
            else
            {
                return (CharAscii < 32) ? CodeSetAllowed.CodeA : CodeSetAllowed.CodeB;
            }
        }
        /// <summary>
        /// Determine if a character can be represented in a given codeset
        /// </summary>
        /// <param name="CharAscii">character to check for</param>
        /// <param name="currcs">codeset context to test</param>
        /// <returns>true if the codeset contains a representation for the ASCII character</returns>
        public static bool CharCompatibleWithCodeset(int CharAscii, CodeSet currcs)
        {
            CodeSetAllowed csa = CodesetAllowedForChar(CharAscii);
            return csa == CodeSetAllowed.CodeAorB
                     || (csa == CodeSetAllowed.CodeA && currcs == CodeSet.CodeA)
                     || (csa == CodeSetAllowed.CodeB && currcs == CodeSet.CodeB);
        }
        /// <summary>
        /// Gets the integer code128 code value for a character (assuming the appropriate code set)
        /// </summary>
        /// <param name="CharAscii">character to convert</param>
        /// <returns>code128 symbol value for the character</returns>
        public static int CodeValueForChar(int CharAscii)
        {
            return (CharAscii >= 32) ? CharAscii - 32 : CharAscii + 64;
        }
        /// <summary>
        /// Return the appropriate START code depending on the codeset we want to be in
        /// </summary>
        /// <param name="cs">The codeset you want to start in</param>
        /// <returns>The code128 code to start a barcode in that codeset</returns>
        public static int StartCodeForCodeSet(CodeSet cs)
        {
            return cs == CodeSet.CodeA ? cSTARTA : cSTARTB;
        }
        /// <summary>
        /// Return the Code128 stop code
        /// </summary>
        /// <returns>the stop code</returns>
        public static int StopCode()
        {
            return cSTOP;
        }
        /// <summary>
        /// Indicates which code sets can represent a character -- CodeA, CodeB, or either
        /// </summary>
        public enum CodeSetAllowed
        {
            CodeA,
            CodeB,
            CodeAorB
        }
    }
}

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