将 FileReader readAsDataURL() 返回的类型指定为 PNG 而不是 TIFF?



我得到一个已粘贴到内容可编辑div中的图像,在粘贴过程中,Clipboard中列出的types包括"image/png"和"image/tiff"。

当我使用FileReader获取该图像并readAsDataURL它返回的base64图像字符串是一个TIFF"data:image/tiff,"。

有没有办法指定给FileReader返回一个PNG,"data:image/png"?

相关问题在这里。

你没有。
FileReader.readAsDataURL()仅将传递的 Blob 中保存的二进制数据转换为 base64 字符串,它不会执行任何其他转换。
它只会在它认为这些数据之前附加相应的 MIME 标头(此检查首先针对 Blob 的type,然后可能针对魔术数字完成),但你不能强迫它将数据转换为其他内容。

const fr = new FileReader();
const fakeGif = new Blob(['foo'], {type:'image/gif'});
fr.onload = onload;
fr.readAsDataURL(fakeGif);
function onload(){
console.log(fr.result); // with image/gif MIME
console.log(atob(fr.result.split(',')[1])) // still just "foo"...
}


现在来看您的情况,由于Safari仍然不支持DataTransferItem界面,因此您不走运。

尽管Grab实用程序确实在剪贴板中保存了png文件,但Safari选择显示tiff原始数据。

您可以在开发人员的网络面板中检查此断言,在那里您将看到图像被获取为图像/tiff。

支持DataTransferItem界面的浏览器可以检索剪贴板中附加的png文件,所以让我们希望Safari尽快实现这个接口。

因此,将此TIFF图像转换为png图像的一种方法是通过canvas元素:

// an Array to hold pasted Files
var files = [];
// We start by checking if the browser supports the 
// DataTransferItem interface. If not, we need to create a 
// contenteditable element that catches all pasted data 
if (!window.DataTransferItem) {
var pasteCatcher = document.createElement("div");
pasteCatcher.setAttribute("contenteditable", "");
// We can hide the element and append it to the body,
pasteCatcher.style.opacity = 0.5;
document.body.appendChild(pasteCatcher);
// as long as we make sure it is always in focus
pasteCatcher.focus();
document.addEventListener("click", function() {
pasteCatcher.focus();
});
}
// Add the paste event listener
window.addEventListener("paste", pasteHandler);
/* Handle paste events */
function pasteHandler(e) {
// We need to check if event.clipboardData is supported (Chrome)
if (e.clipboardData) {
// Get the items from the clipboard
var items = e.clipboardData.items || e.clipboardData.files;
itemcount = items.length;
if (itemcount) {
// Loop through all items, looking for any kind of image
for (var i = 0; i < items.length; i++) {
getItem(items[i]);
}
} else {
// This is a cheap trick to make sure we read the data
// AFTER it has been inserted.
setTimeout(checkInput, 1);
}
// If we can't handle clipboard data directly (Firefox), 
// we need to read what was pasted from the contenteditable element
} else {
console.log("checking input");
// This is a cheap trick to make sure we read the data
// AFTER it has been inserted.
setTimeout(checkInput, 1);
}
}
/* For browsers that support DataTransferItem interface */
function getItem(item)  {
if (item.type.indexOf("image") !== -1) {
// We need to represent the image as a file,
var blob = item instanceof Blob ? item : item.getAsFile();
// save the File for later use if needed
files.push(blob);
// and use a URL or webkitURL (whichever is available to the browser)
// to create a temporary URL to the object
var URLObj = window.URL || window.webkitURL;
var source = URLObj.createObjectURL(blob);
// The URL can then be used as the source of an image
createImage(source);
}
}
/* For older browsers */
/* Parse the input in the paste catcher element */
function checkInput() {
// Store the pasted content in a variable
var child = pasteCatcher.childNodes[0];
if (child) {
// If the user pastes an image, the src attribute
// will represent the image as a base64 encoded string.
if (child.tagName === "IMG") {
getPngFromIMG(child, function(blob) {
// Clear the inner html to make sure we're always
// getting the latest inserted content
pasteCatcher.innerHTML = "";
// save the png blob in our list
files.push(blob);
createImage(URL.createObjectURL(blob));
});
}
}
}
function getPngFromIMG(img, callback) {
if (img.naturalWidth) // if already loaded
draw();
else
img.onload = draw;
function draw() {
var canvas = document.createElement('canvas');
canvas.width = img.naturalWidth;
canvas.height = img.naturalHeight;
canvas.getContext('2d').drawImage(img, 0, 0);
canvas.toBlob(callback);
}
}
/* Creates a new image from a given source */
function createImage(source) {
var pastedImage = new Image();
pastedImage.onload = function(e) {
loadImage.src = e.target.src;
}
pastedImage.src = source;
}
btn.onclick = function() {
console.log(files);
}
<textarea id="pasteArea" placeholder="Paste Image Here"></textarea>
<img id="loadImage" />
<button id="btn">do something with pasted files</button>

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