TextureAtlas工具不读取纹理地图集 - SpriteKit纹理地图集生成器错误



我试图用一个简单的动画制作节点,因此我用每个单独的帧创建了一个动画作为.png文件,我将它们全部粘在文件夹中,并将其命名为stoneanimation2.atlas。

这是我尝试的代码:

SKTextureAtlas *atlas = [SKTextureAtlas atlasNamed:@"stoneanimation2"];

    SKTexture *stone2 = [atlas textureNamed:@"stone2.png"];
    SKTexture *stone3 = [atlas textureNamed:@"stone3.png"];
    SKTexture *stone4 = [atlas textureNamed:@"stone4.png"];
    SKTexture *stone5 = [atlas textureNamed:@"stone5.png"];
    SKTexture *stone6 = [atlas textureNamed:@"stone6.png"];
    SKTexture *stone7 = [atlas textureNamed:@"stone7.png"];
    SKTexture *stone8 = [atlas textureNamed:@"stone8.png"];
    SKTexture *stone9 = [atlas textureNamed:@"stone9.png"];
    SKTexture *stone10 = [atlas textureNamed:@"stone10.png"];
    SKTexture *stone11 = [atlas textureNamed:@"stone11.png"];
    SKTexture *stone12 = [atlas textureNamed:@"stone12.png"];
    SKTexture *stone13 = [atlas textureNamed:@"stone13.png"];
    SKTexture *stone14 = [atlas textureNamed:@"stone14.png"];
    SKTexture *stone15 = [atlas textureNamed:@"stone15.png"];
    SKTexture *stone16 = [atlas textureNamed:@"stone16.png"];
    SKTexture *stone17 = [atlas textureNamed:@"stone17.png"];
    SKTexture *stone18 = [atlas textureNamed:@"stone18.png"];
    SKTexture *stone20 = [atlas textureNamed:@"stone20.png"];
    SKTexture *stone21 = [atlas textureNamed:@"stone21.png"];
    SKTexture *stone22 = [atlas textureNamed:@"stone22.png"];
    SKTexture *stone23 = [atlas textureNamed:@"stone23.png"];
    SKTexture *stone24 = [atlas textureNamed:@"stone24.png"];
    SKTexture *stone25 = [atlas textureNamed:@"stone25.png"];
    SKTexture *stone26 = [atlas textureNamed:@"stone26.png"];
    SKTexture *stone27 = [atlas textureNamed:@"stone27.png"];
    SKTexture *stone28 = [atlas textureNamed:@"stone28.png"];
    NSArray *atlasTexture = @[stone2,stone3,stone4,stone5,stone6,stone7,stone8,stone9,stone10,stone11,stone12,stone13,stone14,stone15,stone16,stone17,stone18,stone20,stone21,stone22,stone23,stone24,stone25,stone26,stone27,stone28];
    stoneAnimation = [SKAction animateWithTextures:atlasTexture timePerFrame:.01];

当我只有大约10帧时,它以前起作用。但是我决定添加更多,我认为这与Atlas本身混在一起,因为Xcode说" SpriteKit纹理Atlas Generator错误"这是错误消息:

Command /Applications/Xcode.app/Contents/Developer/Tools/../usr/bin/TextureAtlas failed with exit code 11

每当我完全制作新的地图集或将其重命名时,查看它是否有效,我会遇到相同的错误。另外,在构建设置中,我将"启用Atlas Generator"设置为"是"。我尝试重置iOS模拟器,以及我能想到的一切!请帮助!

当我的纹理地图集中有太多大图像时,我发生了这个错误。将其分成两个单独的地图集后,游戏构建了良好。

我弄清楚我的问题是纹理地图集不是正确导入的,我认为这是因为我在正确地导入它然后更改了它。所以我有一个吗?通过项目导航器中的纹理地图集。我不需要更改任何代码,我所做的就是右键单击纹理地图集,然后单击:源控制>添加选定的文件。

它与我的代码无关

添加属性nsarray *_stoneframes;

-(void)addObject
 {
  NSMutableArray *stoneAnimationFrames = [NSMutableArray array];
  SKTextureAtlas *stoneAnimatedAtlas = [SKTextureAtlas atlasNamed:@"stoneanimation2"];
  int numImages = stoneAnimatedAtlas.textureNames.count;
  for (int i=1; i <= numImages; i++) {
    NSString *textureName = [NSString stringWithFormat:@"stone%d", i];
    SKTexture *temp = [stoneAnimatedAtlas textureNamed:textureName];
    [stoneAnimationFrames addObject:temp];
  }
 _stoneFrames = stoneAnimationFrames;
 SKTexture *temp = _stoneFrames[0];
 _stone = [SKSpriteNode spriteNodeWithTexture:temp];
 [self addChild:_stone];
 [self animateStone];
}
-(void)animateStone
 {
      [_stone runAction:[SKAction repeatActionForever:
                  [SKAction animateWithTextures:_stoneFrames
                                   timePerFrame:0.1f
                                         resize:NO
                                        restore:YES]] withKey:@"animated Stone"];
    return;
}

您还可以查看此博客文章http://www.raywenderlich.com/45152/sprite-kit-kit-tutorial-animation-animation-and-texture-atlass

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